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<blockquote data-quote="hero4hire" data-source="post: 7122841" data-attributes="member: 20711"><p><strong>Powers</strong></p><p><strong>Eye of the Jade Tiger: Senses 4</strong> (Accurate: Choose Sense, Danger Sense: Mental, Detect: Chi 1; Dimensional: dimension - Astral)</p><p><strong>Iron Shirt Gung Chi</strong> <span style="color: #FF0000">1pp/rank x4 ranks +1pp flat for dimensional =5pp</span></p><p>. . <strong>Protection: Protection 4</strong> (+4 Toughness; Feature: +4 vs Being Moved/Knockback) <span style="color: #FF0000"> 1pp/rankx4 ranks +1pp flat for feature=5pp</span></p><p><strong>Martial Arts</strong> <span style="color: #FF0000">this is the title for array. The program asked me for one so I got real uncreative. No game effect. All array slots are alphabetical. The cost of this array is 17pp for the most expensive power + 6pp for 6 additional array slots =23pp for total cost of array</span></p><p>. . <strong>Boot to the Head</strong></p><p>. . . . <strong>Affliction: Affliction 6</strong> (Linked; 1st degree: Dazed, Hindered, 2nd degree: Compelled, Prone, Resisted by: Fortitude, DC 16; Accurate 2: +4, Extra Condition, Linked: Damage: Strength-based Damage 3, Split: 2 targets, Subtle: subtle; Limited Degree) <span style="color: #FF0000">1pp/rank +1pp/rank for extra condition -1pp/rank for limited degree nets 1pp/rank. Times 6 ranks, +4pp flat for subtle, split and accuratex2 = 10pp for 1st part of linked power.</span></p><p>. . . . <strong>Damage: Strength-based Damage 3</strong> (Linked; DC 21; Accurate 2: +4, Linked: Affliction: Affliction 6, Split: 2 targets, Subtle: subtle) <span style="color: #FF0000">1pp/rankx 3 ranks +4pp flat for accuratex2, subtle, split = 7pp + 10pp for linked power above for a total of 17pp </span></p><p>. . <strong>Breaking Blow: Strength-based Damage 9</strong> (DC 27, Advantages: Improved Smash; Penetrating 12; Inaccurate: -2, Limited: Objects only) <span style="color: #FF0000">1pp/rank -1pp/rank for limited nets 0.5 per rank (NOT ZERO) x9 ranks is 4.5 rounded up to 5pp+12pp flat for penetrating=17pp </span></p><p>. . <strong>Dim Mak: Progressive Affliction 8</strong> (1st degree: Fatigued, Impaired, 2nd degree: Disabled, Exhausted, 3rd degree: Incapacitated, Incapacitated, Resisted by: Fortitude, DC 18; Extra Condition, Progressive, Reversible; Grab-based, Tiring) <span style="color: #FF0000"> 1pp/rank +1pp/rank extra condition, +2pp/rank progressive, -1pp/rank grab based, -1pp/rank tiring nets 2pp/rank x 8 ranks +1 flat for reversible = 17pp</span></p><p>. . <strong>Li Po's Legendary Fist: Strength-based Damage 7</strong> (DC 25; Multiattack [3 extra ranks]) <span style="color: #FF0000">1pp/rank + 1pp rank multiattack nets 2pp/rank x 7 ranks = 14pp +3 extra ranks of multiattack on str for +3pp = 17pp </span></p><p>. . <strong>Nine Palms Diagram: Strength-based Shapeable Area Damage 7</strong> (DC 25; Shapeable Area: 30 cft., DC 17 [3 extra ranks]) <span style="color: #FF0000">area damage is 2pp/rank x 7 ranks = 14pp. 3 ranks of area on str damage another +3pp = 17pp </span></p><p>. . <strong>No Touch Ghost Finger: Movement Attack 5</strong> (Dimensional: Mystic 2: group, 50 lbs., Permeate 3: full speed, DC 15; Accurate 2: +4, Affects Insubstantial 2: full rank, Attack: Parry, Reach (melee): 5 ft., Reversible) <span style="color: #FF0000"> 2pp/rank x5 ranks +6pp flat = 16pp</span></p><p>. . <strong>Redirect Attack: Deflect 9</strong> (Redirection, Reflect; Quirk: No energy attacks, Reduced Range: close) <span style="color: #FF0000"> 1pp/rank +1pp/rank reflect, +1pp/rank redirect -1pp/rank close range, nets 2pp/rank x9 ranks -1pp flat for quirk = 17pp</span></p><p><strong>Way of the Grasshopper</strong> <span style="color: #FF0000">this is an array 2pp for one power and +1pp for the extra array slot. For a total of 3pp</span></p><p>. . <strong>Feather Step: Movement 2</strong> (Trackless: Visual 1, Water Walking 1: you sink if you are prone; Limited: solid surfaces) <span style="color: #FF0000">this is how it is built in the official supplement. Trackless allows you to not be tracked. Water walking allows you to run on water. the limit effects both, otherwise trackless could work while flying, burrowing or whatever. The limit effects waterwalking by having you have to keep moving on water. Slow fall could not be limited this way, and honestly you have a decent enough acrobatics to circumvent falls, just not automatically. So getting slow fall instead of Water walking is fine, but you cannot run on water with trackless, and have to come up with another power point to pay for it slowfall to replace.</span></p><p>. . <strong>Wire-Fu: Leaping 2</strong> (Leap 30 feet at 8 miles/hour) <span style="color: #FF0000">so this is the other power in the array. Since it is a free action once a turn to switch array slots it seemed like a good idea.</span></p><p></p><p><strong>Equipment</strong></p><p>Audio Recorder, Camera, Commlink, Mini-tracer, Motorcycle, Night Vision Goggles, Restraints <span style="color: #FF0000">16 equipment points 10pp motorcycle and 6 other 1pp ones. =16ep</span></p><p>Weapon Array Bolos, Boomerang <span style="color: #FF0000">6ep bolos+1ep alt boomerang = 7ep. 7ep+16ep= 23ep for 5 ranks of equipment and 2 free ep.</span></p></blockquote><p></p>
[QUOTE="hero4hire, post: 7122841, member: 20711"] [b]Powers[/b] [b]Eye of the Jade Tiger: Senses 4[/b] (Accurate: Choose Sense, Danger Sense: Mental, Detect: Chi 1; Dimensional: dimension - Astral) [b]Iron Shirt Gung Chi[/b] [COLOR="#FF0000"]1pp/rank x4 ranks +1pp flat for dimensional =5pp[/COLOR] . . [b]Protection: Protection 4[/b] (+4 Toughness; Feature: +4 vs Being Moved/Knockback) [COLOR="#FF0000"] 1pp/rankx4 ranks +1pp flat for feature=5pp[/COLOR] [b]Martial Arts[/b] [COLOR="#FF0000"]this is the title for array. The program asked me for one so I got real uncreative. No game effect. All array slots are alphabetical. The cost of this array is 17pp for the most expensive power + 6pp for 6 additional array slots =23pp for total cost of array[/COLOR] . . [b]Boot to the Head[/b] . . . . [b]Affliction: Affliction 6[/b] (Linked; 1st degree: Dazed, Hindered, 2nd degree: Compelled, Prone, Resisted by: Fortitude, DC 16; Accurate 2: +4, Extra Condition, Linked: Damage: Strength-based Damage 3, Split: 2 targets, Subtle: subtle; Limited Degree) [COLOR="#FF0000"]1pp/rank +1pp/rank for extra condition -1pp/rank for limited degree nets 1pp/rank. Times 6 ranks, +4pp flat for subtle, split and accuratex2 = 10pp for 1st part of linked power.[/COLOR] . . . . [b]Damage: Strength-based Damage 3[/b] (Linked; DC 21; Accurate 2: +4, Linked: Affliction: Affliction 6, Split: 2 targets, Subtle: subtle) [COLOR="#FF0000"]1pp/rankx 3 ranks +4pp flat for accuratex2, subtle, split = 7pp + 10pp for linked power above for a total of 17pp [/COLOR] . . [b]Breaking Blow: Strength-based Damage 9[/b] (DC 27, Advantages: Improved Smash; Penetrating 12; Inaccurate: -2, Limited: Objects only) [COLOR="#FF0000"]1pp/rank -1pp/rank for limited nets 0.5 per rank (NOT ZERO) x9 ranks is 4.5 rounded up to 5pp+12pp flat for penetrating=17pp [/COLOR] . . [b]Dim Mak: Progressive Affliction 8[/b] (1st degree: Fatigued, Impaired, 2nd degree: Disabled, Exhausted, 3rd degree: Incapacitated, Incapacitated, Resisted by: Fortitude, DC 18; Extra Condition, Progressive, Reversible; Grab-based, Tiring) [COLOR="#FF0000"] 1pp/rank +1pp/rank extra condition, +2pp/rank progressive, -1pp/rank grab based, -1pp/rank tiring nets 2pp/rank x 8 ranks +1 flat for reversible = 17pp[/COLOR] . . [b]Li Po's Legendary Fist: Strength-based Damage 7[/b] (DC 25; Multiattack [3 extra ranks]) [COLOR="#FF0000"]1pp/rank + 1pp rank multiattack nets 2pp/rank x 7 ranks = 14pp +3 extra ranks of multiattack on str for +3pp = 17pp [/COLOR] . . [b]Nine Palms Diagram: Strength-based Shapeable Area Damage 7[/b] (DC 25; Shapeable Area: 30 cft., DC 17 [3 extra ranks]) [COLOR="#FF0000"]area damage is 2pp/rank x 7 ranks = 14pp. 3 ranks of area on str damage another +3pp = 17pp [/COLOR] . . [b]No Touch Ghost Finger: Movement Attack 5[/b] (Dimensional: Mystic 2: group, 50 lbs., Permeate 3: full speed, DC 15; Accurate 2: +4, Affects Insubstantial 2: full rank, Attack: Parry, Reach (melee): 5 ft., Reversible) [COLOR="#FF0000"] 2pp/rank x5 ranks +6pp flat = 16pp[/COLOR] . . [b]Redirect Attack: Deflect 9[/b] (Redirection, Reflect; Quirk: No energy attacks, Reduced Range: close) [COLOR="#FF0000"] 1pp/rank +1pp/rank reflect, +1pp/rank redirect -1pp/rank close range, nets 2pp/rank x9 ranks -1pp flat for quirk = 17pp[/COLOR] [b]Way of the Grasshopper[/b] [COLOR="#FF0000"]this is an array 2pp for one power and +1pp for the extra array slot. For a total of 3pp[/color] . . [b]Feather Step: Movement 2[/b] (Trackless: Visual 1, Water Walking 1: you sink if you are prone; Limited: solid surfaces) [COLOR="#FF0000"]this is how it is built in the official supplement. Trackless allows you to not be tracked. Water walking allows you to run on water. the limit effects both, otherwise trackless could work while flying, burrowing or whatever. The limit effects waterwalking by having you have to keep moving on water. Slow fall could not be limited this way, and honestly you have a decent enough acrobatics to circumvent falls, just not automatically. So getting slow fall instead of Water walking is fine, but you cannot run on water with trackless, and have to come up with another power point to pay for it slowfall to replace.[/COLOR] . . [b]Wire-Fu: Leaping 2[/b] (Leap 30 feet at 8 miles/hour) [COLOR="#FF0000"]so this is the other power in the array. Since it is a free action once a turn to switch array slots it seemed like a good idea.[/COLOR] [b]Equipment[/b] Audio Recorder, Camera, Commlink, Mini-tracer, Motorcycle, Night Vision Goggles, Restraints [COLOR="#FF0000"]16 equipment points 10pp motorcycle and 6 other 1pp ones. =16ep[/COLOR] Weapon Array Bolos, Boomerang [COLOR="#FF0000"]6ep bolos+1ep alt boomerang = 7ep. 7ep+16ep= 23ep for 5 ranks of equipment and 2 free ep.[/COLOR] [/QUOTE]
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