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<blockquote data-quote="Shayuri" data-source="post: 7122511" data-attributes="member: 4936"><p>Remember you will be earning exp. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> You don't have to start with the staff. If you really want it to begin with, you'll need to carve the points out of something else.</p><p></p><p>Also, yes...Mutants and Masterminds doesn't really care how you spend your points; it only cares about what you wind up with as far as bonuses and ranks. Having Fighting 10 is pointwise identical to Close Combat and Parry 10, because the EFFECT of having either of those is the same: You have +10 to attack with all melee attacks, and have an active melee defense of 10.</p><p></p><p>You are free to define your Fighting skill, or Close Combat/Parry ranks...or whatever...as you see fit. Hex, for example, doesn't become a martial artist when she Manifests Soul. Rather, she gains a kind of magical force that helps her block and avoid incoming attacks.</p><p></p><p>Oh oh, totally misread you on that last. One moment:</p><p></p><p>Eye of the Jade Tiger: Senses 4 (Accurate: Choose Sense, Danger Sense: Mental, Detect: Chi 1; Dimensional: dimension - Astral): <strong>4pp</strong></p><p></p><p>Iron Shirt Gung Chi</p><p>. . Protection: Protection 4 (+4 Toughness; Feature: +4 vs Being Moved/Knockback) <strong>5pp</strong></p><p></p><p>Martial Arts</p><p>. . Boot to the Head</p><p>. . . . Affliction: Affliction 6 (Linked; 1st degree: Dazed, Hindered, 2nd degree: Compelled, Prone, Resisted by: Fortitude, DC 16; Accurate 2: +4, Extra Condition, Linked: Damage: Strength-based Damage 3, Split: 2 targets, Subtle: subtle; Limited Degree) <strong>11pp if I tally correctly.</strong></p><p></p><p>. . . . Damage: Strength-based Damage 3 (Linked; DC 21; Accurate 2: +4, Linked: Affliction: Affliction 6, Split: 2 targets, Subtle: subtle) <strong>7pp</strong></p><p></p><p>Total cost of that slot (both linked powers) is <strong>18pp.</strong></p><p></p><p>. . Breaking Blow: Strength-based Damage 9 (DC 27, Advantages: Improved Smash; Penetrating 12; Inaccurate: -2, Limited: Objects only) <strong>15pp</strong> (this one's complicated, but the cost before Limit is 21, and the Limit reduces the cost of the 'damage rank' to half, which is -6)</p><p></p><p>. . Nine Palms Diagram: Strength-based Shapeable Area Damage 7 (DC 25; Shapeable Area: 30 cft., DC 17 [3 extra ranks]) <strong>14pp</strong> Not sure what the 3 extra ranks are.</p><p></p><p>. . Dim Mak: Progressive Affliction 8 (1st degree: Fatigued, Impaired, 2nd degree: Disabled, Exhausted, 3rd degree: Incapacitated, Incapacitated, Resisted by: Fortitude, DC 18; Extra Condition, Progressive, Reversible; Grab-based, Tiring) <strong>17pp</strong></p><p></p><p>. . Li Po's Legendary Fist: Strength-based Damage 7 (DC 25; Multiattack [3 extra ranks]) <strong>14pp</strong> ...not sure what the '3 extra ranks' signifies. Seems like you could get this base damage up to 9.</p><p></p><p>. . No Touch Ghost Finger: Movement Attack 5 (Dimensional: Mystic 2: group, 50 lbs., Permeate 3: full speed, DC 15; Accurate 2: +4, Affects Insubstantial 2: full rank, Attack: Parry, Reach (melee): 5 ft., Reversible) <strong>17pp</strong></p><p></p><p>. . Redirect Attack: Deflect 9 (Redirection, Reflect; Quirk: No energy attacks, Reduced Range: close) <strong>17pp</strong></p><p></p><p>Way of the Grasshopper</p><p>. . Feather Step: Movement 2 (Trackless: Visual 1, Water Walking 1: you sink if you are prone; Limited: solid surfaces) <strong>4pp</strong></p><p>. . Wire-Fu: Leaping 2 (Leap 30 feet at 8 miles/hour) <strong>2pp</strong></p></blockquote><p></p>
[QUOTE="Shayuri, post: 7122511, member: 4936"] Remember you will be earning exp. :) You don't have to start with the staff. If you really want it to begin with, you'll need to carve the points out of something else. Also, yes...Mutants and Masterminds doesn't really care how you spend your points; it only cares about what you wind up with as far as bonuses and ranks. Having Fighting 10 is pointwise identical to Close Combat and Parry 10, because the EFFECT of having either of those is the same: You have +10 to attack with all melee attacks, and have an active melee defense of 10. You are free to define your Fighting skill, or Close Combat/Parry ranks...or whatever...as you see fit. Hex, for example, doesn't become a martial artist when she Manifests Soul. Rather, she gains a kind of magical force that helps her block and avoid incoming attacks. Oh oh, totally misread you on that last. One moment: Eye of the Jade Tiger: Senses 4 (Accurate: Choose Sense, Danger Sense: Mental, Detect: Chi 1; Dimensional: dimension - Astral): [B]4pp[/B] Iron Shirt Gung Chi . . Protection: Protection 4 (+4 Toughness; Feature: +4 vs Being Moved/Knockback) [B]5pp[/B] Martial Arts . . Boot to the Head . . . . Affliction: Affliction 6 (Linked; 1st degree: Dazed, Hindered, 2nd degree: Compelled, Prone, Resisted by: Fortitude, DC 16; Accurate 2: +4, Extra Condition, Linked: Damage: Strength-based Damage 3, Split: 2 targets, Subtle: subtle; Limited Degree) [B]11pp if I tally correctly.[/B] . . . . Damage: Strength-based Damage 3 (Linked; DC 21; Accurate 2: +4, Linked: Affliction: Affliction 6, Split: 2 targets, Subtle: subtle) [B]7pp[/B] Total cost of that slot (both linked powers) is [B]18pp.[/B] . . Breaking Blow: Strength-based Damage 9 (DC 27, Advantages: Improved Smash; Penetrating 12; Inaccurate: -2, Limited: Objects only) [B]15pp[/B] (this one's complicated, but the cost before Limit is 21, and the Limit reduces the cost of the 'damage rank' to half, which is -6) . . Nine Palms Diagram: Strength-based Shapeable Area Damage 7 (DC 25; Shapeable Area: 30 cft., DC 17 [3 extra ranks]) [B]14pp[/B] Not sure what the 3 extra ranks are. . . Dim Mak: Progressive Affliction 8 (1st degree: Fatigued, Impaired, 2nd degree: Disabled, Exhausted, 3rd degree: Incapacitated, Incapacitated, Resisted by: Fortitude, DC 18; Extra Condition, Progressive, Reversible; Grab-based, Tiring) [B]17pp[/B] . . Li Po's Legendary Fist: Strength-based Damage 7 (DC 25; Multiattack [3 extra ranks]) [B]14pp[/B] ...not sure what the '3 extra ranks' signifies. Seems like you could get this base damage up to 9. . . No Touch Ghost Finger: Movement Attack 5 (Dimensional: Mystic 2: group, 50 lbs., Permeate 3: full speed, DC 15; Accurate 2: +4, Affects Insubstantial 2: full rank, Attack: Parry, Reach (melee): 5 ft., Reversible) [B]17pp[/B] . . Redirect Attack: Deflect 9 (Redirection, Reflect; Quirk: No energy attacks, Reduced Range: close) [B]17pp[/B] Way of the Grasshopper . . Feather Step: Movement 2 (Trackless: Visual 1, Water Walking 1: you sink if you are prone; Limited: solid surfaces) [B]4pp[/B] . . Wire-Fu: Leaping 2 (Leap 30 feet at 8 miles/hour) [B]2pp[/B] [/QUOTE]
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