Monk proposed "Refocus" class feature

clearstream

Be just and fear not...
Starting at 5th level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional bonus action.

Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Does this seem like a good feature? Any obvious bugs or power issues?
 

dnd4vr

Supercalifragilisticexpialidocious!
Does this seem like a good feature? Any obvious bugs or power issues?
My question is why do you want it? Do you find only one bonus action per turn too limiting?

I know from my own experience with house-rules, usually something comes up that prompts the desire.
 

Salthorae

Imperial Mountain Dew Taster
What case(s) are you thinking of?
Since you're getting it at 5th level, you could burn 2 ki for 6 attacks in a round (2x Flurry of Blows). You could Flurry and Dodge/Dash/Disengage.

Shadow monks could use their shadow step twice and get 2x advantage attacks by spreading their extra attack around.

Sun Soul monks could use burning hands twice in one round or attack, flurry, and burning hands.

That's pretty much the extent of it without mutliclassing.

With multiclassing you get into some weird stuff where a Fighter/Monk/Sorcerer (hella MAD I know), could then potentially cast four spells in a round as long as three were cantrips and 1 quickened or with Action Surge, two standard action spells plus then two bonus action features like say... burning hands as a Sun Soul monk.

That combo could, once or more times per combat at higher levels have a turn with 2 standard actions, 2 bonus actions, and a reaction. Action economy is destroyed at that point.

I don't know if it's "way" overpowered, but it is a big boost in power since action economy is really the crux of combat.
 

GlassJaw

Adventurer
Way overpowered.
It's not "way" but messing with action economy is one of the last steps I would take when tweaking mechanics.

The monk either needs an extra ki point or two or a 1/rest ability that refreshes ki:

Refocus
As a bonus action, you regain ki points equal to your Wisdom modifier. Once you use this feature, you must finish a long rest before you can use it again.

Subject to playtest: bonus action vs action; ki points regained (Wis mod or proficiency), a partially random amount would be interesting too
 

clearstream

Be just and fear not...
Since you're getting it at 5th level, you could burn 2 ki for 6 attacks in a round (2x Flurry of Blows). You could Flurry and Dodge/Dash/Disengage.

Shadow monks could use their shadow step twice and get 2x advantage attacks by spreading their extra attack around.

Sun Soul monks could use burning hands twice in one round or attack, flurry, and burning hands.

That's pretty much the extent of it without mutliclassing.

With multiclassing you get into some weird stuff where a Fighter/Monk/Sorcerer (hella MAD I know), could then potentially cast four spells in a round as long as three were cantrips and 1 quickened or with Action Surge, two standard action spells plus then two bonus action features like say... burning hands as a Sun Soul monk.

That combo could, once or more times per combat at higher levels have a turn with 2 standard actions, 2 bonus actions, and a reaction. Action economy is destroyed at that point.

I don't know if it's "way" overpowered, but it is a big boost in power since action economy is really the crux of combat.
It is modelled on Action Surge from Fighter. So I think the multiple spell casts should be okay (or if it is broken, it is surely more broken with Surge than Refocus!) Most analysis of Monks seems to peg their DPS at the lower end of the scale so burning 2 ki for 6 attacks once a rest is likely well within the envelope, unless a group use 5MWDs.

Shadow step twice and 2x advantage attacks does sound strong: I'd better check that case.
 
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clearstream

Be just and fear not...
It's not "way" but messing with action economy is one of the last steps I would take when tweaking mechanics.

The monk either needs an extra ki point or two or a 1/rest ability that refreshes ki:

Refocus
As a bonus action, you regain ki points equal to your Wisdom modifier. Once you use this feature, you must finish a long rest before you can use it again.

Subject to playtest: bonus action vs action; ki points regained (Wis mod or proficiency), a partially random amount would be interesting too
I agree with you that monks should have more ki. I prototyped a rule really similar to yours (great minds!), yet in the end felt that if the intent is more ki, why not just give the monk more ki?

What I'm hoping for however is more creative gameplay - more ways to approach situations. Allowing a double bonus action would be unique to monk and I think opens up all kinds of possibilities. Because monks have a lot of contention on their bonus action, and the very tempting - should work - multiclass of rogue/monk for example just doesn't sing as well as it should do!
 

dnd4vr

Supercalifragilisticexpialidocious!
Because I think it could enable some really creative Monk play.
In that case, I would try it but limit it so you can't use your bonus actions for the same actions. So, no double Flurry, no double dash, etc.

Either way, since you can only use once per short or long rest, I don't really see it as being too good. It is at a high enough level that a simple level dip won't earn it, unlike action surge (my only issue with action surge).
 

Stalker0

Adventurer
Monk's need some love, I completely agree. I think this is a reasonable rule, its a very distinctive feature, and it requires a short rest to recover.

So I think its a cool idea.

If you wanted to do anything else with them:

1) More Ki....just more Ki. Like....just more. Seriously, they burn through Ki so quickly, and without ki they are useless.

2) More self-healing. Monks are on the lower end of defense, so they tend to be a healing sponge. Giving them more ability (and lower level) takes some of the burden of healers and lets them defend in a different way.

Frankly I think the tireless ability they just gave the ranger would be a great addition to the monk (I think the tireless ability needs a tone down if your going to give it to them that low a level, but its a cool ability that works differently than high AC or barb's damage resistance).
 

Stalker0

Adventurer
In that case, I would try it but limit it so you can't use your bonus actions for the same actions. So, no double Flurry, no double dash, etc.
This is a good idea. So maybe a better idea is something like this (gives some of the original OP flavor but limits the scope of what it can be used for):

Ki Focus: When activating a monk ability using Ki, you may use a different monk ability on the same round. This second ability does not require any action, and its Ki cost is reduced by 1 (minimum 0). KI Focus refreshes after a short/long rest.
 

clearstream

Be just and fear not...
Ki Focus: When activating a monk ability using Ki, you may use a different monk ability on the same round. This second ability does not require any action, and its Ki cost is reduced by 1 (minimum 0). KI Focus refreshes after a short/long rest.
Is there a way to make that also interesting for multiclass characters? One thing I like with my version (aside from simplicity, so I guess that's two things I like) is that it can be used to creatively multiclass.
 

dnd4vr

Supercalifragilisticexpialidocious!
Is there a way to make that also interesting for multiclass characters? One thing I like with my version (aside from simplicity, so I guess that's two things I like) is that it can be used to creatively multiclass.
As an aside, we added a feat:

Reactive
You can take to reactions per round instead of only one. You cannot use the same triggering event for both reactions.

While some people might think this is too powerful, oddly enough no one has taken it yet. :)

So, if you want the "two" bonus actions thing for multiclass character, you can always make it a feat. Well, maybe not... lol.
 

Esker

Explorer
Once per short rest I don't see this as overpowered. The monk is a weak class, and has too many things competing for their bonus action.

@Salthorae, I don't see how some of the scenarios you describe would work; though I'm not sure I'm entirely clear on what you're saying you could do. RAW, if you cast a bonus action spell, you cannot cast another bonus action spell, even a cantrip: If you cast a BA spell, you're limited to cantrips with a casting time of one action during that turn. So Sun Soul couldn't cast burning hands twice, and the sorcerer couldn't quicken two spells.

Action surge and this, yes, you could do two regular action spells and two non-spell bonus actions, but not burning hands.
 

Esker

Explorer
Reactive
You can take to reactions per round instead of only one. You cannot use the same triggering event for both reactions.

While some people might think this is too powerful, oddly enough no one has taken it yet.
I don't know that this is broken, but I would not hesitate to take this with my next feat for my Arcane Trickster/Bladesinger. Shield, Uncanny Dodge, Absorb Elements, Off-turn Sneak Attack... Deciding what to spend my reaction on is really tough sometimes. I guess it might be broken if you could figure out as a rogue how to get three sneak attacks in a round.

She actually already has a homebrew magic item that allows two bonus actions on a turn, essentially once per short rest (slightly better than that, actually; three times a day, but separated by at least an hour). Mostly she uses it to get bladesong and shadow blade both going in round 1. Eases an annoyance of the build, but not overly powerful.
 

Esker

Explorer
Shadow step twice and 2x advantage attacks does sound strong: I'd better check that case.
I mean, it's nice, but it's not that strong, is it? Barbarians can get 2x advantage attacks at will. This is one turn per short rest.

I also don't particularly see a problem with using the same bonus action twice. So you can punch six times a round once per short rest with double flurry of blows? The fighter can attack five times once per short rest, and with bigger damage dice; and their ability is more flexible since there are more things you can do with your action than with your bonus action, even compared to a monk. Theoretically you could stun six enemies for a round with a lot of ki, or prone six enemies as an Open Hand without extra ki. But a warlock can cast Hypnotic Pattern twice per short rest.

Just not seeing where this is going to cause many people to rush into monk who weren't already inclined to do so.
 

dnd4vr

Supercalifragilisticexpialidocious!
I mean, it's nice, but it's not that strong, is it? Barbarians can get 2x advantage attacks at will. This is one turn per short rest.

I also don't particularly see a problem with using the same bonus action twice. So you can punch six times a round once per short rest with double flurry of blows? The fighter can attack five times once per short rest, and with bigger damage dice; and their ability is more flexible since there are more things you can do with your action than with your bonus action, even compared to a monk. Theoretically you could stun six enemies for a round with a lot of ki, or prone six enemies as an Open Hand without extra ki. But a warlock can cast Hypnotic Pattern twice per short rest.

Just not seeing where this is going to cause many people to rush into monk who weren't already inclined to do so.
Yeah, the more I thought about this at work today the more I realized with the "one per short rest" and needing level 5 in monk (avoiding a level dip) really makes it so doing the same bonus action twice probably won't break anything.

It would be a monk "mini-nova". :)
 

mortwatcher

Explorer
I think not even that, because of the constraint that Stunning must be a melee weapon attack, and Flurry grants unarmed attacks.
monks unarmed attacks count as weapon attack (has been clarified in sage advice compendium: For example, an unarmed strike counts as a melee weapon attack, even though the attacker’s body isn’t considered a weapon. )

the change itself seems fine, it's one per short rest and monks do struggle quite a bit with their bonus action economy and are currently nowhere near the mechanical prowess of other melee
 

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