Particle_Man
Explorer
I have tried to work this out on my own and was hoping that some better mathematician than I could confirm.
For 3.0 it seems to make sense to flurry all the time if one is unarmed, unless one knows that one's primary non-flurried attack needs a natural 18 to hit (i.e. an 18 will hit but a 17 will miss (by natural, I mean the number that actually has to appear face-up on the d20 die, before modifiers of any kind are applied to it)). But when and if one gets Improved Critical (unarmed) the exceptions to flurrying grow to indicate that one should not flurry if one needs a natural 15-19 to hit.
For 3.5 it makes sense to flurry as above while one has a -2 penalty for flurrying, but to flurry all the time without exception once that penalty is reduced to -1.
All of the above assumes that flurrying is an option (i.e. that the monk can make a full attack).
Am I right or have I messed up somehow?
For 3.0 it seems to make sense to flurry all the time if one is unarmed, unless one knows that one's primary non-flurried attack needs a natural 18 to hit (i.e. an 18 will hit but a 17 will miss (by natural, I mean the number that actually has to appear face-up on the d20 die, before modifiers of any kind are applied to it)). But when and if one gets Improved Critical (unarmed) the exceptions to flurrying grow to indicate that one should not flurry if one needs a natural 15-19 to hit.
For 3.5 it makes sense to flurry as above while one has a -2 penalty for flurrying, but to flurry all the time without exception once that penalty is reduced to -1.
All of the above assumes that flurrying is an option (i.e. that the monk can make a full attack).
Am I right or have I messed up somehow?