Monk madness -- Tallarn out!!

randomling

First Post
I'm running a one-on-one session tomorrow for Tallarn, and his idea is to play two 8th-level monks. My idea is that they might be investigating something, but I haven't that many ideas (all my creativity is going on a PbP right now...).

Anyone got good ideas on how to challenge two 8th-level monks? In terms of encounters/monsters and also in terms of some kind of plot. I'd like to make it slightly dungeon-y in nature because it's easier to run, but dungeon-with-a-twist...

Help me? Please? :D
 

log in or register to remove this ad

White Crane, Black Diamond

Two monks are sent as messengers from the head of their order to the ancient monastery of White Crane Mountain. The night before they arrive, they have bad dreams of a terrifying black light.

Arriving at the monastery, they discover that the monastery is abandoned, with all the monks missing, and no sign of what happened to them.

Eventually, they find a locked door, with the key still in the lock, but on the opposite side of the door.

After getting the key and entering the room, they find the body of a monk, dead from hunger/thirst, manacled to a bed. Scratched into the stone beside him is the word "beneath".

A second key - which fits the lock on the manacles - is in the opposite corner of the room. (the monk came in, locked the door, chained himself up, then threw the key away).

Naturally, the monks probe the depths of the monastery and find a cave network. The start to find the drained husks of the other monks - the corpses are dried out and almost skeletal. A few of the corpses animate and attack, but are easily vanquished.

Eventually, they reach the heart of the caverns, where a pulsing black jewel starts trying to compel them to come closer and touch it. The compulsion isn't strong enough to control them, however (they haven't been exposed for long enough), and so the jewel's guardian, a hideous man-spider cross (use the fang of lolth PrC if you have it, otherwise I could stat something up) attacks them.

The monks eventually vanquish him, and discover the tortured head of the order. He dies as they watch, but his spirit lingers long enough to tell them that they must take the jewel - without touching it with bare skin - to the springs at the heart of the caverns, where it will dissolve in the pure water. They must hurry, however, for the villains that planted the jewel - the head of the Black Diamond Monastery - has already sent fresh agents to stop them.

Cue a harrowing chase through the caverns as ninja attack the two monks, who must survive long enough to immerse the jewel in the spring.
 

Capellan -- that is wonderful: thank you! I have Song & Silence here.. ninjas can just be straight monks, right? (I have no Sword and Fist here, sadly.)

Cool!!! :D

Oh: dumb moment. How will they get the key?
 

randomling said:
Capellan -- that is wonderful: thank you! I have Song & Silence here.. ninjas can just be straight monks, right? (I have no Sword and Fist here, sadly.)

Cool!!! :D

Oh: dumb moment. How will they get the key?

For the Ninja, consider just using Rogues, or Rogue/Monks. Make 'em have about 4-6 levels each, so they are no match for Tallarn's character's individually, but dangerous in numbers (so you can whittle him down a bit).

Getting the key: slide sheet of paper (there must be plenty in a monastery) under the bottom of the door, but leave a bit sticking out on your own side. Then, use a stick or similar object to poke the key out the lock. It falls on the paper, you slide the paper back out, and bingo! you have the key.

Failing that, just let them kick the door in, after a bit of effort :)

The monk in the room, in case it is not clear, deliberately trapped himself so that he would not succumb to the jewel's magical summons.
 



I don't -- but I do need someone to do items lists for me. Boring I know... but makes my life easier and means I can go to bed sooner (and be awake to DM in the morning).
 

randomling, i don't think you need to worry about items for the enemies...1) because the heroes are monks (and shouldn't care about 'treasure'), and 2) as a one-shot adventure, why trouble yourself? just equip any bad guy with whatever equipment is necessary (weapons and armor) and leave it at that :D
 


What Mr Fidgit said.

I'd suggest a typical ninja outfit would be:

Masterwork weapon
Ninja suit (+2 circumstance bonus to hide & move silently)
Climbing Claws (+4 climb bonus)
Shuriken (10)

One in 4 might also have 1-2 tanglefoot bags, and the leader (ie highest level ninja) could probably get a genuine +1 weapon and a couple of potions (I suggest haste and cure moderate wounds).
 

Remove ads

Top