(Mongoose) Slayer's Guide to Harpies

Mongoose_Matt

Hero
Publisher
Hi guys,

This is one book I have been waiting for - ever since reading the original Greyhawk novels, I always figured Harpies would make for an excellent Slayer's Guide, as there is certainly more to them than meets the eye. I also cannot quite believe that this is the _seventeenth_ Slayer's Guide we have released. Many thanks to all of you who have kept up with the series right from the start - I know there are a lot of you Written by James Maliszewski, with the usual stunning anatomy inside cover artwork by Chris Quilliams, this is the definitive guide to the famous winged humanoids.

A detailed look at Harpy Physiology kicks off this Slayer's Guide, and James takes us through the origins of the species, as well as their life cycle, diet (meat!), senses and, most importantly, the effects of their dreaded song. A new feat is available for higher level Harpies, Storm Sense, allowing them to predict any violent weather than is impending.

As with a few previous Slayer's Guides, a selection of new sub-species are included to surprise players, just when they think they have Harpies all figured out. The 'standard' Harpy is introduced as the Aiello, but also featured are the Celaeno (with fiendish origins), Nicothoe (mountain dwellers), Ocypete (small but very, very fast) and Podarge (intelligent, owl-faced and love halfling flesh!).

The Habitat chapter looks at the kind of lairs Harpies usually make, both above and below ground, leading onto the meat of the book, Harpy Society. This gives a complete picture of how Harpies actually live, including their own form of leadership, how nests are constructed, and what part religion plays in their lives (including a brand new deity for the race). Also included is a new domain (Storm) and a Harpy only prestige class, the Stormwarden. Rules are also given for talented Harpies to countersong like a bard, as well as how Greater Harpies may be created. On top of all this, there are some interesting new uses for Harpy eggs!

Methods of Warfare and Roleplaying Harpies are both essential guides on how these creatures should be portrayed in a campaign, in a manner that players will not soon forget. The former gives all the information a Games Master will need to make the creatures far more effective in combat without resorting to magical bonuses and creature advancement, while the latter allows the Games Master to 'get into' the head of a Harpy, enabling him to act and think like one during encounters.

Harpies can quickly be introducedinto a campaign world through the jump off points given in the Scenario Hooks and Ideas chapter, while The Caves of Thunder presents a complete lair - the Games Master can either drop this straight into his campaign world, or use it as a guideline to other Harpy lairs.

Winding up this Slayer's Guide is the Harpy Reference List, presenting a wide range of what is possible with this race - Harpy clerics, scourges, sorcerers and stormsingers are all detailed, further serving as scenario material for the busy Games Master.

The Slayer's Guide to Harpies will be available in your local store within a fortnight and is priced at $9.95.
 

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