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Monk Flurry + Deadly Strike combo?
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6049437" data-attributes="member: 54843"><p>I agree on principle, but I think there's another pressure at hand here: WOTC should ALSO do their best to avoid situations where rules-lawyery distinctions like this need to be made.</p><p></p><p>In this case, monks all get Flurry of Blows by default, which does about the same thing for them as Deadly Strike does for the fighter (lets them essentially add their expertise dice to damage). It also performs the primary function of Whirlwind Attack (letting the monk do light damage against multiple adjacent targets). There are some potential benefits to WA and DS in combination with or in place of FOB, but they're complex and depend on a very careful parsing of the rules... and, I'd argue, don't add much to the flavor of the class or those maneuvers. So IMHO monks should NOT have access to Whirlwind Attack or Deadly Strike; the presence of those options is confusing to new players and the application of them is confusing even to players with a good deal of system mastery.</p><p></p><p>It's probably not a bad thing that they've included the option in this playtest, to spur more careful discussion and rules distinctions... but I hope in the final product the options available to each class are clear and distinct.</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6049437, member: 54843"] I agree on principle, but I think there's another pressure at hand here: WOTC should ALSO do their best to avoid situations where rules-lawyery distinctions like this need to be made. In this case, monks all get Flurry of Blows by default, which does about the same thing for them as Deadly Strike does for the fighter (lets them essentially add their expertise dice to damage). It also performs the primary function of Whirlwind Attack (letting the monk do light damage against multiple adjacent targets). There are some potential benefits to WA and DS in combination with or in place of FOB, but they're complex and depend on a very careful parsing of the rules... and, I'd argue, don't add much to the flavor of the class or those maneuvers. So IMHO monks should NOT have access to Whirlwind Attack or Deadly Strike; the presence of those options is confusing to new players and the application of them is confusing even to players with a good deal of system mastery. It's probably not a bad thing that they've included the option in this playtest, to spur more careful discussion and rules distinctions... but I hope in the final product the options available to each class are clear and distinct. [/QUOTE]
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Monk Flurry + Deadly Strike combo?
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