Mutants & Masterminds / DC Adventures Monitor Duty (Freedomverse OOC)

hero4hire

Visitor
Greetings! I haven't been on the boards here in many a moon. I am thinking about running an M&M 3e game here.
No firm details as of yet. But I gravitate towards PL 10 "Four Color" types of games set in the Modern Age?

Any interest?

EDIT: Turning this into a full recruitment. PL 10/150pp. Freedomverse as a setting, but will probably draw from some old V&V modules to start off. Pictures with applications encouraged. Looking for 4-6 players.

EDIT2: Game is full and has started

In Game Threads
Issue #1 Black&White

Roster Thread
Friends and Foes of the Freedomverse
 
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Shayuri

Visitor
Oh wow. I remember you!

Welcome back!

I've got a 'magic' type hero I've been wanting to try for awhile now. :)
 

GreenKarl

Visitor
So how about this...


Tarantula1.jpg
Tarantula2.jpg
REAL NAME: Robert Anderson
ARCHETYPE: Totem (Spider)


PL 10 (150 Power Points)

STRENGTH 8, STAMINA 6, AGLITY 8, DEXTERITY 4, FIGHTING 12, INTELLIGENCE 4, AWARENESS 6, PRESENCE 2

POWERS (Origin – Empowered/Mystical)
*Dark Sight: Sense 2 – Dark Vision • 2pts
*Enhanced Dexterity: Enhanced Dexterity +2 • 4pts
*Fast on his Feet: Speed 2 (base 120ft movement) • 2pts
*Hyper-Awareness: Enhanced Awareness +5 • 10pts
*Super-Fighting: Enhanced Fighting +12 • 24pts
*Super-Leap: Leaping 3 (base 60ft) • 3pt
*Super-Physicality: Enhanced Stamina +5 • 10pts
*Super-Reaction: Enhanced Agility +6 • 12pts
*Super-Strength: Enhanced Strength +8 • 16pt
*AP -the Tarantula Sting: Affliction +8 (Dazed, Stunned, Paralyzed; Resisted by Fortitude; extra: Cumulative) • 1pt​
*Wall-Walker: Movement 1 – Wall-Walking (½ Speed) • 2pts

ADVANTAGES: Agile Feint, All-out Attack, Defensive Roll 2, Evasion, Hide In Plain Sight, Improved Trip, Move-By Attack, Precise Attack (concealment), Power Attack, Takedown, Uncanny Dodge

SKILLS: Acrobatics 8 (+16), Athletics 8 (+16), Insight 4 (+10), Perception 4 (+10), Stealth 10 (+18), Treatment 6 (+10), Technology 2 (+6)

OFFENSE: Initiative +8, Unarmed +12 (Close, Damage +8), the Tarantula Sting +12 (Close, Affliction +8, Resisted by Fortitude)

DEFENSE: Dodge 22 (+12), Parry 22 (+12), Fortitude +7, Toughness +8/+6 (without defensive roll), Will +9

Totals: Abilities 22+ Powers 86+ Advantages 12+ Skills 21+ Defenses 9 = 150 points

Complications: Trill of Adventure: as mild-mannered resident, Robert was shy and introverted. As Tarantula he gets to cut loss and with amenity can be the wise cracking, outgoing, thrill seeker he always has dreamed of being. Doing Good: Robert has always wanted to do the right thing. It why he went into medicine in the first place. As Tarantula he believes in fighting for what is right and believes in doing right no matter what. Enemy: the night Tarantula was created, a dark reflection was also born – the eight limbed villainess known as the Widower!! The freakish villain claims that her patron, an evil Spider like deity, warned her of Tarantula and goes out of her way to attack the hero whenever the opportunity arises. Identity: Robert works hard to maintain his secret identity, keeping his superhero antics apart and separate from his work at the free clinic. His personality is so different that some might claim he has a split personality… if they knew both were the same person.

History
Robert Anderson was a shy and introverted medical residence when one day while heading home after a double shift at the local emergency room he was crossing a bridge and saw three men beating up an old man. Normally Robert would have put his head down and walked on past but that night, for some reason, he did not. Instead he decided to get involved. To help someone in need.

Unfortunately for Robert, he was not a great fighter and the thugs beat him up also. Too make matters worse they threw him over the bridge to drowned. But he did not drowned…

As Robert slowly sank into the murky water a light started shining from below. As he felt his consciousness slipping away something spoke to him. It offered him help and the ability to strike back at the injustices of the world. That if Robert agree, the voice would grant him to ability to fight back at those whom preyed on the weak. Robert would be his avatar of justice … the Tarantula of Justice!!!

Personality
As Robert Allen he is introverted and shy. He works full time at a free medical clinic in a poorer part of town. He is not rich but happy with this aspect of his life. He helps a lot of people who would otherwise not see a doctor. He lives alone in a small apartment near the river and spends most of his free time (when he is not Tarantula) reading.
As Tarantula he is a wise-cracking, adventurous, outgoing hero. He lives for the thrill of fighting villains and saving people.

Tactics
Tarantula is a close in melee fighter but he likes to act with surprise when possible. His random like movement allow him to often hide or get behind those he is fighting and frustrating an opponent is a great side benefit.
 
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Shayuri

Visitor
Working on a sheet here...pardon the dust.

Old_UnReality_Pin_up02_by_lastscionz.jpg

[sblock=Grimoire]Real Name: Sandra Connor
Supername: Grimoire
PL 10 (150)
Hero Points: 1
Exp: 0

Abilities 32
Strength 0
Stamina 0
Agility 2
Dexterity 2
Fighting 0
Intellect 6
Awareness 5
Presence 1

Defenses 20
Dodge 10 (2 base + 8)
Fortitude 7 (0 base + 7)
Parry 0 (0 base + 0)
Toughness 10 (0 base)
Will 10 (5 base + 5)
Initiative +2

Skills 16 (8)
-----------------
Expertise: Magic +9 (3)
Expertise: Science +9 (3)
Expertise: History +8 (2)
Investigation +8 (2)
Perception +6 (1)
Sleight of Hand +5 (3)
Technology +8 (2)

Powers
----------
Soul Spells (27pp)
- Magnus Warding - Create (Selective, Affects Insubstantial 2, Subtle 2) +7, 25pp
- Soul Hand - Move Object (Perception, Subtle 2, Precise 1) +7
- Manifest Soul (all powers are Sustained)
Enhanced Trait: Strength 5 (10)
Enhanced Trait: Fighting 6 (12)
Enhanced Trait: Fortitude 3 (3)

Book Spells (Easily Removeable -12pp) 21pp (33pp)
- One Hundred Ways to Die - Damage (Ranged, Multiattack, PF Variable (Magic) 2, PF Accurate 2) +9, 30pp
- Hexat - Affliction (Perception vs Will, Ext Condition, PF Rvrsble; Impaired-Vuln/Disabled-Defenseless/Controlled-Unaware) +9
- Disjoin - Nullify (Broad (magic), Perception, Simultaneous) +7
- Thunder Road - Teleport (Accurate, Extended, Easy, Limited to Extended, PF Change Dir, PF Change Vel, PF Inc Mass +4) +8 (+6 from extended)

Enduring Effects
Barrier Warding - Protection 10, 10pts
Glamour - Morph 2 (humanoids of roughly the same size and gender), 11pp
- PF: Invisibility (Concealment +4: All Vision, PF Precise)
Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp

Advantages
---------------
Ritualist, 1
Ranged Attack, 4
Sidekick: The Grimoire (20pts), 4

Totals:
Attributes: 32
Defenses: 30
Skills: 8
Advantages: 9
Powers: 71
150

Complications
Motivation: I wanna try everything! Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with.

Secret Identity: There are several reasons she protects her true identity. Insulating her family and friends is one, but also she's unsure how using magic will affect her desire to be a scientist...and she's hedging her bets on that, keeping it compartmentalized.

Shoulder-Devil: The Grimoire was not a nice guy in his human existence. While he has resigned himself to his current state, he doesn't hold the lives of those who cannot use magic in very high regard. As such, his lessons and advice for Sandra, while forced by his geas to be honest, often reflect a callous disregard for the well-being of others.

Power Loss: Incantations: The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation however.

Sidekick: The Grimoire!
Sentient Construct

Ages ago, and perhaps in a different world entirely, a master sorcerer attempted to divest himself of his mortality...and what was left of his humanity...to become immortal. He did this by preparing a ritual that would invest his spirit into a virtually indestructible magical construct; a sort of golem of unspeakable power. He was stopped from this goal however, and while the ritual was not completely disrupted it's target was shifted from the golem to his very own book of spells. In the aftermath it was decided that an eternity of being able to gaze futilely at the instruments of his power while never being able to use them was a fitting punishment. A powerful geas was laid over the book, forcing it to answer the questions of those who held it honestly, in hopes he could still serve a useful function.

In time though, the study of magic waned, and the book was left in a library, then the library and the book both lost to history. The Grimoire eventually fell into a dormant state until it was awakened by the latent magical potential of someone picking it up; something it hadn't felt for...even it didn't know how long.

Attributes (10)
Dexterity 0
Fighting 0
Intellect 5
Awareness 0
Presence 0

Skills 6 (3)
Expertise: Magic +11 (6)

Advantages (2)
Artificer
Ritualist

Abilities (35)
Protection 5
Immunity to Fortitude Effects 30

Flaws (-30)
Lack 3 Attributes -30

RP Quirk - "Magic is the solution to every problem!"[/sblock]
 
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hero4hire

Visitor
Oh wow. I remember you!

Welcome back!

I've got a 'magic' type hero I've been wanting to try for awhile now. :)
Ah Shayuri! We meet again my old nemesis! ;)

Good to "see a familiar face"! I remember we had some fun games together. I look forward to you working your "magic".
 
Greetings! I haven't been on the boards here in many a moon. I am thinking about running an M&M 3e game here.
No firm details as of yet. But I gravitate towards PL 10 "Four Color" types of games set in the Modern Age?

Any interest?

EDIT: Turning this into a full recruitment. PL 10/150pp. Freedomverse as a setting, but will probably draw from some old V&V modules to start off. Pictures with applications encouraged. Looking for 4-6 players.
I am so into this, long-time gamer, new to M&M but have been wanting to try M&M for a while now :) Thanks for starting a recruitment thread!

I think this is the product I should get to make a character and learn the rules? M&M 3e Deluxe Hero's Handbook

I'd like to play some sort of a martial artist/costumed crimefighter/investigator type.

What does "Four Color" mean to you? I hear it used differently by different folks.
 

hero4hire

Visitor
I am so into this, long-time gamer, new to M&M but have been wanting to try M&M for a while now :) Thanks for starting a recruitment thread!

I think this is the product I should get to make a character and learn the rules? M&M 3e Deluxe Hero's Handbook

I'd like to play some sort of a martial artist/costumed crimefighter/investigator type.

What does "Four Color" mean to you? I hear it used differently by different folks.
That is indeed the product. As Shayuri said there is also an SRD.

Four color...I lean towards more costumes and capes as opposed to trenchcoats and guns.
 

tglassy

Adventurer
Dangit, I've got a lot of games going on. However, I've been wanting to try this system. I'll make a character. Depending on how some of my other games go, I may have to make some cuts...
 

tglassy

Adventurer
I've got a hero in mind that manipulates gravity. I've had him in mind for a while. He starts his career only being able to manipulate his own gravity, and crafts a set of mechanical wings to help him move around (as he makes himself weightless, but can't move). He then learns how to manipulate gravity on things he touches, then at range, then create gravity wells and basically move objects around at will. Eventually, he loses the need to have the wings, as he can fly better without them just by manipulating gravity wells around him.

He'd be able to create force fields, fly, move objects, potentially even teleport as he uses the gravity to bend space. I'd have to see how many points that would all take. He only has one real power, but gets a lot of uses out of it.



My other thought revolves around the Immortality power, and the thought of playing an Immortal is very tempting...
 

hero4hire

Visitor
I've got a hero in mind that manipulates gravity. I've had him in mind for a while. He starts his career only being able to manipulate his own gravity, and crafts a set of mechanical wings to help him move around (as he makes himself weightless, but can't move). He then learns how to manipulate gravity on things he touches, then at range, then create gravity wells and basically move objects around at will. Eventually, he loses the need to have the wings, as he can fly better without them just by manipulating gravity wells around him.

He'd be able to create force fields, fly, move objects, potentially even teleport as he uses the gravity to bend space. I'd have to see how many points that would all take. He only has one real power, but gets a lot of uses out of it.



My other thought revolves around the Immortality power, and the thought of playing an Immortal is very tempting...
Energy controller type is always a solid choice. :)
 
If there's still room, I've got a brick...

PROMETHEUS

STRENGTH
2 (10)
STAMINA
2 (12)​
AGILITY
3
DEXTERITY
3​
FIGHTING
2 (6)
INTELLECT
2​
AWARENESS
1
PRESENCE
1​


POWERS: All from Mystical Helmet (Removable)
(Powers in green are not available, they are listed to indicate future advancement only)
Flight 9
Invulnerability
Enhanced Stamina 10
Enhanced Will 7
Impervious Toughness 6
Immunity 10 (Life Support
Immunity 2 (Critical Hits)
Immortality 0
Super-Speed
Quickness 2
Improved Initiative 1
Super-Strength
Enhanced Strength 8
Enhanced Strength 3 (Limited to lifting)
Power Attack
Fire-Bringer
Enhanced Presence 0
Shed Light: Environment 2 (Full Daylight, 60' radius)
Damage 2 (Strength-based, Only when Shed Light is active, damage type: fire)
Dazzle: Affliction 10 vs. Fort [Vision - Impaired, Disabled, Unaware] (Cumulative)
Forethought (Array)
Immediate
Enhanced Dodge 3
Enhanced Fighting 4
Senses 4 (Danger Sense - Mental)
Evasion 2
Uncanny Dodge
Long-Range
Senses 4 (Precognition)
Perception 12 (+20), Limit: Only with Precognition
Quick Change
Feature: Transforms into costume when putting on the helmet (free action)


ADVANTAGES
Benefit 1 (Police Powers)
Close Combat 2
Equipment 2
Ranged Combat 2


SKILLS
Athletics 1 (+3/+11)
Deception 0 (+1)
Expertise 5 (+7): Police Detective
Insight 5 (+6)
Intimiation 0 (+1)
Investigation 5 (+7)
Perception 7 (+8)
Persuasion 1 (+2)
Ranged Attack 1 (+6): Throwing
Stealth 1 (+4)
Technology 1 (+3)
Vehicles 1 (+4)
OFFENSE
Initiative +3 (+7)
Punch:+4 (+8), (Close Damage 2 (10) bludgeoning (+ 2 fire))
Throwing:+6, (Ranged Damage 2 (10) bludgeoning)
Dazzle: +6, (Close Affliction 10, cumulative [vision])
Pistol: +5, (Ranged Damage 3 piercing)


DEFENSE
DODGE +4 (+7)
PARRY +3 (+7)
WILL +1 (+8)
FORTITUDE +2 (+12)
TOUGHNESS 2 (12, Impervious 6)


CHARACTER POINT TOTALS
ABILITIES 32
POWERS 95
ADVANTAGES 7
SKILLS 14
DEFENSES 2

TOTAL 150​
[sblock="Equipment"]As Detective: smart/camera phone, handcuffs, flashlight, light pistol
As Prometheus: comm-link[/sblock][sblock=Background]Police cadet Luke Papadopoulos was on vacation, climbing in the Caucasus mountains, when a boulder rolled out from under his foot, pulling loose from the cliff face, and bouncing down the side of the mountain. In the space where it had been, he found an old bronze helmet, green with age. Later, when he tried it on, he found himself transformed into a titanic Figure: a foot taller, incredibly muscled, and he could fly! But where were his clothes? Removing the helmet returned him to his former self, clothes included. Luke smuggled the helmet back home, and became a full police officer the next year. Over the next few years, he worked his way up through the ranks, just recently making detective. During this time, he experimented with the helmet, and the powers it granted him, ultimately devising a costume moonlighting as the hero Prometheus.[/sblock][sblock="Complications"]Motivation: Doing Good.
Defenseless against Magic
Identity[/sblock][sblock="Appearance"]Prometheus stands 6'6”, with curly black hair and short beard. He wears a greek-style bronze helmet, long red cape, brown leather boots and bracers, and a short white kilt over leather briefs.
Detective Papaopoulos is rather short, only 5'6”, with wavy brown hair, clean-shaven. He wears a dark suit, and carries his detective's shield, along with a notebook and pencil.[/sblock]
 
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tglassy

Adventurer
Alright! Here I present Jonathan Hawke. His parents won the lottery when he was a child, and his father turned out to be a smart investor, and they quickly turned $50 million into a $Billions.

He, however, went through a rough patch, unable to find himself. His father thought he was just a loafer, he and got kicked out and cut off. He lived on the streets for a few years, doing odd jobs to pay for crappy apartments. Eventually, he met his future wife volunteering at a soup kitchen. He was struck by her intelligence, and her passion for helping people. So much so that he found that when he did things for people, helped them in ways that were more than just handing them money, it brought the satisfaction he had always been looking for. He began to volunteer with her, in one of the more dangerous parts of town.

Eventually, they were married, and had two kids, a little girl and a little boy. In order to make ends meat, he eventually took a job as a Firefighter, while his wife became a Registered Nurse.


It was during this time that his father invited him back into his life. He saw his son had grown up, and wanted to be a part of his grandchildren's lives.

Then something happened and I'm not entirely sure what it was. Scientific accident at one of his dad's companies, meteor landing in his back yard, radiation leak, something. Either way, he suddenly could sense and subtly control gravitational fields. It was small at first, letting him do little more than telekinetically lift very small objects. Eventually, he learned how to make an object weigh less just by touching it. Then, he found he could lessen his own weight to almost weightlessness.

He tried to fly, but all he could do right now was make himself weightless. Not that useful. Using one of his father's R&D companies, he developed a set of mechanical wings, controlled by tiny sensors in his gloves. Squeaze the right finger on his left hand and the left wing would lower, raise it and it would twist. It was very detailed control, and it took him a while to learn how to use it right. Eventually, he found he could soar through the air, only keeping enough weight to allow wind resistance in his wings.

That's when the real fun began. As his powers grew, so did his confidence. He could go where few others could. He could lift things that weighed a ton, because he would just make it weightless.

And still his powers grew. Eventually, he found he could create Gravity Wells. Then, he figured out how to make an object weightless from a distance. Combining these two, he could make an object weightless, then send it towards him, away from him, or at a target, and the weight limit he could affect grew exponentially, until he could lift objects weighing over 100 tons!

His family life began to suffer. He still did not have access to his father's fortune, so he still had to work, and his hero work began to cut into his family time. He was always gone, he could never let someone get hurt when he could have stopped it. For years this went on, and the strain it put on his wife and two children, now 10 and 6, was tremendous. Eventually, it came down to his work, or his family. He chose family.

But he never stopped practicing. To the rest of the world, the hero known as Hawk simply retired after half a decade of work. Eventually, he became so practiced at his powers that he found he could fly easier, and with fewer problems, if he just got rid of the wings, so he did, since he wasn't using them anyway.

Then it happened. His father passed away, leaving him as the sole beneficiary of his entire fortune. After twelve years of scrimping and saving, of barely getting by, of getting kicked out of apartments because he didn't have the money for rent, he was now a multi billionaire.

After life settled down, he and his wife agreed that his new job was his work as Hawk, but things would be different. He would have to have set hours, unless someone's life was on the line. Days off would have to be days off. He had to commit to his family, or he would lose them, money or no.

So he reappeared, two years after his so called 'retirement', as a new Hawk. His costume lacked the wings, and the color scheme changed a bit, but his emblem of a Hawk remained the same. And he was more powerful now than he had ever been in his first incarnation.

So now, he has a family, his father's fortune, which includes owning numerous business, investments, and whatnot, as well as his crime fighting. Here's to hoping his accountant isn't laundering money!


[sblock=Hawk]

Real Name: Jonathan Hawk
Archetype: Energy Controller

PL 10 (150 Power Points)

Strength: 0
Stamina: 3
Agility: 3
Dexterity: 3
Fighting: 3
Intelligence: 0
Awareness: 2
Presence: 3

Advantages: (Hidden Reserve, Wisecracker)
Extraordinary Effort
Great Endurance
Fearless
Benefit: Wealth 5 ranks (Billionaire)

Skills:

Energy Control 5
Intimidation 7
Athlete 4
Acrobtics 4
Investigation 4
Perception 4


Powers:
Offiensive
Gravity Control: Array
• Gravity Blast: Range Damage 12 – 24 points
o Not sure how this works yet.
• Alternate Effect: Telekinesis: Move Object 12 (Subtle, Limited Direction) – 1 point
o Add Subtle, as well as Limited Direction (to cancel each other out). Alters gravity on an object, making it weightless and then can either move them physically or use gravity wells to move objects around mentally. Can only move objects towards generated Gravity Wells, so no complicated movements, but no effect shows on objects being affected.

• Alternate Effect: Environmental Control: Environment 12 (16 miles, Impede Movement) 1 point
o He can alter general gravity around him in up to a 16-mile radius, making it weaker or stronger. Need GM approval. Was supposed to pick two affects, but only Impede movement made sense.

• Alternate Effect: Snare: Cumulative Ranged Affliction 8 (Resisted by Dodge, Overcome by Damage, Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited to Two Degrees – 1 point
o This is a “Stasis Field”, where Hawk uses gravity to create a bend in time around a single target, immobilizing them.

Defensive:
Immunity: Immunity 2 (Gravity type damage) – 2
Force Field: Impervious Protection 10, Sustained – 20 points


Utility

Energy Sense: Senses 1 (Gravitational awareness, allows Hawk to sense Gravity wells) 1 point

Flight: Continuous, Completely Subtle Flight 7 (250 mph) – 23 points
Hawk makes himself weightless in order to fly, so if he is incapacitated while flying, he is still weightless. He has to increase his weight consciously in order to come back down.


Defenses:
Dodge: 4
Parry: 1
Fortitude: 5
Toughness: 0
Will: 6


Power Points:
Abilities: 34
Powers: 82
Advantages: 4
Skills: 14
Defenses: 16
Total: 150

Complications

Motivation: Responsibility
Relationship: Has a family
Responsibility: Has to be there for family
Responsibility: Has to pay attention to his assets[/sblock]
 

tglassy

Adventurer
You know what? I had this character made, including his name, Jonathan Hawke, about three years ago. I just realized that one of the members here is named Jonathan Hawke. Wow. I guess I'm going to have to change his name.
 

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