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<blockquote data-quote="tglassy" data-source="post: 7117411" data-attributes="member: 6855204"><p>Having damage based regeneration is actually pretty easy, I think. I call it Life Stealing. Damage 10, Regeneration 10, with the Linked extra, and the Fades flaw. Linked is +0, Fades is -1, Damage is 1 per rank and regeneration is 1 per rank, so it would only cost 10 points to do it this way. </p><p></p><p>Basically, when he succeeds at damaging an enemy with this power, he gets Regeneration 10, but every round it fades by one rank. So he gets regeneration for 10 rounds, or one minute, when he hurts someone like this. </p><p></p><p>Another one he can have is Damage 10, Enhance Trait 10, Linked, Fades. Limited to when he succeeds on Damaging someone, and fades over the next minute. This would cost 10 points. Every time he damages someone with this version of the power, he gets +3 to Strength and Stamina, and +2 to Agility and Dexterity. It does fade, basically giving him the boost for one minute.</p><p></p><p>I could combine them for 20 points. 10 Damage, 10 Regeneration, and 10 Enhanced Skill, all Linked with Fades.</p><p></p><p>I actually have a version of this I'm working one, called Valkarie. She's mainly support, but has wings, can link up the minds of her teammates, has empathetic healing, as well as Life Stealing and a low level immortality (3 points, revives after 4 days). Most of her powers are fairly low rank, with lots of flaws to keep their point costs low. She's based on a Warrior, though, so her Abilities are already through the roof. She acts as a coordinator for the group, healing when she needs to, keeps everyone's minds linked, and has excellent fighting skill. And she can steal life from another to regenerate herself, and can use that regeneration to heal others. As of now, all her healing and life stealing is touch based, so she is up close and personal and can handle herself just fine. </p><p></p><p>She's a Valkarie. She chooses who dies and who lives on the battlefield.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7117411, member: 6855204"] Having damage based regeneration is actually pretty easy, I think. I call it Life Stealing. Damage 10, Regeneration 10, with the Linked extra, and the Fades flaw. Linked is +0, Fades is -1, Damage is 1 per rank and regeneration is 1 per rank, so it would only cost 10 points to do it this way. Basically, when he succeeds at damaging an enemy with this power, he gets Regeneration 10, but every round it fades by one rank. So he gets regeneration for 10 rounds, or one minute, when he hurts someone like this. Another one he can have is Damage 10, Enhance Trait 10, Linked, Fades. Limited to when he succeeds on Damaging someone, and fades over the next minute. This would cost 10 points. Every time he damages someone with this version of the power, he gets +3 to Strength and Stamina, and +2 to Agility and Dexterity. It does fade, basically giving him the boost for one minute. I could combine them for 20 points. 10 Damage, 10 Regeneration, and 10 Enhanced Skill, all Linked with Fades. I actually have a version of this I'm working one, called Valkarie. She's mainly support, but has wings, can link up the minds of her teammates, has empathetic healing, as well as Life Stealing and a low level immortality (3 points, revives after 4 days). Most of her powers are fairly low rank, with lots of flaws to keep their point costs low. She's based on a Warrior, though, so her Abilities are already through the roof. She acts as a coordinator for the group, healing when she needs to, keeps everyone's minds linked, and has excellent fighting skill. And she can steal life from another to regenerate herself, and can use that regeneration to heal others. As of now, all her healing and life stealing is touch based, so she is up close and personal and can handle herself just fine. She's a Valkarie. She chooses who dies and who lives on the battlefield. [/QUOTE]
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