I just finished reading TQF and am fairly happy (review is in the works). OMCS, while somewhat less detailed then I would desire is actualy quite good. Only thng that I find a bit confusing is the whole everyone can charge anyone else and everyone is in the range of all archers.
-First of all I was wondering how does the system work w.r.t. War Machines ? Can every unit charge every war machine ? Can they be supported the way archers can ? Do they get a A.
shot when charged (probably not) ? Do they get the one shot as the unit gets into position or does it depend on their rate of fire ?
-Secondly a question on cavalry: do they still suffer A.
when charging archers ?
-Third, is it reasonable to give pikemen and simlliar units some bonuses versus cavalry ?
-Fourth, how many rounds pass between engagements ? Say my gnoll mercenaries just finished slicing the human inantry that charged them, how any rounds will pass untill they can come to help their orkish brethern being battered by the knights on the other side of the field ? As a related question, is it possible to have a reserve and, if yes, how long does it take to bring them in ?
-Fifth, do you think that, for those of us who do not mind a bit more work, it might be reasonable to run the battles on the battle-mat with movement translated from regular d20 combat system. Would it unbalance the rules in your oppinion ?
-Sixth, while I appreciate the fact that one round=one round it might make things a bit unbelievable in that entire battles are bound to be over in the matter of minutes. I know this is best way to seamlessly mash the actions of characters with that of their units but do you think that the shortness of time can somehow be remedied ? Doing things during the night while armies rest between two days of battle is a staple of both history and fantasy and this system makes it impossible.
-Seventh question relates to the Dueling system. I think that idea is great and will use it (in some form of other) in my campaigns from this point on. What bothers me with the rules as written is the fact that they seem to heavily favour fighting with either tiny or large weapons. An attacker armed with those can always take Crowd or Step Back options for an effective +4 on the next dueling check and suffers no greater consequences when the opponent does opposite then if he were using medium weapons.
-Eight, does armour do aything for you in a duel ?
-Ninth, do you think that making cross table of attacking/defending options might be a good idea for a house rule ? Again, for those of us who do not mind a bit more work...
-Tenth, regarding called shots: Beyond BAB requirement is it any more difficult to make a called shot to, say, eye, then it is to make one to the leg ? Would bonuses to AC for the second roll in critical determination maybe do the better job then BAB reqs ? Was there some reason against those ?
I'll probably come up with more as I read the book again but answers to any of those would be most welcome for now...
-First of all I was wondering how does the system work w.r.t. War Machines ? Can every unit charge every war machine ? Can they be supported the way archers can ? Do they get a A.

-Secondly a question on cavalry: do they still suffer A.

-Third, is it reasonable to give pikemen and simlliar units some bonuses versus cavalry ?
-Fourth, how many rounds pass between engagements ? Say my gnoll mercenaries just finished slicing the human inantry that charged them, how any rounds will pass untill they can come to help their orkish brethern being battered by the knights on the other side of the field ? As a related question, is it possible to have a reserve and, if yes, how long does it take to bring them in ?
-Fifth, do you think that, for those of us who do not mind a bit more work, it might be reasonable to run the battles on the battle-mat with movement translated from regular d20 combat system. Would it unbalance the rules in your oppinion ?
-Sixth, while I appreciate the fact that one round=one round it might make things a bit unbelievable in that entire battles are bound to be over in the matter of minutes. I know this is best way to seamlessly mash the actions of characters with that of their units but do you think that the shortness of time can somehow be remedied ? Doing things during the night while armies rest between two days of battle is a staple of both history and fantasy and this system makes it impossible.
-Seventh question relates to the Dueling system. I think that idea is great and will use it (in some form of other) in my campaigns from this point on. What bothers me with the rules as written is the fact that they seem to heavily favour fighting with either tiny or large weapons. An attacker armed with those can always take Crowd or Step Back options for an effective +4 on the next dueling check and suffers no greater consequences when the opponent does opposite then if he were using medium weapons.
-Eight, does armour do aything for you in a duel ?
-Ninth, do you think that making cross table of attacking/defending options might be a good idea for a house rule ? Again, for those of us who do not mind a bit more work...
-Tenth, regarding called shots: Beyond BAB requirement is it any more difficult to make a called shot to, say, eye, then it is to make one to the leg ? Would bonuses to AC for the second roll in critical determination maybe do the better job then BAB reqs ? Was there some reason against those ?
I'll probably come up with more as I read the book again but answers to any of those would be most welcome for now...