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Monks and AC
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4019750" data-attributes="member: 19675"><p>My last 2 monks were Dex monks. The first almost never took damage (Githzerai with outrageous Dex mods and a Wis mod). The second was Human and proved the equal of a straight Knight.</p><p></p><p></p><p></p><p>Its from the AEG's Rokugan setting's Complete Exotic Arms Guide- their equivalent to WotC's Arms & Equipment Guide, found here:</p><p><a href="http://www.trollandtoad.com/p157832.html" target="_blank">http://www.trollandtoad.com/p157832.html</a></p><p></p><p>And had I wished, I could have gone with the Greatspear anyway- which I used in the latter monk.</p><p></p><p></p><p></p><p>No caster buffs- just items & class features. Like I said, there are many more Str boosters than Dex boosters.</p><p></p><p>Even without the Pole Fighter feat from DCv1 allowing my monks to flurry, the AoOs from using a Reach Weapon definitely piled up a lot of damage, meaning that when opponents closed within the threatened area of the polearm, my FoB was dealing damage to an already wounded foe.</p><p></p><p></p><p></p><p>You're still thinking that a Dex monk is supposed to close like a Str monk. He's not.</p><p></p><p>This <em>isn't</em> a Tank build. This build is designed to soften them up from range then skirmish. On top of everything else, he's probably going to have initiative.</p><p></p><p>Hit early, hit often <em>from range</em>. Coupled with using AoOs tactically with Reach, you might not ever let a foe close in a given combat. You control the battlespace, rather than react to it.</p><p></p><p>While the Str monk is hitting harder while close in, he's also getting hit harder.</p><p></p><p>The Dex monk, with superior AC, is getting hit less often. With superior Initiative, he gets to hit before the Str monk. With more AoOs, he's getting more attacks at his full BAB- this is more pronounced with a (Spear or better) reach weapon.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4019750, member: 19675"] My last 2 monks were Dex monks. The first almost never took damage (Githzerai with outrageous Dex mods and a Wis mod). The second was Human and proved the equal of a straight Knight. Its from the AEG's Rokugan setting's Complete Exotic Arms Guide- their equivalent to WotC's Arms & Equipment Guide, found here: [url]http://www.trollandtoad.com/p157832.html[/url] And had I wished, I could have gone with the Greatspear anyway- which I used in the latter monk. No caster buffs- just items & class features. Like I said, there are many more Str boosters than Dex boosters. Even without the Pole Fighter feat from DCv1 allowing my monks to flurry, the AoOs from using a Reach Weapon definitely piled up a lot of damage, meaning that when opponents closed within the threatened area of the polearm, my FoB was dealing damage to an already wounded foe. You're still thinking that a Dex monk is supposed to close like a Str monk. He's not. This [I]isn't[/I] a Tank build. This build is designed to soften them up from range then skirmish. On top of everything else, he's probably going to have initiative. Hit early, hit often [I]from range[/I]. Coupled with using AoOs tactically with Reach, you might not ever let a foe close in a given combat. You control the battlespace, rather than react to it. While the Str monk is hitting harder while close in, he's also getting hit harder. The Dex monk, with superior AC, is getting hit less often. With superior Initiative, he gets to hit before the Str monk. With more AoOs, he's getting more attacks at his full BAB- this is more pronounced with a (Spear or better) reach weapon. [/QUOTE]
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