Monk Way of the Tatoos
Your opinion ? Loosely based on rune knight. The basic powers are passive, activated by a trigger like half-orc relentless endurance without using ressource (action, bonus action, reaction).
Tattooed monks improve their defense by using the power of ki stored in tattoos. Master tattooists know how to capture the power of magic as well as ki, but the energy of ki is much faster to produce and a tattoo can be soaked with power in just an hour.
Extra Skills
When you choose this archetype at level 3, you are proficient in tattoo artist tools.
Ki tattoos
At 3rd level, the tattooed man gains the use of mystical symbols, which he has engraved directly on his flesh in the form of scarifications or tattoos.
These tattoos pulsate with a light, clearly identifiable ki energy from the moment they are activated until the effect they produce ends. You learn how to use the power of 2 tattoos of your choice, from those described below, and each time you level up in this class you can replace a tattoo you know with another. When you reach certain levels in this class, you learn additional tattoos as shown in the table of known tattoos.
These symbols contain a ki effect that is activated passively in response to an event that you determine at the time of the tattoo. You also learn to harness their power willfully at higher levels.
Known Tattoos
Monk level Number of tatoos
3rd 2
6th 3
11th 4
17th 5
The following tattoos are available to you when learning a tattoo. If a tattoo requires a saving throw, your saving DC is 8 + your proficiency bonus + your wisdom modifier.
Force tattoo. The ki in this tattoo emits a shock wave in response to an armed attack. When you are first hit by a creature within 60 feet of you with a weapon attack, your tattoo sends out a shock wave in response. The creature must make a Dexterity saving throw. It takes 2d10 force damage on a failed save, or half as much damage on a successful one. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or if you spend a ki point to activate this ability.
Rock tattoo. The ki in this tattoo imparts resistance reminiscent of a block of stone. When you are hit with a weapon attack, you gain normal bludgeoning, piercing, and slashing damage immunity, and magical weapon resistance until the end of your next round. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or you if you spend a ki point to activate this ability.
Elemental tattoo. The ki in this tattoo grants a primal creature-like resistance to elemental damage. When you are hit with an attack that deals fire, cold, or electricity damage, you gain resistance to that damage until the end of your next round. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or if you spend a ki point to activate this ability.
Thousand eyes tattoo. The ki of this tattoo confers a vigilance reminiscent of that of Argus, the giant with a thousand eyes. When you are surprised by an attack, your tattoo allows you not to be surprised by this attack and thereafter while you are conscious for the next minute. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or if you spend a ki point to activate this ability.
Regenerative tattoo. The ki in this tattoo gives you a troll-like regeneration ability. When you first drop below half your health, but are not reduced to 0 hit point, your tattoo allows you to recover a number of health points equal to your wisdom modifier (minimum 1) at the start of each of your turns for a duration of 2 rounds. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or if you spend a ki point to activate this ability.
Resilience tattoo. The ki in this tattoo gives you a resilience reminiscent of half-orcs. When you drop to 0 hit points, but aren't killed instantly, your tattoo drops you to 1 hit point instead. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or if you spend a ki point to activate this ability.
Shield
At 6th level, you learn to summon the ki from your tattoos to protect your allies. When another creature you can see within 60 feet of you is affected by a trigger that activates a ki tattoo, you can use your reaction to summon the tattoo's power at the cost of one ki point.
Increased defense
At 11th level, the ki of your tattoos alters you permanently. When you gain this ability, you gain 1 additional AC point.
Master of Tattoos
At 17th level, you can summon the power of each tattoo you know twice, rather than once without using ki points.
Your opinion ? Loosely based on rune knight. The basic powers are passive, activated by a trigger like half-orc relentless endurance without using ressource (action, bonus action, reaction).
Tattooed monks improve their defense by using the power of ki stored in tattoos. Master tattooists know how to capture the power of magic as well as ki, but the energy of ki is much faster to produce and a tattoo can be soaked with power in just an hour.
Extra Skills
When you choose this archetype at level 3, you are proficient in tattoo artist tools.
Ki tattoos
At 3rd level, the tattooed man gains the use of mystical symbols, which he has engraved directly on his flesh in the form of scarifications or tattoos.
These tattoos pulsate with a light, clearly identifiable ki energy from the moment they are activated until the effect they produce ends. You learn how to use the power of 2 tattoos of your choice, from those described below, and each time you level up in this class you can replace a tattoo you know with another. When you reach certain levels in this class, you learn additional tattoos as shown in the table of known tattoos.
These symbols contain a ki effect that is activated passively in response to an event that you determine at the time of the tattoo. You also learn to harness their power willfully at higher levels.
Known Tattoos
Monk level Number of tatoos
3rd 2
6th 3
11th 4
17th 5
The following tattoos are available to you when learning a tattoo. If a tattoo requires a saving throw, your saving DC is 8 + your proficiency bonus + your wisdom modifier.
Force tattoo. The ki in this tattoo emits a shock wave in response to an armed attack. When you are first hit by a creature within 60 feet of you with a weapon attack, your tattoo sends out a shock wave in response. The creature must make a Dexterity saving throw. It takes 2d10 force damage on a failed save, or half as much damage on a successful one. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or if you spend a ki point to activate this ability.
Rock tattoo. The ki in this tattoo imparts resistance reminiscent of a block of stone. When you are hit with a weapon attack, you gain normal bludgeoning, piercing, and slashing damage immunity, and magical weapon resistance until the end of your next round. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or you if you spend a ki point to activate this ability.
Elemental tattoo. The ki in this tattoo grants a primal creature-like resistance to elemental damage. When you are hit with an attack that deals fire, cold, or electricity damage, you gain resistance to that damage until the end of your next round. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or if you spend a ki point to activate this ability.
Thousand eyes tattoo. The ki of this tattoo confers a vigilance reminiscent of that of Argus, the giant with a thousand eyes. When you are surprised by an attack, your tattoo allows you not to be surprised by this attack and thereafter while you are conscious for the next minute. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or if you spend a ki point to activate this ability.
Regenerative tattoo. The ki in this tattoo gives you a troll-like regeneration ability. When you first drop below half your health, but are not reduced to 0 hit point, your tattoo allows you to recover a number of health points equal to your wisdom modifier (minimum 1) at the start of each of your turns for a duration of 2 rounds. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or if you spend a ki point to activate this ability.
Resilience tattoo. The ki in this tattoo gives you a resilience reminiscent of half-orcs. When you drop to 0 hit points, but aren't killed instantly, your tattoo drops you to 1 hit point instead. Once this tattoo is used, you cannot do it again until you have completed a short or long rest or if you spend a ki point to activate this ability.
Shield
At 6th level, you learn to summon the ki from your tattoos to protect your allies. When another creature you can see within 60 feet of you is affected by a trigger that activates a ki tattoo, you can use your reaction to summon the tattoo's power at the cost of one ki point.
Increased defense
At 11th level, the ki of your tattoos alters you permanently. When you gain this ability, you gain 1 additional AC point.
Master of Tattoos
At 17th level, you can summon the power of each tattoo you know twice, rather than once without using ki points.
Last edited: