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<blockquote data-quote="Shayuri" data-source="post: 7117590" data-attributes="member: 4936"><p>Quickleaf, that's some good stuff for not having built a point-based character before! Just one teensy thing:</p><p></p><p>Toughness is an odd duck among Defenses. It can't be raised directly, the way other defenses can be. It is raised by either raising Stamina, buying Defensive Roll ranks, or buying ranks of the Protection power.</p><p></p><p>Note that in a superheroic game, Defensive Roll is a bit of a ripoff. It costs 1 point per rank, which is the exact same cost as Protection, but it has a more limited effect. Defensive Roll is intended for use with characters who don't have access to super powers, or for whom powers are not appropriate, but still need a way to hit their Power Level caps.</p><p></p><p>As suggestions for powers:</p><p></p><p>A stunning blow attack could be purchased as an Affliction. Don't get Range on it so it's a melee attack.</p><p></p><p>You can also take a no-range Damage effect to represent a sort of 'power attack.' Perhaps make it modified by your Strength rank as well; a simple Power Feat that can be added to it.</p><p></p><p>An interesting idea to model a sort of rapid 'flurry of blows' attack. You can create a touch range Damage effect that has the Multiattack modifier. This makes it more expensive, but gives you the ability to increase the effective damage rank you're doing if you roll well on your attack roll. It also lets you strike more than one target if they're adjacent to one another.</p><p></p><p>Now the fun part. You don't have to buy them separately. Read the rules for the Alternate Power modifier. Basically you'd want to buy the most costly of these attacks at full price. Then you would define the other two as Alternate Powers of the first. This means you can freely choose to make any of these attacks in a turn. Kind of like a gun that has a firing selector that can switch between single shots, burst fire, and full automatic. Each Alternate Power...so long as it's not more expensive than the 'base power,' only costs you one additional power point.</p><p></p><p>This is how I constructed Grimoire's spellbook powers. Using arrays of Alternate Powers is pretty vital to character building in M&M.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7117590, member: 4936"] Quickleaf, that's some good stuff for not having built a point-based character before! Just one teensy thing: Toughness is an odd duck among Defenses. It can't be raised directly, the way other defenses can be. It is raised by either raising Stamina, buying Defensive Roll ranks, or buying ranks of the Protection power. Note that in a superheroic game, Defensive Roll is a bit of a ripoff. It costs 1 point per rank, which is the exact same cost as Protection, but it has a more limited effect. Defensive Roll is intended for use with characters who don't have access to super powers, or for whom powers are not appropriate, but still need a way to hit their Power Level caps. As suggestions for powers: A stunning blow attack could be purchased as an Affliction. Don't get Range on it so it's a melee attack. You can also take a no-range Damage effect to represent a sort of 'power attack.' Perhaps make it modified by your Strength rank as well; a simple Power Feat that can be added to it. An interesting idea to model a sort of rapid 'flurry of blows' attack. You can create a touch range Damage effect that has the Multiattack modifier. This makes it more expensive, but gives you the ability to increase the effective damage rank you're doing if you roll well on your attack roll. It also lets you strike more than one target if they're adjacent to one another. Now the fun part. You don't have to buy them separately. Read the rules for the Alternate Power modifier. Basically you'd want to buy the most costly of these attacks at full price. Then you would define the other two as Alternate Powers of the first. This means you can freely choose to make any of these attacks in a turn. Kind of like a gun that has a firing selector that can switch between single shots, burst fire, and full automatic. Each Alternate Power...so long as it's not more expensive than the 'base power,' only costs you one additional power point. This is how I constructed Grimoire's spellbook powers. Using arrays of Alternate Powers is pretty vital to character building in M&M. [/QUOTE]
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