SovietDM
Explorer
Just promise me you'll yell "SKADOOSH" when you use flurry of blows, at least once.
All the time!

Just promise me you'll yell "SKADOOSH" when you use flurry of blows, at least once.
I give 'make-up' benefits pretty much whenever suggested. If it is a trivial thing that was lost, I don't bother to suggest it to the player, but I do suggest it when the absence will be felt.So, for example, every elf in a martial class (and some others) deserves a freebie because their elven weapon training overlaps?
If I multiclass into a class that grants armor/weapon proficiencies (all but sorcerer & wizard), should I be expecting a "make-up" bennie for already having them? It's a conscious choice just like my race/class combo.
Evasion subtracts half damage from all Dex-saves. It isn't that impacted by your dex save chance.You do not have a PHB? Putting aside AC and attack elements...
Deflect Missiles (damage you an reduce, ranged attack roles if you spend the Ki)
Evasion is highly impacted.
Certain Tradition Abilities.
Also, the traditional things that are important to a melee combatant - high initiative to get into position, for example.
You're looking at the mouth outside context. For example, in last week's game, my monk charged into a battle against a coven of hags protected by a front line of baddies. He took 6 lightning bolts. He took no damage. Drawing that fire and walking away unscathed was a huge benefit to the party.Evasion subtracts half damage from all Dex-saves. It isn't that impacted by your dex save chance.
Less than 30%, because you're often not needing that full amount of reduction. However, when you do reduce it all, that enables the throw back as a reaction, which is a damage accelerator. Making a lot of attacks is what this class loves to do.Deflect missiles damage reduction is slightly weakened. Going from 16 to 10 dex makes it 9.5 instead of 6.5 average at level 1. By level 5, it is 13.5 vs 10.5. By level 10 it is 20.5 vs 15.5. So you reduce about 30% more damage with a high-dex monk.
Yes, in some situations, the strength throw back is at reduced hit and damage.The ranged attack, unless the weapon is a melee one with the has the thrown property or darts (which are ranged thrown weapons with the finesse property, permitting using strength with them), loses accuracy.
I've played a 12 strength monk for a good amount of time, now. He is open hand, so shoving is not really that hard to do with his flurry of blows. Grappling isn't something he does often - stunning is generally a superior outcome to grappling someone. And I can't think of any instance in which my jump distance fell within 8 feet of being too short... and if it did, I'd just use the Ki point to triple my jump. Athletics is also useful for climbing until you hit level 9 and can just walk up that wall.What you get out of it, of course, is athletics. Which is shoving, grappling and jumping.