Hi guys,
Nearly forgot all about our usual monthly update of forthcoming releases - and that would never do with so many drool-worthy books about to hit the stores!
The Quintessential Psion
Written by Sam Witt, the Quintessential Psion is the perfect complement to the Quintessential Psychic Warrior. If the latter was a bit gruesome for your characters, and you prefer more mentally balanced material, this is the book for you! This book is already at the printers and so I can preview it for you in a week or so, but as a sneak peek you can expect rules for distilled psionic essences, a new system for psychic combat, combining different psychic powers for new effects, echos and fragments, altered states of consciousness, symbiotes and parasites, and crystal palaces that act as both strongholds and force multipliers for your abilities. Added to this, there are a whole slew of new psionic powers designed specifically with the psion in mind.
The Slayer's Guide to Harpies
This is a book I have been waiting to put into print for quite some time, as I always believed Harpies had a great deal of potential. Penned by James Maliszewski, this is the definitive guide to unleashing these creatures upon your players. Included within this 32 page supplement is a detailed look at Harpy society, new feats and prestige classes specifically for this race, and an all new physiology diagram from the talented Chris Quilliams.
Power Classes II
The first set of Power Classes were so popular, we just had to do another! This time, these $2.99 booklets cast their collective eyes over the Knight, Mercenary, Explorer and Artificer, all strong archetypes of any fantasy world. Each is a complete and self-contained core class - my personal fabvourite has to be the Exlporer. Any similarity between the double hand crossbow wielding lady on the front cover and a certain modern day sassy adventuress is purely coincidental!
Encyclopaedia Arcane: Crossbreeding
Having just started a Wizard character in a new campaign in the office, I am now taking a special interest in the Encyclopaedia Arcane series. This tome, penned by Johnathan Richards, gives arcane spellcasters all the tools they need to create their own hideous monstrosities. If you are bored creating mindless automatons or golems, this is surely the next step! Full rules are given for creating your own hydras, chimeras and the like, but more adventurous practitioners will benefit from being able to create literally any creature their imaginations can devise. Needless to say, this is also going to be a superb supplement for Games Masters lookng to inject a bit of spice into their encounters.
The Rookie's Guide to Atlantis
The last release for February is for the Judge Dredd roleplaying game and has been written by Marc Farrimond. Weighing in at 128 pages, this is the definitive guide to not only the underwater city but also the entire Black Atlantic. Whether you are looking to link up Mega-City One and Brit-Cit in your campaign (possible now, since the release of the Rookie's Guide to Brit-Cit) or are wanting to introduce sea pirates and hideous mutated monsters to your games, the Rookie's guide to Atlantis is the perfect tool to take your scenarios beyond the walls of Mega-City One.
Nearly forgot all about our usual monthly update of forthcoming releases - and that would never do with so many drool-worthy books about to hit the stores!
The Quintessential Psion
Written by Sam Witt, the Quintessential Psion is the perfect complement to the Quintessential Psychic Warrior. If the latter was a bit gruesome for your characters, and you prefer more mentally balanced material, this is the book for you! This book is already at the printers and so I can preview it for you in a week or so, but as a sneak peek you can expect rules for distilled psionic essences, a new system for psychic combat, combining different psychic powers for new effects, echos and fragments, altered states of consciousness, symbiotes and parasites, and crystal palaces that act as both strongholds and force multipliers for your abilities. Added to this, there are a whole slew of new psionic powers designed specifically with the psion in mind.
The Slayer's Guide to Harpies
This is a book I have been waiting to put into print for quite some time, as I always believed Harpies had a great deal of potential. Penned by James Maliszewski, this is the definitive guide to unleashing these creatures upon your players. Included within this 32 page supplement is a detailed look at Harpy society, new feats and prestige classes specifically for this race, and an all new physiology diagram from the talented Chris Quilliams.
Power Classes II
The first set of Power Classes were so popular, we just had to do another! This time, these $2.99 booklets cast their collective eyes over the Knight, Mercenary, Explorer and Artificer, all strong archetypes of any fantasy world. Each is a complete and self-contained core class - my personal fabvourite has to be the Exlporer. Any similarity between the double hand crossbow wielding lady on the front cover and a certain modern day sassy adventuress is purely coincidental!
Encyclopaedia Arcane: Crossbreeding
Having just started a Wizard character in a new campaign in the office, I am now taking a special interest in the Encyclopaedia Arcane series. This tome, penned by Johnathan Richards, gives arcane spellcasters all the tools they need to create their own hideous monstrosities. If you are bored creating mindless automatons or golems, this is surely the next step! Full rules are given for creating your own hydras, chimeras and the like, but more adventurous practitioners will benefit from being able to create literally any creature their imaginations can devise. Needless to say, this is also going to be a superb supplement for Games Masters lookng to inject a bit of spice into their encounters.
The Rookie's Guide to Atlantis
The last release for February is for the Judge Dredd roleplaying game and has been written by Marc Farrimond. Weighing in at 128 pages, this is the definitive guide to not only the underwater city but also the entire Black Atlantic. Whether you are looking to link up Mega-City One and Brit-Cit in your campaign (possible now, since the release of the Rookie's Guide to Brit-Cit) or are wanting to introduce sea pirates and hideous mutated monsters to your games, the Rookie's guide to Atlantis is the perfect tool to take your scenarios beyond the walls of Mega-City One.


