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<blockquote data-quote="Shayuri" data-source="post: 7465725" data-attributes="member: 4936"><p>And here's the revision. In this the Grimoire is still narratively the same; ancient wizard bound into his spellbook, able to talk but not act and so on. The non-spell knowledge in the book is now treated as 'super skills' and 'super advantages' that are lost when the book is unavailable, but the Grimoire isn't a sidekick any longer, because it can't take actions or DO anything beyond share knowledge. A couple of other changes simply reflect spending the earned experience points.</p><p></p><p><strong>Hex</strong> - PL 10 (156pp)</p><p>Real Name: Sandra Connor</p><p></p><p><strong>Attributes</strong> 28</p><p>Strength 0, Stamina 0, Agility 2, Dexterity 0, Fighting 0, Intellect 6, Awareness 5, Presence 1</p><p></p><p><strong>Advantages</strong> 7</p><p>Equipment 1, Ranged Attack 6</p><p></p><p><strong>Skills</strong> 8 (16)</p><p>Expertise: History 2 (+8), Expertise: Magic 2 (+8), Expertise: Science 4 (+10), Insight 2 (+7), Investigation 2 (+8), Perception 2 (+7), Technology 2 (+8)</p><p></p><p><strong>Offense</strong></p><p>Initiative +2</p><p>Disjoin: Nullify 8 (DC Will 18)</p><p>Grab, +0 (DC Spec 10)</p><p>Hexat: Affliction 8 (DC Will 18)</p><p>One Hundred Ways to Die: Damage 10, +10 (DC 25)</p><p>Soul Hand: Move Object 9 (DC 19)</p><p>Throw, +6 (DC 15)</p><p>Unarmed, +0 (DC 15)</p><p></p><p><strong>Defense</strong> 24</p><p>Dodge 10, Parry 4, Fortitude 7, Toughness 10, Will 10</p><p></p><p><strong>Powers</strong> 86</p><p><strong>Glamour: Morph 1</strong> (+20 Deception checks to disguise; Single form; Increased Duration: continuous) 6pp</p><p><strong>Mystic Awareness: Senses 2</strong> (Awareness: Mystic, Extended: Awareness 1: x10) 2pp</p><p><strong>Mystic Warding: Protection 10</strong> (+10 Toughness) 10pp</p><p></p><p><strong>The Knowledge of the Grimoire</strong> (all easily removable) 4 (5 - 1 removable)</p><p>Expertise: Magic 6 (+14), 3pp</p><p>Artificer 1pp</p><p>Ritualist 1pp</p><p></p><p><strong>Soul Sorcery</strong> Array 33pp</p><p>alt <strong>Magnus Warding: Create 9</strong> (Volume: 500 cft., DC 19; Affects Insubstantial 2: Selective, Subtle 1) 30pp</p><p>alt <strong>Manifest Soul: Enhanced Trait 30</strong> (Traits: Fighting +6 (+6), Fortitude +3 (+10), Strength +7 (+7), Athletics +2 (+2); Sustained) 30pp</p><p>alt <strong>Soul Hand: Move Object 9</strong> (12 tons; Increased Range: perception, Precise, Split 2) 30pp</p><p>alt <strong>Soul Voyage: Remote Sensing 9</strong> (Affects: Visual, Aural, Range: 2 miles; Dimensional: Astral, Subtle: Mystic Senses) 29pp</p><p></p><p><strong>Tome Spells</strong> (Easily Removable Array) 31pp</p><p>alt <strong>One Hundred Ways to Die: Damage 10</strong> (DC 25; Accurate 2: +4, Ranged, Multiattack, Variable Descriptor 2: broad group - Any Magic) 34pp</p><p>alt <strong>Disjoin: Nullify 8</strong> (Alternate; Counters: Magic, DC 18; Broad, Increased Range: perception, </p><p>Simultaneous) 32pp</p><p>alt <strong>Hexat: Affliction 8</strong> (Alternate; 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, 3rd degree: Controlled, Unaware, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception, Reversible) 33pp</p><p>alt <strong>Thunder Road: Teleport 7</strong> (Alternate; Carry 800 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 120 miles in 2 move actions, Increased Mass 4; Limited to Extended) 34pp</p><p></p><p><strong>Equipment</strong></p><p>Cell Phone (Smartphone), Commlink, Mini-tracer, Rebreather</p><p></p><p><strong>Complications</strong></p><p>Identity: There are several reasons she protects her true identity. Insulating her family and friends is one, but also she's unsure how using magic will affect her desire to be a scientist...and she's hedging her bets on that, keeping it compartmentalized.</p><p></p><p>Motivation: I wanna try everything! Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with.</p><p></p><p>Power Loss: Incantations: The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation, however.</p><p></p><p>Relationship: The Grimoire was not a nice guy in his human existence. While he has resigned himself to his current state, he doesn't hold the lives of those who cannot use magic in very high regard. As such, his lessons and advice for Sandra, while forced by his geas, to be honest, often reflect a callous disregard for the well-being of others.</p><p></p><p><strong>Languages</strong></p><p>English</p><p></p><p><strong>Power Points</strong></p><p>Abilities 28 + Powers 86 + Advantages 7 + Skills 8 (16 ranks) + Defenses 24 = 153</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7465725, member: 4936"] And here's the revision. In this the Grimoire is still narratively the same; ancient wizard bound into his spellbook, able to talk but not act and so on. The non-spell knowledge in the book is now treated as 'super skills' and 'super advantages' that are lost when the book is unavailable, but the Grimoire isn't a sidekick any longer, because it can't take actions or DO anything beyond share knowledge. A couple of other changes simply reflect spending the earned experience points. [b]Hex[/b] - PL 10 (156pp) Real Name: Sandra Connor [b]Attributes[/b] 28 Strength 0, Stamina 0, Agility 2, Dexterity 0, Fighting 0, Intellect 6, Awareness 5, Presence 1 [b]Advantages[/b] 7 Equipment 1, Ranged Attack 6 [b]Skills[/b] 8 (16) Expertise: History 2 (+8), Expertise: Magic 2 (+8), Expertise: Science 4 (+10), Insight 2 (+7), Investigation 2 (+8), Perception 2 (+7), Technology 2 (+8) [b]Offense[/b] Initiative +2 Disjoin: Nullify 8 (DC Will 18) Grab, +0 (DC Spec 10) Hexat: Affliction 8 (DC Will 18) One Hundred Ways to Die: Damage 10, +10 (DC 25) Soul Hand: Move Object 9 (DC 19) Throw, +6 (DC 15) Unarmed, +0 (DC 15) [b]Defense[/b] 24 Dodge 10, Parry 4, Fortitude 7, Toughness 10, Will 10 [b]Powers[/b] 86 [b]Glamour: Morph 1[/b] (+20 Deception checks to disguise; Single form; Increased Duration: continuous) 6pp [b]Mystic Awareness: Senses 2[/b] (Awareness: Mystic, Extended: Awareness 1: x10) 2pp [b]Mystic Warding: Protection 10[/b] (+10 Toughness) 10pp [b]The Knowledge of the Grimoire[/b] (all easily removable) 4 (5 - 1 removable) Expertise: Magic 6 (+14), 3pp Artificer 1pp Ritualist 1pp [b]Soul Sorcery[/b] Array 33pp alt [b]Magnus Warding: Create 9[/b] (Volume: 500 cft., DC 19; Affects Insubstantial 2: Selective, Subtle 1) 30pp alt [b]Manifest Soul: Enhanced Trait 30[/b] (Traits: Fighting +6 (+6), Fortitude +3 (+10), Strength +7 (+7), Athletics +2 (+2); Sustained) 30pp alt [b]Soul Hand: Move Object 9[/b] (12 tons; Increased Range: perception, Precise, Split 2) 30pp alt [b]Soul Voyage: Remote Sensing 9[/b] (Affects: Visual, Aural, Range: 2 miles; Dimensional: Astral, Subtle: Mystic Senses) 29pp [b]Tome Spells[/b] (Easily Removable Array) 31pp alt [b]One Hundred Ways to Die: Damage 10[/b] (DC 25; Accurate 2: +4, Ranged, Multiattack, Variable Descriptor 2: broad group - Any Magic) 34pp alt [b]Disjoin: Nullify 8[/b] (Alternate; Counters: Magic, DC 18; Broad, Increased Range: perception, Simultaneous) 32pp alt [b]Hexat: Affliction 8[/b] (Alternate; 1st degree: Impaired, Vulnerable, 2nd degree: Disabled, Defenseless, 3rd degree: Controlled, Unaware, Resisted by: Will, DC 18; Extra Condition, Increased Range 2: perception, Reversible) 33pp alt [b]Thunder Road: Teleport 7[/b] (Alternate; Carry 800 lbs.; Accurate, Change Direction, Change Velocity, Easy, Extended: 120 miles in 2 move actions, Increased Mass 4; Limited to Extended) 34pp [b]Equipment[/b] Cell Phone (Smartphone), Commlink, Mini-tracer, Rebreather [b]Complications[/b] Identity: There are several reasons she protects her true identity. Insulating her family and friends is one, but also she's unsure how using magic will affect her desire to be a scientist...and she's hedging her bets on that, keeping it compartmentalized. Motivation: I wanna try everything! Sandra is enthralled with the strange and mysterious, drawn to new experiences and new ideas. Being a superhero is in some ways a 'testbed' for her explorations of magic...giving her a socially-positive way to use abilities and techniques that would otherwise be very hard to ethically experiment with. Power Loss: Incantations: The spells cast from the Grimoire require the book to be in her hand, but also require incantations to be made in a clear voice. Background sound that drowns her out won't stop the spell from working, but anything that actually prevents her from vocalizing will. Her Soul magic has no such limitation, however. Relationship: The Grimoire was not a nice guy in his human existence. While he has resigned himself to his current state, he doesn't hold the lives of those who cannot use magic in very high regard. As such, his lessons and advice for Sandra, while forced by his geas, to be honest, often reflect a callous disregard for the well-being of others. [b]Languages[/b] English [b]Power Points[/b] Abilities 28 + Powers 86 + Advantages 7 + Skills 8 (16 ranks) + Defenses 24 = 153 [/QUOTE]
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