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*Dungeons & Dragons
Monk Flurry + Deadly Strike combo?
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<blockquote data-quote="eprieur" data-source="post: 6049360" data-attributes="member: 81191"><p>I just did the math, I know some people have done them on the other site but here are my numbers. The only thing I'm still not 100% satisfied is that right now for the fighter using deadly strike the formula assume that you roll both attack at the same time and if one of them crit you apply the DS to the one that crit but this boost the fighter dps by a very small number (like 0.3).</p><p></p><p>Human fighter with a D12 2-h vs human monk using flurry vs AC 15.</p><p>Lvl;Monk DPS;Figther DPS;Diff</p><p>1;7.4;9.15;1.75</p><p>2;8.1;9.85;1.75</p><p>3;8.45;10.025;1.58</p><p>4;12.1;13.3;1.2</p><p>5;12.625;13.475;0.85</p><p>6;12.625;23.3925;10.77</p><p>7;13.15;23.7425;10.59</p><p>8;15.35;27.0975;11.75</p><p>9;16.75;28.89;12.14</p><p>10;23.75;36.415;12.67</p><p></p><p>At level 5 the monk is holding his own but then at level 6 the fighter get his extra attack and the monk become <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> pretty much. The thing I mentionned above would help a bit (I'll check if I can fix that later today).</p><p></p><p>As far as the 'balance' is concerned I would consider the current monk to be unplayable versus the fighter starting at level 6. You still have a few cool powers including the one where you can climb walls and walk on water but remember that the rounds you do that, your DPS is more then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> while the fighter just hack away, parrying, protecting, being awsome, etc.</p><p></p><p>The ki heal is so small and bad that overall a fighter with a bit more con then a monk (normal since monk have to have dex/wis) will heal himself more with hit dices healing in short rest then a monk with his ki + hit dices.</p><p></p><p>It feels that they are so afraid of creating something good and nerf it later that they overbalance in the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> category.</p></blockquote><p></p>
[QUOTE="eprieur, post: 6049360, member: 81191"] I just did the math, I know some people have done them on the other site but here are my numbers. The only thing I'm still not 100% satisfied is that right now for the fighter using deadly strike the formula assume that you roll both attack at the same time and if one of them crit you apply the DS to the one that crit but this boost the fighter dps by a very small number (like 0.3). Human fighter with a D12 2-h vs human monk using flurry vs AC 15. Lvl;Monk DPS;Figther DPS;Diff 1;7.4;9.15;1.75 2;8.1;9.85;1.75 3;8.45;10.025;1.58 4;12.1;13.3;1.2 5;12.625;13.475;0.85 6;12.625;23.3925;10.77 7;13.15;23.7425;10.59 8;15.35;27.0975;11.75 9;16.75;28.89;12.14 10;23.75;36.415;12.67 At level 5 the monk is holding his own but then at level 6 the fighter get his extra attack and the monk become :):):):) pretty much. The thing I mentionned above would help a bit (I'll check if I can fix that later today). As far as the 'balance' is concerned I would consider the current monk to be unplayable versus the fighter starting at level 6. You still have a few cool powers including the one where you can climb walls and walk on water but remember that the rounds you do that, your DPS is more then :):):):) while the fighter just hack away, parrying, protecting, being awsome, etc. The ki heal is so small and bad that overall a fighter with a bit more con then a monk (normal since monk have to have dex/wis) will heal himself more with hit dices healing in short rest then a monk with his ki + hit dices. It feels that they are so afraid of creating something good and nerf it later that they overbalance in the :):):):) category. [/QUOTE]
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