Mongoose Publishing's Rep...?

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JoeGKushner said:
I haven't picked up Jeremiah. You and others have indicated that the game has issues. This is another NEW game right? I'm not saying same old same old but... an admission of errors... a promise to do better... and well, here we are again.

The game doesn't have issues. It plays well and my group has enjoyed it quite a bit. There were two main problems with the book originally.

1) Skill lists on characters didn't agree with the chart in the skills section (although, all one needed to do was choose one of the lists and go with that)
2) A couple of feat should have been removed/rewritten due to changes in the hp system

These have been corrected in the errata by a quickly responding Mongoose staff.
I don't see this as a detriment. There were errors, errors have been fixed.
 

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First, let me say that I applaud the Mongoose guys for doing the "Pocket Guides" to Conan and B5, and at a reaasonable price.

I already have the core book for B5, but I immediately bought the Conan pocket-guide when I saw it: I enjoy the Conan stories, and was interested in teh line, but $50 for a rule-book is a bit oustide my price-range.

So, thanks, guys! :)
 

Wulf Ratbane said:
Oooh, that reminds me, I could really go for a McDonald's double cheeseburger.
You are like some eldritch force of evil and chaos drifting outside time and space, with the occasional swipe at reality to prove your greatness. In a good way. :)
 

I think its intresting to hear different sides in cases like this. I know, I haven't got a penny invested in Mongooses reputation or success, but it's nevertheless intresting. Its worth noting that someone making allegations about a company and the company itself aren't on the same playing field.

A single poster has little to lose by smearing a companys reputation. The company has everything to lose - they can't really speak their minds as freely. There are trade secrets, fear of losing business, peoples jobs in line .. sooo, maybe this isn't the right place. Thanks to Mongoose for clearing stuff out, but its a difficult position. But I trust Matt knows what he's doing ;)
 

Goose Am I, My Apologies

I have many hundreds of D20 books. I stated earlier in this post that I hadn't ever purchased a single Mongoose product and never will. I'm ashamed to admit that I lied, though the lie wasn't intentional. I buy books at a rather high rate, and there are a rather large number on my shelf that I have yet to read, and Sheoloth is one of them. I didn't even realize that it was a Mongoose product when I bought it, I just love Drow (they and Illithids are my favorite PC enemies) and this was in a bargain bin. I had quite frankly forgotten about the book until I reorganized my bookshelf this morning and spotted the volume and then recalled Sheoloth being mentioned on this thread. I looked at the binding for the publishers mark and behold, I have a MGP product. I've seen some grousing about the book on this thread, can anyone give me specifics? I'm going to be looking through the book today particuarly now that I realize it's a Mongoose publication and if I like it I will post as much here on this thread (I will try to keep an open mind).

Sheoloth has a 2003 copy write date, and that makes me a bit curious since it was the early stuff I disliked, and this book isn’t all that old. Paul Tucker is the Developer, does that mean he authored the book? I’m not familiar with his name.

So Matt, please tell me, and I ask this for 13 other people who are my players, after experiencing what I did early on (and again I promise to give Sheoloth a fair shake and look over) what is MGP doing now that should make me reconsider my opinion of your company in light of all the other publishers who have made good impressions on me over the years?

You said you wanted to win over converts. I'm not so mulish that I wouldn't be willing to listen to reason and reconsider. Particularly in light of the fact that you are here talking with gamers which ( as Kamikaze Midget pointed out earlier in this post) shows a dedication to the gaming community. I and my players are firm D20 enthusiats so non OGL products have very little appeal to me. Paranoia possibly being an execption which I will find out in a a few weeks.
 
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From what i understand, after hearing fellow reviewer Psion mention it, the NPC's in Sheloth, which was highly touted as being one of the first 3.5 books, were all done in 3.0 stats and to add insult to injury, were done almost in a 'random' fashion on some software program that he recognized the output.

That about cover it Psion?
 

twofalls said:
So Matt, please tell me, and I ask this for 13 other people who are my players, after experiencing what I did early on (and again I promise to give Sheoloth a fair shake and look over) what is MGP doing now that should make me reconsider my opinion of your company in light of all the other publishers who have made good impressions on me over the years?

I would be happy to!

First off, older books - say, pre-2004. To most people's minds, this means the Slayer's Guides, Encyclopaedias and Quintessentials (there are many others, but for simplicity, we'll stick with these). You will hear a lot of varied comments about these books but, at the end of the day, you'll have to do your own thinking - after all, they are all aimed at very different types of gamers. For example, the Slayer's Guides had very little crunch and concentrated on source material for the monsters in question. Whether you will find any value in a Slayer's Guide depends on a) whether you prefer fluff over crunch and b) whether you agree with the author's interpretations of the monster. The same much applies to the Quintessential range but in reverse - there is far more crunch than fluff.

Whether these books are for you or not really comes down to opinion. There is nothing inherently 'wrong' with any of them, and I stand by our publishing of them. If they don't float someone's boat, that's cool - we have plenty more for people to try. Are they all error and typo free? No, but many are and those afflicted with the odd mistake are done so in the most minor ways that will not affect your gaming. It is the actual material within these books that will make them appeal to you or not.

As an aside though, think on this. The Quintessentials alone have been responsible for bringing in over $1,000,000 of revenue to Mongoose. Sales were high enough for us to release one every month for a solid three years. At one point we were selling, on average, a Quintessential book every thirty seconds. _Someone_ was not only buying these books, but actually buying all of them. And they kept coming back three years later. Even now, the Quintessentials form a strong part of our back catalogue and a good percentage of our monthly income. The Slayer's Guides and Encyclopaedias follow similar lines.

The point is, don't take all your information from a single source, even one as diverse as EN World. Have a look for yourself, chat to your mates down the local games store. Be wary of anyone who says _anything_ is rubbish. What they actually mean is they don;t like it.

Now, on to the meat - why does Mongoose have the reputation that several posters here have raised. We have had the occasional gaff in the past, sure - we have over 160 books in our catalogue now (at last count) and yes, there are the odd mistakes to be found in them. However, the three main offenders were Sheoloth, Ultimate Monsters and the first release of Conan. The first two we completely removed from the market, trashing all copies we had - they were simply not the standard by which we wanted people to judge Mongoose. So we destroyed them. Conan was the sole responsibility of someone who will remain nameless but no longer works at Mongoose. You would not _believe_ how furious myself and my business partner were at what had happened there. We immediatly destroyed all remaining copies in our store and began work on the Atlanetan Edition, which is now the current book.

Those are the facts of the past. After Conan, we made some huge structural changes in the company to ensure things like this could never, ever happen again. Yes, we had to acknowledge that, from time to time, mistakes would be made but they would never be of the magnitude and sheer humiliation (I kid you not) of the first release of Conan.

The process took some months to complete anhd we found some nasty surprises along the way (such as a certain ex-editor actually hiding - get this - proofing reports under his desk and then claiming he had gone through them and made the changes). In the end, however, we accomplished the following;

1. Up to Conan, projects were very likely the 'pets' of one person in the office. They had full responsibility for text and art, and saw the project through from start to finish.

Well, Conan ended that. We built a complete managerial structure with multiple checks along the line so the 'Conan Incident' could simply never happen again without a conspiracy involving half the office.

2. Some people were fired, some left just before they got fired. Whatever we thought of them personally, we had to recognise that they were no good for the company and would never do the work we asked of them to the standard we wished. We brought new people in and the quality immediatly went up.

3. We used to have things proofread just once. It now happens twice. Makes a hell of a difference. Our proofreading budget also expanded from hundreds of Dollars per month to thousands. You should find a bit of a confidence boost right there.

4. Now procedures were laid in place so writers and editors could work far more closely with one another on specific projects - this elminated any nasty surprises that are possible with a 'blind' system.

5. A Studio Manager was apppointed to head up all aspects of RPG production and ensure any problems that arose could be dealt with quickly and, if need be, independantly. It also ensured that the editors need only listen to one voice when taking instruction (a potential problem in a company run by two business partners).

6. As well as additional personnel, we also scaled back RPG releases. In short, we were able to give our people more time to work on projects of the same size than they had before.

7. We got out of our tiny little office and finally moved to digs were we had enough room to swing an elephant, let alone a cat.

8. We assigned a third line of proofreaders who do _nothing_ but check stats.

That is the core of it - there are hundreds of little details that we have constantly refined over time and we continue to do so. In short, if we see a problem, we now fix it and then double check back along the process to see how to avoid it in the future. We are not perfect but we constantly aim for perfection. However, that covers the main changes.

From the release of Conan, Mongoose changed completely as a company to the extent that someone from the past would no longer recognise the way we work. As I said before elsewhere on these forums, the books that we put out right now I would happily stack against any other publisher in the market. It is okay for someone to not like a book or disagree with something we have done - but, please, remember that when someone says a book is rubbish, what they actually mean is that it is not to their liking. There really is a world of difference :)

Because of the 'Conan Issue' people seem a little ready to jump on us when something goes wrong - and that, of course, is entirely our own doing (I said as much in the months after Conan was released). For example, the Shadizar Map Debacle. Now, this is something that has perhaps zero impact on the box set, should be of no interest to anyone, and could happen to any company - but sets off the 'there goes Mongoose again crowd'. In reality, we were badly let down by an artist who, aside from losing work in the RPG industry, has _no_ vested interest in the product and thus no great loss from doing what he did. He'll soldier on, somewhere in another industry. It is left to us to pick up the pieces of the wreckage he left behind. . .

However, if you want to see quality Mongoose books in action, may I suggest these recent titles;

Lone Wolf
Starship Troopers (miniatures may not be your thing, but peek at the box if you get a chance)
Infernum
A Call to Arms
B5 Galactic Guide
In fact, any B5 book of the past year
And ditto Conan supplements
The Book of Hell (still ranking as one of the best written Mongoose books of all time, in my opinion)

I could go on. . .

The point is, when someone raises a Slayer's Guide (for example) and says how pointless it is, remember a) it was produced for a market four years old now, b) it may not be his thing and c) Mongoose, as a company, has moved a long way since then. If they raise a copy of the original Conan, please be aware of how much that debacle changed Mongoose.

Umm, does that help at all? :)
 

Matt: While it is not rare for professionals to post on these boards, I have to say that I am impressed with your candor and your willingness to give us the gritty details. If nothing else, your participation in this thread will get me to take a serious look at Mongoose again.
 

Ok then:

1. Actually, I was thinking about what you said to me the last time I brought up China. I wasn't aware that these apparent backhanded threats were a regular thing.

2. political commentary removed

3. Sure you don't. That would be why you gave Conan's designer that raise, isn't it? Oh, wait a sec . . .

4. I certainly didn't solicit the comments I got when I hit Gen Con 2003 and a freelancer immediately warned me against ever working for MGP. Still his comments were less colourful than the ones I heard from someone who was actually working on a book for the company. Again, those in a position to know more undoubtedly do.

5. If you can't afford to pay a decent rate, then it's not worth offering. My suspicion, though, is that MGP relies on writers who don't know how much of a ripoff a penny a word is. After all, it's allegedly what fulltimers make. In any event, the effect os to lower the already lax professional standards of companies when dealing with creatives, and the substitution of lassiez-faire capitalist rhetoric for actually taking responsibility for devaluing writing is an argument that can be safely ignored.

6. In fact, the folks who commented on the offer were, as I said, experienced industry folks. In fact, the breakdown based on testimonials on monthly production from your own staff peg the per word rate at just over a penny. Your assertion that this is a top pay rate is ridiculous. My per word rate is several times that and I'm mid-tier.

7. See everything else here. Apparently you do a bangup job with your freelancers, but none of them are actually good enough to hire. And you'd offer more money to waged staff, but they keep stabbing you in the back.

Have I got that right?

8. Large submissions on spec are certainly effective ways to screen for folks who are naive enough to write with no expectation of pay. Plus, you have to wonder: If freelancers are treated so terribly well, why doesn't MGP have a qualified pool to select from? If they do, why are they refusing freelancers a chance for advancement by not spurring the development of creative talent? Or is it because they won't actually make any more money at a salary breakdown of a penny a word?

The fact of the matter is that good writers don't knock off things for companies unless they expect to get paid. On spec writing is strictly amatuer hour business that selects for bad writers. Mongoose is the victim of its own policies, it seems.

Oh -- and number 3 according to who, again?
 
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