Saeviomagy
Adventurer
So, I've been watching Monkey!, and it strikes me that all up, a lot of minion combat happens.
By far the majority of hits on a minion do the following: knock it down and away from the attacker.
So, in light of various "minions aren't tough enough" threads, I'm going to propose the following minion rule:
Dealing damage to a minion knocks it down and throws (pushes) it 1 square for every 10 points of damage (round down) and has no other effect. Ongoing damage (or any other damage that doesn't have a creature or explosion as it's source) simply knocks a minion down.
BUT
Damaging a prone minion kills it.
The pros: tougher minions with zero bookkeeping, bodies flying everywhere.
The cons: some people might not like the fact that a minion could potentially live through an unlimited amount of damage if delivered the right(wrong?) way.
By far the majority of hits on a minion do the following: knock it down and away from the attacker.
So, in light of various "minions aren't tough enough" threads, I'm going to propose the following minion rule:
Dealing damage to a minion knocks it down and throws (pushes) it 1 square for every 10 points of damage (round down) and has no other effect. Ongoing damage (or any other damage that doesn't have a creature or explosion as it's source) simply knocks a minion down.
BUT
Damaging a prone minion kills it.
The pros: tougher minions with zero bookkeeping, bodies flying everywhere.
The cons: some people might not like the fact that a minion could potentially live through an unlimited amount of damage if delivered the right(wrong?) way.