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General Tabletop Discussion
*Dungeons & Dragons
Monk proposed "Refocus" class feature
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<blockquote data-quote="BluejayJunior" data-source="post: 7858645" data-attributes="member: 6918769"><p>I'm not saying it doesn't open up creative options. I'm saying that 90% of the time it won't be used for those creative options. Yes there are probably many times where Patient Defense or Step of the Wind would have been beneficial after using Flurry. But if you give them the option for an extra bonus action in those cases, most of the time I would bet the player would've just used Flurry again. Maybe your table is different and they would've jumped on those options. But they could also have just attacked and then used Patient or Step anyway. Similar to Action Surge, which could be used for interesting options for another action, but most of the time people just attack more. </p><p>It's not that this wouldn't allow for creativity. I just don't think you would see it actually play out that way. When you give people the option that can be used for more attacks, my experience is that they will use it for more attacks and not something else. </p><p></p><p>I also don't think the competing bonus actions is a glitch, but a design choice of the class. They are given a lot of options and part of playing a monk is knowing when to use each of those options.</p></blockquote><p></p>
[QUOTE="BluejayJunior, post: 7858645, member: 6918769"] I'm not saying it doesn't open up creative options. I'm saying that 90% of the time it won't be used for those creative options. Yes there are probably many times where Patient Defense or Step of the Wind would have been beneficial after using Flurry. But if you give them the option for an extra bonus action in those cases, most of the time I would bet the player would've just used Flurry again. Maybe your table is different and they would've jumped on those options. But they could also have just attacked and then used Patient or Step anyway. Similar to Action Surge, which could be used for interesting options for another action, but most of the time people just attack more. It's not that this wouldn't allow for creativity. I just don't think you would see it actually play out that way. When you give people the option that can be used for more attacks, my experience is that they will use it for more attacks and not something else. I also don't think the competing bonus actions is a glitch, but a design choice of the class. They are given a lot of options and part of playing a monk is knowing when to use each of those options. [/QUOTE]
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