Mongoose_Matt said:
There will be new Power Classes, but with a slightly different format - I am afraid you'll have to wait just a little longer for full details!
But, but, but... I like the current format! The format is handy, and the price means that a player who is interested in the class can usually shell out and have it in his grubby little mitts as soon as he hits the store. Players being able to look through my copies during a game has probably resulted in about 10 of the suckers being bought. Not bad for our local area.
While I don't own them all (not all fit my campaigns) the ones I have are very useful, which is a better compliment than 'Neat!' or 'Cool!', trust me. I have a lot of neat and cool stuff that never sees use.
Hedge Wizard has edged out adepts in my game, and the Noble sees frequent use as well.
The Assassin is better to my mind than the prestige class of the same name, and allows me to use them as antagonists in lower level games.
Knights as the King's Bounders is also handy, and there has been a couple of set tos with one Knight on the tourney circuit.
And this is just as NPCs, several players have chosen the Power Classes as their own as well.
As for classes I would like to see, something along the lines of Hedge Priest would be very nice, to balance with the hedge wizard.
The Auld Grump