Gladius Legis
Legend
This is the main thing. Ki points should've been 10 + half monk level from the start.1) More Ki....just more Ki. Like....just more. Seriously, they burn through Ki so quickly, and without ki they are useless.
This is the main thing. Ki points should've been 10 + half monk level from the start.1) More Ki....just more Ki. Like....just more. Seriously, they burn through Ki so quickly, and without ki they are useless.
So landing in the same place, but a lot more over the relevant levels... not too bad. I definitely feel that the correct approach to addressing ki limits is just plain increase them, rather than creating a class feature or something that restocks them.This is the main thing. Ki points should've been 10 + half monk level from the start.
@Salthorae, I don't see how some of the scenarios you describe would work; though I'm not sure I'm entirely clear on what you're saying you could do. RAW, if you cast a bonus action spell, you cannot cast another bonus action spell, even a cantrip: If you cast a BA spell, you're limited to cantrips with a casting time of one action during that turn. So Sun Soul couldn't cast burning hands twice, and the sorcerer couldn't quicken two spells.
Action surge and this, yes, you could do two regular action spells and two non-spell bonus actions, but not burning hands.
That sounds pretty coolA super MAD Fighter/Monk/Sorc combo with twin and quicken could effectively generate 5 spells in a single round AND still get a bonus action to do something else with.
I know. I think you raise reasonable points. It's not my aim to power-creep, only to offer monks (and monk-multiclasses) the ability to play more creatively by alleviating some of their present bonus action contention.My post even said that something like this wouldn't be super OP, just that it could have some wonky consequences on encounter balance because of breaking action economy, especially when combined with other things that break action economy.
That sounds pretty cool![]()
With this you could still attack 4 times with flurry of blows AND do burning hands in the same round though.
When you get into multiclassing, You could cast a bonus action spell or a quickened spell and still get 4 attacks in as well.
Action surge and this would allow you to attack 4 times, cast a bonus action spell, and cast a standard spell.
Or you could cast 2 standard action spells a quickened spell and dodge/disengage/dash.
A super MAD Fighter/Monk/Sorc combo with twin and quicken could effectively generate 5 spells in a single round AND still get a bonus action to do something else with.
My post even said that something like this wouldn't be super OP, just that it could have some wonky consequences on encounter balance because of breaking action economy, especially when combined with other things that break action economy.
I know. I think you raise reasonable points. It's not my aim to power-creep, only to offer monks (and monk-multiclasses) the ability to play more creatively by alleviating some of their present bonus action contention.
I'm afraid that if you take Refocus, you aren't allowed more ki points.Personally I'd rather just have more ki points![]()
The monk needs a little power-creep, let's be honest. Nobody plays a monk to powergame.
Is there a way to make that also interesting for multiclass characters? One thing I like with my version (aside from simplicity, so I guess that's two things I like) is that it can be used to creatively multiclass.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.