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<blockquote data-quote="tglassy" data-source="post: 7116994" data-attributes="member: 6855204"><p>Point taken. He was mainly an experiment with a concept I've had in my head for a while, now. He'd be a great support concept, but he'd need something to make him interesting. Limiting his Immortality so that when he died, it would take a few minutes for him to come back, which limits how much he can heal from others. Then limiting his regeneration so it takes a while to regenerate, so he can't just heal everyone around him all the time. </p><p></p><p>Then I'd have to give him some abilities or powers that would make him actually useful in a fight, like Enhanced Traits, saying he can take ambient energy around him and use it to enhance his abilities, or make it a "Fades" ability tied to when he hurts someone else. He hurts someone by draining their life force, and that increases his strength temporarily, or whatever. </p><p></p><p>Either way, he was just a thought experiment.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7116994, member: 6855204"] Point taken. He was mainly an experiment with a concept I've had in my head for a while, now. He'd be a great support concept, but he'd need something to make him interesting. Limiting his Immortality so that when he died, it would take a few minutes for him to come back, which limits how much he can heal from others. Then limiting his regeneration so it takes a while to regenerate, so he can't just heal everyone around him all the time. Then I'd have to give him some abilities or powers that would make him actually useful in a fight, like Enhanced Traits, saying he can take ambient energy around him and use it to enhance his abilities, or make it a "Fades" ability tied to when he hurts someone else. He hurts someone by draining their life force, and that increases his strength temporarily, or whatever. Either way, he was just a thought experiment. [/QUOTE]
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