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<blockquote data-quote="Shayuri" data-source="post: 7460788" data-attributes="member: 4936"><p>Hm. So I'm reverse-engineering Hex from the sheet in the rogue's gallery, but unless I'm making a huge miscount somewhere, she's way over the 150pp mark.</p><p></p><p>She's listed as having 74 points in powers, but right now I am showing 88.</p><p></p><p>Still trying to work out what's going on here. May need a bit of a rework. The 6 points will help, if so. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>...</p><p></p><p>Hm, yeah. Okay, I have an idea though.</p><p></p><p>So right now I'm buying the Grimoire as a Sidekick. However, in the many moons since we played this, my concept of character design has perhaps matured a bit. I don't think the Grimoire IS a Sidekick.</p><p></p><p>It is pretty much incapable of independent action, you see. It can speak, but it can't DO anything. The main game effect of the Grimoire is twofold; It can help her with Knowledge: Arcana, and it is necessary for her to cast 'tome' spells from that array (modeled as those spells being Easily Removable).</p><p></p><p>...oh. That's where those extra points are coming from! I forgot the Easily Removable bonus.</p><p></p><p>But okay this still applies!</p><p></p><p>The main thing the Grimoire is is just RP. It's costing me 8 points to have...something that can Aid me in one kind of Skill checks, and has fun RP.</p><p></p><p>In hindsight, this is silly. As a design element it'd be much better just to put in some Skill Points in Knowledge Arcana that are Easily Removable (representing the Book's assistance when she has it with her). Maybe throw in a magical-knowledge themed Advantage like Artificer or something.</p><p></p><p>Because as of now, this Grimoire is being paid for as if it was a tiny person, with hands and feet, and capable of a full range of actions and so on...and it really isn't meant to be that.</p><p></p><p>Would making this change be acceptable?</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7460788, member: 4936"] Hm. So I'm reverse-engineering Hex from the sheet in the rogue's gallery, but unless I'm making a huge miscount somewhere, she's way over the 150pp mark. She's listed as having 74 points in powers, but right now I am showing 88. Still trying to work out what's going on here. May need a bit of a rework. The 6 points will help, if so. :) ... Hm, yeah. Okay, I have an idea though. So right now I'm buying the Grimoire as a Sidekick. However, in the many moons since we played this, my concept of character design has perhaps matured a bit. I don't think the Grimoire IS a Sidekick. It is pretty much incapable of independent action, you see. It can speak, but it can't DO anything. The main game effect of the Grimoire is twofold; It can help her with Knowledge: Arcana, and it is necessary for her to cast 'tome' spells from that array (modeled as those spells being Easily Removable). ...oh. That's where those extra points are coming from! I forgot the Easily Removable bonus. But okay this still applies! The main thing the Grimoire is is just RP. It's costing me 8 points to have...something that can Aid me in one kind of Skill checks, and has fun RP. In hindsight, this is silly. As a design element it'd be much better just to put in some Skill Points in Knowledge Arcana that are Easily Removable (representing the Book's assistance when she has it with her). Maybe throw in a magical-knowledge themed Advantage like Artificer or something. Because as of now, this Grimoire is being paid for as if it was a tiny person, with hands and feet, and capable of a full range of actions and so on...and it really isn't meant to be that. Would making this change be acceptable? [/QUOTE]
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