(Mongoose) WarMech 2089 - Background

It all depends exactly what you want to do - to use the D20 System licence, there are only two stipulations, being related to character generation and the application of effects of experience. This gives you everything else to play around with a tweak. D20 Modern is a little different, as it has rather more binding requirements for its licence.

Now, don't get me wrong, D20 Modern is a good game and has its applications. For example, if we were to do, say, the licenced game of Lethal Weapon, D20 Modern would be the system of choice. However, when looking at more esoteric/futuristic games, we have run into a number of problems that were instantly solved when we reverted back to standard D20. The rules for vehicles, for example, are cool - but they do not adapt particularly well across all genres.

Mechs are an obvious case, and needed a new system designed from the ground up. The game-that-still-cannot-be-mentioned will feature spacecraft of varying sizes which needed to be integrated with surface vehicles and, again, we found it much more expedient to start from scratch (especially as said spacecraft are quite specific to the genre :)). Even something like Judge Dredd could have used 'standard' vehicle rules, but when a lot of the action is set on a Meg-Way at speeds of over 200 MPH, sometimes a rules set geared to the application is preferable.

And don't get me started on the character classes :)

Basically, I believe the D20 System grants a rules set that is wide open to do whatever you wish. It can be broken apart, mutated, toyed with and then put back to gether to form something new, _without_ the core mechanics breaking down. D20 Modern imposes limits that, when you start to move outside of the modern day genre, start to interfere. For our RPGs, we don't want to create a 'setting' book or simple supplement - we want to provide fully integrated RPGs that bend the D20 rules to fit the genre. Not the other way around.

Still, just my opinion :)
 

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I'm glad to hear you are considering something that at least has touch points to what Spycraft dd. Not married to what they are doing, but something that 1) involves the community at a core level, and 2) doesn't require the recordkeeping and just plain nightmare that is RPGA (my opinion only...) is a great idea, and their idea did that.

Anything that does the same is a welcome, welcome support from the publisher.

Also, I could really care less about evolution of the technology. I care about the game world, plots, major NPCs, faction standings, etc. for the updates I was talking about. Sorry I didn't really make that clear.

Bonus: a supplement such as what I _meant_ to talk about could tie in nicely to the afformentioned community involvement idea :) Obviously books have to drive the plots and such, and it would be pretty rough trying to have peeps directing the course of the books, but some happy compromise would be cool. Too bad I'm not creative enough to come up with a workable idea for this :(

-Emiricol.

PS - can you send me a copy early? Screw publication dates! No? Damn. Sigh.
 

Well, figured I'd dump my two cents here as myself and my group are some of the people who have been playtesting this game, pretty much since day one.

First let me say I love mech games, not all of my group does, but I do Battletech/mechwar is a game that I will hold fondly in my memories for a long long time, and others such as Heavy Gear, Mekton, Mekton 2 and so forth being the more manga'esque type mech game are also fondly recalled by myself.

Mechwar is a game, which has some new approaches to the genre, which provide a grim and gritty feel to the game that I like, It's background being based on alterations of realistic events goes a long way to providing a relevant setting that everyone will be able to empathise and associate with.

The mech combat is pretty balanced, and has some interesting mechanics that I am certain mamny will find good some even, which Battletech in all its detail never even managed to include entirely.

Mech design is simple and modular but with a huge scope for variation and flavour to suit even the most specific of mech design requests, while maintaining a feasible no "Far Sci-Fi" approach to what is available.

For those of you who mentioned a desire to use this in a Dragonstar game, well with a few tweaks here and there it could easily be done.

I for one was pleasantly surprised by this games depth, and very happy with the work that has been put into it throughout the playtest to develop it into something that will no doubt become the standard by which all other D20 mecha games are compared to.
 

I knew Neo would be playtesting

Hey Neo,
Thanks for the info, I need to keep my eyes out for this since Neo approves of this system. It sounds really interesting to play or even have the info for modern/sci-fi type games.
 

Man this game sounds great! And a line of books ta boot? Sweet!! Welp ya got me hooked already!

And you get 5 points if you can tell me where I got that name from - and no it's not mecha related. -- Knightfall1972

Do you mean James F. David's first novel?
 

Hi guys,

Just a quick update. The WarMech main rulebook is just about to go to layout and work has started on the first supplement (WarMechs of 2089). Now, I have seen some of the preliminary artwork for this game, and it is going to knock your socks off - seriously. The Mechs themselves are all being done by the same gentleman who did the Lawmaster, Lawgiver and Manta Tank in the Judge Dredd RPG (which you can download from http://www.2000adrpg.com, under the Worlds of 2000AD / Technical Files section) and they look _hot_!!!
He has really out done himself.

I am trying to get a PDF together of how a Mech will look in the main rulebook, complete with stats and history, and hopefully will have it ready this week. I have seen the mock ups and they look sweet :)

More news as it comes. . .
 

Sweet! Those are gonna be some cool lookin mechs...so he's doing all the mechs in the gamebook?

When abouts will this be released by the way? :)
 

He is indeed doing all the Mechs in the rulebook (and I have to apologise to the guy, but I have mislaid his name for the moment!).

WarMech is due out in March, alongside its first supplement (currently being worked on by Alejandro Melchor), WarMechs of 2089.
 

OMG! I just saw the preview! It looks AWESOME!!!! Is it all going to be in color? How many mechs? How complicated are the rules? Is there to hit charts for different areas when hitting a mech similar to the battletech rules? I see different amounts of armor for each area so i am wondering if that is true or not.


Great job! How big is it gonna be and how much? My group will eat this alive!!
 


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