I am sure that every DM and their mothers have a variant monk they use.
My question is this: do you think this Monk variant is good, unbalanced? (nothing fancy, no new mechanics, one new ability, and mainly an improvement on what is there that is simple to remember and implement).
Monk (same as given in PHB except the following):
CHANGES:
(1) Full BA (fury of blows is unaffected)
(2)Get Diamond Soul at level 7 (still get wholeness of body)
(3)Wholeness of Body functions like lay on hands but its keyed to Wis. and it is personal only.
(4)At level 13 SR given by Diamond soul increases to 13+monk level (not 10+level).
(5) At lv. 13 gain One with the Stars (ADDED ABILITIES): A monk can fly (perfect, 60ft) a number of rounds per day equal to its monk class levels (this is magical flight). If you run out in the air you fall (this could give slow fall some use)
(6) Quivering Palm functions the same but can know affect any creature, creatures originally immune to this attack are instead disabled for 1d4 turns after you activate the killing waves; it can be used 1/day not 1/week.
(7) At level 16 you can use Abundant Step three times per day (not much but better than 1/day).
SPECIAL: Monks can use gauntlets or gloves that can be enchanced just like regular weapons. Monks still use their base unarmed damage and not a base weapon damage.
My question is this: do you think this Monk variant is good, unbalanced? (nothing fancy, no new mechanics, one new ability, and mainly an improvement on what is there that is simple to remember and implement).
Monk (same as given in PHB except the following):
CHANGES:
(1) Full BA (fury of blows is unaffected)
(2)Get Diamond Soul at level 7 (still get wholeness of body)
(3)Wholeness of Body functions like lay on hands but its keyed to Wis. and it is personal only.
(4)At level 13 SR given by Diamond soul increases to 13+monk level (not 10+level).
(5) At lv. 13 gain One with the Stars (ADDED ABILITIES): A monk can fly (perfect, 60ft) a number of rounds per day equal to its monk class levels (this is magical flight). If you run out in the air you fall (this could give slow fall some use)
(6) Quivering Palm functions the same but can know affect any creature, creatures originally immune to this attack are instead disabled for 1d4 turns after you activate the killing waves; it can be used 1/day not 1/week.
(7) At level 16 you can use Abundant Step three times per day (not much but better than 1/day).
SPECIAL: Monks can use gauntlets or gloves that can be enchanced just like regular weapons. Monks still use their base unarmed damage and not a base weapon damage.
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