• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(Mongoose) New Power Classes?

CSB046

First Post
To Mongoose Matt (or anyone else who happens to know):

Are there any new Power Class books in the works? If so, are they close enough to fruition that you could reveal a few details?

I know the last "batch" of classes just came out a couple of months ago, but I'm anxious for any word on new ones. Thanks!
 

log in or register to remove this ad

There will be new Power Classes, but with a slightly different format - I am afraid you'll have to wait just a little longer for full details!
 



Mongoose_Matt said:
There will be new Power Classes, but with a slightly different format - I am afraid you'll have to wait just a little longer for full details!

But, but, but... I like the current format! The format is handy, and the price means that a player who is interested in the class can usually shell out and have it in his grubby little mitts as soon as he hits the store. Players being able to look through my copies during a game has probably resulted in about 10 of the suckers being bought. Not bad for our local area.

While I don't own them all (not all fit my campaigns) the ones I have are very useful, which is a better compliment than 'Neat!' or 'Cool!', trust me. I have a lot of neat and cool stuff that never sees use.

Hedge Wizard has edged out adepts in my game, and the Noble sees frequent use as well.

The Assassin is better to my mind than the prestige class of the same name, and allows me to use them as antagonists in lower level games.

Knights as the King's Bounders is also handy, and there has been a couple of set tos with one Knight on the tourney circuit.

And this is just as NPCs, several players have chosen the Power Classes as their own as well.

As for classes I would like to see, something along the lines of Hedge Priest would be very nice, to balance with the hedge wizard.

The Auld Grump
 
Last edited:

Must admit, the Hedge Wizard sees a lot of use in our games too :)

So, while we are at it - what other Power Classes would people like to see?
 

Mongoose_Matt said:
So, while we are at it - what other Power Classes would people like to see?

TheAuldGump's Hedge Priest idea reminded me that it would be nice to have another "holy" class that wasn't so concentrated on fighting, smiting, smiting, and more fighting. I already use a Shaman for a simple community's divine needs, but a "Priest-Priest" that casts divine spells but traded most of the fightin' abilities for other stuff (like social skills) would be handy, if maybe too NPCish.
 

Mongoose_Matt said:
Must admit, the Hedge Wizard sees a lot of use in our games too :)

So, while we are at it - what other Power Classes would people like to see?

I second the the Hedge Priest idea. I'd pick that one up for sure.
 


I would love a beast caller or beastmaster type class. Not like all the prestige classes out there or the icky (I thinK) one in the AEG Wild book. But a class that focuses on animals, calling them, controlling or persuading them to do things, etc.

I might be telling my age here but, in the olden days there was a company called bard games and they had a complete adventurers book. They had a beastmaster class that had the ability to yell (call) like tarzan to call animals to his area to help (if there were any around). The class has no spell use, no armor use, just the ability to call and control animals. It used the old clerical turning chart to determine what HD animals came, and his aiblity to control them, and the like.

That would make a nice power class book, to fill in that nitch that druids and rangers try to be.
 

Into the Woods

Remove ads

Top