Arnwyn
First Post
I know it has been for me. I have been eagerly following these threads, and the information I have been getting from them is invaluable to determine what system best suits my needs. So far, Mongoose's S&D is looking very good in that regard.Silveras said:Thank you, Cavalorn. I think that is the kind of information some of us are looking for in making the decision as to which is the right book for out campaigns... I also appreciate the insights into the "whys" of the decisions. That helps a lot in evaluating the usefulness.
Does S&D handle population growth, starting from scratch? For example, if the PCs build a stronghold (whatever that may be) in the middle of nowhere and claim land, is there any rules/guidelines to note how fast a population will spring up/grow (eg. a blacksmith shows up shortly after, then a tavern, inn, supply shop, etc)? Is there anything in there that notes infrastructure spending by PCs, and how it affects this growth (eg. the PCs build a road from their stronghold to the nearest major road - how does this affect the population growth in the PCs region)?
That is, what I'm looking for (hoping for?) is kingdom-management that starts from the PCs' actions and grows from there, with rules and clear guidelines that are based on PC actions.