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<blockquote data-quote="Shayuri" data-source="post: 7124817" data-attributes="member: 4936"><p>BEHOLD! My sheet has achieved its final form!</p><p></p><p>Juggled points to make Grim come out to 40 points, so Shrink should be correct now. Hilariously, the point juggle involved putting Dexterity to 0 and buying 2 ranks in Ranged Combat to keep my attack bonus the same.</p><p></p><p>Also got rid of Soul Avatar. Maybe I'll do something with it later, but it feels counter to the character concept at the moment. I have Manifest Soul if I want to mix it up in melee. </p><p></p><p>Instead I took Soul Voyage; a remote sensing power. Much 'magier.'</p><p></p><p><span style="font-size: 12px"><strong>Supername: Hex</strong></span></p><p>Real Name: Sandra Connor</p><p>PL 10 (150)</p><p>Hero Points: 1</p><p>Exp: 0</p><p></p><p>[sblock=Background]Sandra's always had a bit of tension with her folks. Her father's an actual priest, while she always considered herself an empiricist. They both have a stubborn streak a mile wide too, leaving her mother to try to keep the peace between them. She embraced the gospel of Hawking and Hawkins and DeGrasse Tyson, seeing the march of science as the only true miracle in the world.</p><p></p><p>Imagine her surprise when she learned otherwise.</p><p></p><p>She worked at the university library as a student, helping ease tuition costs a bit, and one night she let herself in after hours to get a book for a project she was doing. While hunting down the aisles, she realized the numbers were wrong. Had she taken a wrong turn? A few rows over, they weren't even <em>numbers </em>anymore...more like some kind of cuneiform script! All the while there was a pressure growing between her temples, like a hum in her skull. It was getting louder, no matter which turns she took...even trying at random. </p><p></p><p>Then it stopped. Sandra was leaning against a shelf, taking off her glasses to wipe at her eyes, and it stopped. She put her glasses back on slowly, and directly in front of her was the book. Untitled. Alone on its shelf of ancient wood (wood? the libraries shelves were metal!). Bound in rough-textured leather with glimmers of gold-colored thread, and inlaid with a pattern of lapis and other colorful stones she didn't recognize to create a sort of symbol. Without thinking about why, Sandra reached out and drew it off the shelf.</p><p></p><p>She walked the library aimlessly, absorbed in what she was reading. It wasn't until she heard people talking that Sandra looked up, startled. She was emerging from the stacks in the university library...and it was daytime! Had she been back there all night?! Her project!</p><p></p><p>So great was her consternation that Sandra completely forgot about the book she was still holding. It didn't set off any alarms, so no one tried to stop her. Later on she would realize that she hadn't taken that book from the school library at all...but that would be later.</p><p></p><p>After the book spoke to her.[/sblock]</p><p></p><p><strong><span style="font-size: 12px">Abilities </span></strong>28</p><p>Strength 0</p><p>Stamina 0</p><p>Agility 2</p><p>Dexterity 0</p><p>Fighting 0</p><p>Intellect 6</p><p>Awareness 5</p><p>Presence 1</p><p></p><p><strong><span style="font-size: 12px">Defenses </span></strong>24</p><p>Dodge 10 (2 base + 8)</p><p>Fortitude 7 (0 base + 7)</p><p>Parry 4 (0 base + 4)</p><p>Toughness 10 (0 base)</p><p>Will 10 (5 base + 5)</p><p>Initiative +2</p><p></p><p><strong><span style="font-size: 12px">Skills </span></strong>16 (8)</p><p>-----------------</p><p>Expertise: Magic +8 (2)</p><p>Expertise: Science +10 (4)</p><p>Expertise: History +8 (2)</p><p>Insight +9 (4)</p><p>Investigation +8 (2)</p><p>Technology +8 (2)</p><p></p><p><strong><span style="font-size: 12px">Powers</span></strong></p><p>----------</p><p><strong>Soul Spells (33pp)</strong></p><p>- Magnus Warding - Create (Selective, Affects Insubstantial 2, Subtle 1) +9, 30pp</p><p>- Soul Hand - Move Object (Perception, Split 2, Precise 1) +9</p><p>- Soul Voyage (Remote Sensing, vision/hearing 3pp/rnk, Dimension: Astral 1, Subtle (mystic senses) 1, 2 miles) +9</p><p>- Manifest Soul</p><p><em>Enhanced Trait: Strength +7 (14)</em></p><p><em>Enhanced Trait: Fighting +6 (12)</em></p><p><em>Enhanced Trait: Fortitude +3 (3)</em></p><p><em>Enhanced Trait: Athletics +2 (1)</em></p><p></p><p><strong>Book Spells (Easily Removeable -14pp) 23pp (37pp)</strong></p><p>- One Hundred Ways to Die - Damage (Ranged, Multiattack, PF Variable (Magic) 2, PF Accurate 2) +10, 34pp</p><p>- Hexat - Affliction (Perception vs Will, Ext Condition, PF Rvrsble; Impaired-Vuln/Disabled-Defenseless/Controlled-Unaware) +8</p><p>- Disjoin - Nullify (Broad (magic), Perception, Simultaneous) +8</p><p>- Thunder Road - Teleport (Accurate, Extended, Easy, Limited to Extended, PF Change Dir, PF Change Vel, PF Inc Mass +4) +7 (+6 from extended; about 30 miles)</p><p></p><p><strong>Enduring Effects</strong></p><p>Barrier Warding - Protection 10, 10pts</p><p>Accio Costume! - Morph (Continuuous duration) 1, 6pts</p><p>Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp</p><p></p><p><span style="font-size: 12px"><strong>Advantages</strong></span></p><p>---------------</p><p>Ritualist, 1</p><p>Equipment (5), 1</p><p>Ranged Attack, 6</p><p>Sidekick: Grim (40pts), 8</p><p></p><p><strong><span style="font-size: 12px">Equipment</span></strong></p><p>Smartphone, 2</p><p>Comm-link, 1</p><p>Mini-tracer, 1</p><p>Rebreather, 1</p><p></p><p><strong>Totals</strong>:</p><p>Attributes: 28</p><p>Defenses: 24</p><p>Skills: 8</p><p>Advantages: 16</p><p>Powers: 74</p><p>150</p><p></p><p><span style="font-size: 12px"><strong>Complications</strong></span></p><p><strong>Motivation: I wanna try everything!</strong> Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with.</p><p></p><p><strong>Secret Identity:</strong> There are several reasons she protects her true identity. Insulating her family and friends is one, but also she's unsure how using magic will affect her desire to be a scientist...and she's hedging her bets on that, keeping it compartmentalized.</p><p></p><p><strong>Shoulder-Devil:</strong> The Grimoire was not a nice guy in his human existence. While he has resigned himself to his current state, he doesn't hold the lives of those who cannot use magic in very high regard. As such, his lessons and advice for Sandra, while forced by his geas to be honest, often reflect a callous disregard for the well-being of others.</p><p></p><p><strong>Power Loss: Incantations:</strong> The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation however.</p><p></p><p><strong>Enemies:</strong> It's certain that an artifact like the Grimoire is being sought by beings of power now that it is no longer hidden away outside of space and time...</p><p></p><p><strong><span style="font-size: 12px">Sidekick: Grim</span></strong></p><p>Sentient Construct</p><p></p><p>[sblock=A little backstory]Ages ago, and perhaps in a different world entirely, a master sorcerer attempted to divest himself of his mortality...and what was left of his humanity...to become immortal. He did this by preparing a ritual that would invest his spirit into a virtually indestructible magical construct; a sort of golem of unspeakable power. He was stopped from this goal however, and while the ritual was not completely disrupted it's target was shifted from the golem to his very own book of spells. In the aftermath it was decided that an eternity of being able to gaze futilely at the instruments of his power while never being able to use them was a fitting punishment. A powerful geas was laid over the book, forcing it to answer the questions of those who held it honestly, in hopes he could still serve a useful function.</p><p></p><p>For many years, the Grimoire served to assist sages and wizards who sought knowledge in its pages of notes and spells and magical theories. In time though, the study of magic waned, and the book was left in a library, then the library and the book both lost to history. The Grimoire eventually fell into a dormant state until it was awakened by the latent magical potential of someone picking it up; something it hadn't felt for...even it didn't know how long.[/sblock]</p><p></p><p><strong>Attributes </strong>(10)</p><p>Dexterity 0</p><p>Fighting 0</p><p>Intellect 5</p><p>Awareness 0</p><p>Presence 0</p><p></p><p><strong>Skills </strong>8 (4)</p><p>Expertise: Magic +13 (8)</p><p></p><p><strong>Advantages </strong>(2)</p><p>Artificer</p><p>Ritualist</p><p></p><p><strong>Abilities </strong>(54)</p><p>Protection 5</p><p>Sense (Tactile, Detect Magically Active People, Acute) +2, 2</p><p>Shrinking (Continuous, permanent, innate; about 12" in size) +8, 17</p><p>Immunity to Fortitude Effects 30</p><p></p><p><strong>Flaws </strong>(-30)</p><p>Lack 3 Attributes -30</p><p></p><p>RP Quirk - "Magic is the solution to every problem!"</p><p>Geas (Magically enforced compulsion) - "I must answer the questions of the one holding me fully and truthfully"</p><p>Total: 40pts</p><p></p><p>[sblock=Soul Avatar stored here in case I want to use it later.]<strong><span style="font-size: 12px">Summon: Soul Avatar</span></strong></p><p>PL10 Construct Minion </p><p><em>This is not so much a creature as a construct of pure magical force, knitted together by the force of Sandra's will and soul. Its form is a somewhat malleable, vaguely humanoid haze of shimmering blue-white light. Though it is 'solid' enough to strike and be struck in combat, it can phase through inanimate matter with ghostlike ease, and gravity is more of a guideline than a rule for it.</em></p><p></p><p><strong>Attributes </strong>(32)</p><p>Strength 10 (12)</p><p>Agility 0</p><p>Dexterity 0 </p><p>Fighting 10 (20)</p><p>Presence 0</p><p></p><p><strong>Attack</strong></p><p>+10 atk, DC25 damage, Affects Insubstantial 2</p><p></p><p><strong>Defenses </strong>(10)</p><p>Dodge 6 (10)</p><p>Parry 6 </p><p>Toughness 14 (impervious 14)</p><p></p><p><strong>Abilities </strong>(100)</p><p>Strength Penetrate 10, Affects Insubstantial, 12</p><p>Ground Slam (Damage, Area: Burst 1, Penetrate 10, Affects Insubstantial 2) +10, 32</p><p>Protection (Impervious 14) +10, 24</p><p>Flight +7, 14</p><p>Growth (Continuous, Permanent, 15' tall) +4, 8</p><p>Movement (Permeate 3) +3, 6</p><p>Elongate (reach 30') +1, 1</p><p>Speed +3, 3</p><p></p><p>Immunity to Fortitude Effects 30</p><p>Immunity to Will Effects 30</p><p></p><p><strong>Advantages</strong> 8</p><p>Fast Grab, 1</p><p>Improved Grab, 1</p><p>Improved Hold, 1</p><p>Power Attack, 1</p><p>Improved Smash, 1</p><p>Interpose, 1</p><p>Move-By Action, 1</p><p>Benefit: Ambidextrous, 1</p><p></p><p><strong>Flaws </strong>(-30)</p><p>Lack 3 Attributes -30</p><p></p><p>Total: 150pts[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7124817, member: 4936"] BEHOLD! My sheet has achieved its final form! Juggled points to make Grim come out to 40 points, so Shrink should be correct now. Hilariously, the point juggle involved putting Dexterity to 0 and buying 2 ranks in Ranged Combat to keep my attack bonus the same. Also got rid of Soul Avatar. Maybe I'll do something with it later, but it feels counter to the character concept at the moment. I have Manifest Soul if I want to mix it up in melee. Instead I took Soul Voyage; a remote sensing power. Much 'magier.' [SIZE=3][B]Supername: Hex[/B][/SIZE] Real Name: Sandra Connor PL 10 (150) Hero Points: 1 Exp: 0 [sblock=Background]Sandra's always had a bit of tension with her folks. Her father's an actual priest, while she always considered herself an empiricist. They both have a stubborn streak a mile wide too, leaving her mother to try to keep the peace between them. She embraced the gospel of Hawking and Hawkins and DeGrasse Tyson, seeing the march of science as the only true miracle in the world. Imagine her surprise when she learned otherwise. She worked at the university library as a student, helping ease tuition costs a bit, and one night she let herself in after hours to get a book for a project she was doing. While hunting down the aisles, she realized the numbers were wrong. Had she taken a wrong turn? A few rows over, they weren't even [I]numbers [/I]anymore...more like some kind of cuneiform script! All the while there was a pressure growing between her temples, like a hum in her skull. It was getting louder, no matter which turns she took...even trying at random. Then it stopped. Sandra was leaning against a shelf, taking off her glasses to wipe at her eyes, and it stopped. She put her glasses back on slowly, and directly in front of her was the book. Untitled. Alone on its shelf of ancient wood (wood? the libraries shelves were metal!). Bound in rough-textured leather with glimmers of gold-colored thread, and inlaid with a pattern of lapis and other colorful stones she didn't recognize to create a sort of symbol. Without thinking about why, Sandra reached out and drew it off the shelf. She walked the library aimlessly, absorbed in what she was reading. It wasn't until she heard people talking that Sandra looked up, startled. She was emerging from the stacks in the university library...and it was daytime! Had she been back there all night?! Her project! So great was her consternation that Sandra completely forgot about the book she was still holding. It didn't set off any alarms, so no one tried to stop her. Later on she would realize that she hadn't taken that book from the school library at all...but that would be later. After the book spoke to her.[/sblock] [B][SIZE=3]Abilities [/SIZE][/B]28 Strength 0 Stamina 0 Agility 2 Dexterity 0 Fighting 0 Intellect 6 Awareness 5 Presence 1 [B][SIZE=3]Defenses [/SIZE][/B]24 Dodge 10 (2 base + 8) Fortitude 7 (0 base + 7) Parry 4 (0 base + 4) Toughness 10 (0 base) Will 10 (5 base + 5) Initiative +2 [B][SIZE=3]Skills [/SIZE][/B]16 (8) ----------------- Expertise: Magic +8 (2) Expertise: Science +10 (4) Expertise: History +8 (2) Insight +9 (4) Investigation +8 (2) Technology +8 (2) [B][SIZE=3]Powers[/SIZE][/B] ---------- [B]Soul Spells (33pp)[/B] - Magnus Warding - Create (Selective, Affects Insubstantial 2, Subtle 1) +9, 30pp - Soul Hand - Move Object (Perception, Split 2, Precise 1) +9 - Soul Voyage (Remote Sensing, vision/hearing 3pp/rnk, Dimension: Astral 1, Subtle (mystic senses) 1, 2 miles) +9 - Manifest Soul [I]Enhanced Trait: Strength +7 (14) Enhanced Trait: Fighting +6 (12) Enhanced Trait: Fortitude +3 (3) Enhanced Trait: Athletics +2 (1)[/I] [B]Book Spells (Easily Removeable -14pp) 23pp (37pp)[/B] - One Hundred Ways to Die - Damage (Ranged, Multiattack, PF Variable (Magic) 2, PF Accurate 2) +10, 34pp - Hexat - Affliction (Perception vs Will, Ext Condition, PF Rvrsble; Impaired-Vuln/Disabled-Defenseless/Controlled-Unaware) +8 - Disjoin - Nullify (Broad (magic), Perception, Simultaneous) +8 - Thunder Road - Teleport (Accurate, Extended, Easy, Limited to Extended, PF Change Dir, PF Change Vel, PF Inc Mass +4) +7 (+6 from extended; about 30 miles) [B]Enduring Effects[/B] Barrier Warding - Protection 10, 10pts Accio Costume! - Morph (Continuuous duration) 1, 6pts Mystically Sensitive - Super Sense (Mental - Magic Awareness, Extended 1) 2pp [SIZE=3][B]Advantages[/B][/SIZE] --------------- Ritualist, 1 Equipment (5), 1 Ranged Attack, 6 Sidekick: Grim (40pts), 8 [B][SIZE=3]Equipment[/SIZE][/B] Smartphone, 2 Comm-link, 1 Mini-tracer, 1 Rebreather, 1 [B]Totals[/B]: Attributes: 28 Defenses: 24 Skills: 8 Advantages: 16 Powers: 74 150 [SIZE=3][B]Complications[/B][/SIZE] [B]Motivation: I wanna try everything![/B] Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with. [B]Secret Identity:[/B] There are several reasons she protects her true identity. Insulating her family and friends is one, but also she's unsure how using magic will affect her desire to be a scientist...and she's hedging her bets on that, keeping it compartmentalized. [B]Shoulder-Devil:[/B] The Grimoire was not a nice guy in his human existence. While he has resigned himself to his current state, he doesn't hold the lives of those who cannot use magic in very high regard. As such, his lessons and advice for Sandra, while forced by his geas to be honest, often reflect a callous disregard for the well-being of others. [B]Power Loss: Incantations:[/B] The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation however. [b]Enemies:[/b] It's certain that an artifact like the Grimoire is being sought by beings of power now that it is no longer hidden away outside of space and time... [B][SIZE=3]Sidekick: Grim[/SIZE][/B] Sentient Construct [sblock=A little backstory]Ages ago, and perhaps in a different world entirely, a master sorcerer attempted to divest himself of his mortality...and what was left of his humanity...to become immortal. He did this by preparing a ritual that would invest his spirit into a virtually indestructible magical construct; a sort of golem of unspeakable power. He was stopped from this goal however, and while the ritual was not completely disrupted it's target was shifted from the golem to his very own book of spells. In the aftermath it was decided that an eternity of being able to gaze futilely at the instruments of his power while never being able to use them was a fitting punishment. A powerful geas was laid over the book, forcing it to answer the questions of those who held it honestly, in hopes he could still serve a useful function. For many years, the Grimoire served to assist sages and wizards who sought knowledge in its pages of notes and spells and magical theories. In time though, the study of magic waned, and the book was left in a library, then the library and the book both lost to history. The Grimoire eventually fell into a dormant state until it was awakened by the latent magical potential of someone picking it up; something it hadn't felt for...even it didn't know how long.[/sblock] [B]Attributes [/B](10) Dexterity 0 Fighting 0 Intellect 5 Awareness 0 Presence 0 [B]Skills [/B]8 (4) Expertise: Magic +13 (8) [B]Advantages [/B](2) Artificer Ritualist [B]Abilities [/B](54) Protection 5 Sense (Tactile, Detect Magically Active People, Acute) +2, 2 Shrinking (Continuous, permanent, innate; about 12" in size) +8, 17 Immunity to Fortitude Effects 30 [B]Flaws [/B](-30) Lack 3 Attributes -30 RP Quirk - "Magic is the solution to every problem!" Geas (Magically enforced compulsion) - "I must answer the questions of the one holding me fully and truthfully" Total: 40pts [sblock=Soul Avatar stored here in case I want to use it later.][B][SIZE=3]Summon: Soul Avatar[/SIZE][/B] PL10 Construct Minion [I]This is not so much a creature as a construct of pure magical force, knitted together by the force of Sandra's will and soul. Its form is a somewhat malleable, vaguely humanoid haze of shimmering blue-white light. Though it is 'solid' enough to strike and be struck in combat, it can phase through inanimate matter with ghostlike ease, and gravity is more of a guideline than a rule for it.[/I] [B]Attributes [/B](32) Strength 10 (12) Agility 0 Dexterity 0 Fighting 10 (20) Presence 0 [B]Attack[/B] +10 atk, DC25 damage, Affects Insubstantial 2 [B]Defenses [/B](10) Dodge 6 (10) Parry 6 Toughness 14 (impervious 14) [B]Abilities [/B](100) Strength Penetrate 10, Affects Insubstantial, 12 Ground Slam (Damage, Area: Burst 1, Penetrate 10, Affects Insubstantial 2) +10, 32 Protection (Impervious 14) +10, 24 Flight +7, 14 Growth (Continuous, Permanent, 15' tall) +4, 8 Movement (Permeate 3) +3, 6 Elongate (reach 30') +1, 1 Speed +3, 3 Immunity to Fortitude Effects 30 Immunity to Will Effects 30 [B]Advantages[/B] 8 Fast Grab, 1 Improved Grab, 1 Improved Hold, 1 Power Attack, 1 Improved Smash, 1 Interpose, 1 Move-By Action, 1 Benefit: Ambidextrous, 1 [B]Flaws [/B](-30) Lack 3 Attributes -30 Total: 150pts[/sblock] [/QUOTE]
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