MonkeyGod Presents Adventures: Good?

Dog Moon

Adventurer
So it looks like these are all on sale for 1$. I don't really know anything about this group or their adventures, so I'd thought I'd ask here. Are any of these worth purchasing, especially since they are currently on sale for cheap?

[Man, about to spend more now than I've spent on pdfs for a LONG time, even with the cheap prices]
 

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I'd like to know the answer to the exact same question. I remember hearing good things about Monkey God adventures in various posts but I have never actually bought one. I asked about them a couple of days ago here and didn't get much of a response.

There are 14 adventures all at $1 each. At that price I am seriously considering getting all 14. Levelwise, 12 of the adventures are designed for parties between 3rd and 10th level. The other 2 are 13th-14 level (Black Ice Well) and 18th-20th level (Hellstone Deep).

Hopefully this thread will get a better response than mine.

Olaf the Stout
 

Olaf the Stout said:
There are 14 adventures all at $1 each. At that price I am seriously considering getting all 14. Levelwise, 12 of the adventures are designed for parties between 3rd and 10th level. The other 2 are 13th-14 level (Black Ice Well) and 18th-20th level (Hellstone Deep).

At that price, even if all but one of them suck, you're doing pretty well. Any idea how long these adventures are? Or who wrote most of them?
 

Monkey King said:
At that price, even if all but one of them suck, you're doing pretty well. Any idea how long these adventures are? Or who wrote most of them?

Shadows Under Thessalaine - 3rd-4th level - 68 pages
Song of Storms - 7th-8th level - 92 pages
All The King's Men - 7th-9th level - 49 pages
Black Ice Well - 13th-14th level - 106 pages
Cataclysm on Cloudholme - 5th-7th level - 123 pages
Hellstone Deep - 18th-20th level - 106 pages
The Dancing Hut - 9th-10th level - 74 pages
The Jade Magi Sewer Crawl - 4th-6th level - 74 pages
The Last Initiative - 5th-6th level - 48 pages
The Magic Dump - 6th-8th level - 68 pages
The Maze of Screaming Silence - 3rd-4th level - 110 pages
The Scourge of Raftport - 8th-9th level - 40 pages
The Treasures of Elbard - 8th-9th level - 40 pages
Tsar Rising - 8th-9th level - 64 pages

I'm not sure who wrote them all as I didn't write it down when I was looking at them on RPGNow. I do know that Ari Marmell wrote Shadows Under Thessalaine though.

Here is the link to the adventures if you want - Monkey God Adventures. The author is listed at the end of the summary for each adventure.

Olaf the Stout
 

I've played two of their adventures so far (Edge of Dreams and Ruins of RacKliff). One was a mystery about a dead fey prince, the other a recuing of a hostage with a twist. Both were less combat intensive, more thinking about the adventure. Neither were dungeon crawls.


Both were great in my opinion.
 
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I have the Treasures of Elbard, Black Ice Well, and Hellstone Deep.

IIRC, I wrote a review of either BIW or Hellstone Deep - I think the latter. Just some useless trivia, I was Hellstone Deep's first customer - ever. I bought it at GenCon '04 before the dealer room opened Thursday morning (I was in there also as a vendor...)


Anyway, a quick synopsis -

Treasures of Elbard is ok. The premise has something to do with retrieving the lost treasures of Elbard - some minor artifacts which were lost ages ago. It involves a valley with some spiders, I think. Ok, I never ran that one. I mined it for some ideas.


Black Ice Well I ran - most of. The campaign died before I could finish it, but it wasn't the module's fault. Basically, it's a huge underground dungeon crawl filled with Slaad and demons. At the nadir of this complex, there is "black ice" which is the embodiment of evil, basically, and the demons have been guarding it, but it's slowly been seeping out over the centuries, corrupting the land around it. It's a blood-bath of a module. But fairly well written, and generic enough that you could plop it anywhere.

Hellstone Deep involves traveling to a pocket dimension to kill some dude named Draz Ghulan - a bad ass Fire Giant, IIRC. Along the way, you travel into an ancient drow city which is now populated mostly with undead. It's by the same author as BIW, and is a really challenging module - totally appropriate for 20th level characters.


BIW and HD can be used together very easily with some creative manipulation. If you have a high level game, I'd recommend both of them.
 

Shadows Under Thessalaine was actually my first D20 gig ever. There's still a lot in there I'm proud of, but I've also learned a lot since then. ;)

I did one other MonkeyGod module, called The Hero Snare, that I like a lot better. Alas, it doesn't yet seem to be available as a MonkeyGod Presents PDF. :(
 


I wrote:

Olaf the Stout said:
All The King's Men - 7th-9th level - 49 pages
The Dancing Hut - 9th-10th level - 74 pages
Tsar Rising - 8th-9th level - 64 pages

Happy to answer any questions you might have.
 

Well I took the plunge and got all 14 Monkey God adventures that were available on RPG Now. Even if I only use 2 or 3 I will consider it a bargain. I'll let you know if I have any questions Michael.

Wolfgang, why is your screen name Monkey King. Did you have anything to do with Monkey God or is there some other story behind the name? Inquiring minds wish to know. :)

Olaf the Stout
 

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