Hi guys,
Things are really motoring along here at Mongoose - the third installment of the Cities of Fantasy series (which Adlon of Mortality Radio called a real drag-n-drop set of books) has just plopped down on my desk. This is Highthrone, City Above the Clouds, penned by Mongoose staff writer Alejandro Melchor, who will be known for Ships of War, EA Constructs, ED Shamans and The Quintessential Elf.
Highthrone is set upon a high mountain peak, ensuring it may be readily placed within most existing campaigns (unless you just happen to be adventuring a flat desert. . .) with the least amount of fuss. On the inside front cover, there is a full colour map of the city, clearly labeled for quick reference with the information later in the book.
This is a real city of fantasy - within a few pages, you will be finding out about windsteel mines, gliders, artificial mesas, floating islands and, my personal favourite - skyships!
A full history of Highthrone's turbulent past begins the book, along with the surrounding area and the trade routes of the skyships. The Lay of the City chapter describes Highthrone in immense detail, from the terraces that make up the majority of the city, through the political turmoil that exists beneath its peaceful clouds, to what every inhabitant must quickly come to learn - how to fly. This is accomplished through gliders, parachutes and, of course the legendary skyships, making this a real living, breathing place guaranteed to remind players that they are playing a true game of fantasy.
The Factions and Players chapter will provide Games Masters with enough intrigue to keep their scenarios going for a very long time. From the secret cabal of the Crowded Sun, to the Black Rain smugglers, there are plenty of organisations for players to get involved with in Highthrone. Running Highthrone Adventures will give the Games Master everything he needs to build scenarios in this unique environment, including rules for Altitude Sickness (!) and all manner of flying devices, including the huge Skyships, which use a variation of the nautical rules from Seas of Blood. The book ends with a few creatures unique to Highthrone, as well as some of the deities worshipped there and a couple of new feats for characters who wsh to try their liuck with the various flying devices.
The Cities of Fantasy series has (in my humble opinion!) been getting better and better through Skraag and Stormhaven and, I am pleased to say, Alejandro has not let us down - Highthrone is the most richly detailed city of the series yet, and should serve as the basis of many scenarios. It is certainly going into my own campaign!
Highthrone - City Above the Clouds will be appearing in shops at the same time as Chronomancy.
Things are really motoring along here at Mongoose - the third installment of the Cities of Fantasy series (which Adlon of Mortality Radio called a real drag-n-drop set of books) has just plopped down on my desk. This is Highthrone, City Above the Clouds, penned by Mongoose staff writer Alejandro Melchor, who will be known for Ships of War, EA Constructs, ED Shamans and The Quintessential Elf.
Highthrone is set upon a high mountain peak, ensuring it may be readily placed within most existing campaigns (unless you just happen to be adventuring a flat desert. . .) with the least amount of fuss. On the inside front cover, there is a full colour map of the city, clearly labeled for quick reference with the information later in the book.
This is a real city of fantasy - within a few pages, you will be finding out about windsteel mines, gliders, artificial mesas, floating islands and, my personal favourite - skyships!
A full history of Highthrone's turbulent past begins the book, along with the surrounding area and the trade routes of the skyships. The Lay of the City chapter describes Highthrone in immense detail, from the terraces that make up the majority of the city, through the political turmoil that exists beneath its peaceful clouds, to what every inhabitant must quickly come to learn - how to fly. This is accomplished through gliders, parachutes and, of course the legendary skyships, making this a real living, breathing place guaranteed to remind players that they are playing a true game of fantasy.
The Factions and Players chapter will provide Games Masters with enough intrigue to keep their scenarios going for a very long time. From the secret cabal of the Crowded Sun, to the Black Rain smugglers, there are plenty of organisations for players to get involved with in Highthrone. Running Highthrone Adventures will give the Games Master everything he needs to build scenarios in this unique environment, including rules for Altitude Sickness (!) and all manner of flying devices, including the huge Skyships, which use a variation of the nautical rules from Seas of Blood. The book ends with a few creatures unique to Highthrone, as well as some of the deities worshipped there and a couple of new feats for characters who wsh to try their liuck with the various flying devices.
The Cities of Fantasy series has (in my humble opinion!) been getting better and better through Skraag and Stormhaven and, I am pleased to say, Alejandro has not let us down - Highthrone is the most richly detailed city of the series yet, and should serve as the basis of many scenarios. It is certainly going into my own campaign!
Highthrone - City Above the Clouds will be appearing in shops at the same time as Chronomancy.