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Monks and AC
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<blockquote data-quote="Ferrum" data-source="post: 4020386" data-attributes="member: 33089"><p>Its not about damage per hit, it's about damage per round. The Warforged you're talking about has, 2 attacks normally, maybe 3 when it's hasted, 4 if it gets lucky and can manage an AOO.</p><p></p><p>The monk can effectively make AOO's happen. A high Dex monk can tumble into the middle of a fight with ease. With a reach weapon, he can be threatening several opponents at once and then take one attack (two with the right weapons/feat/flurry). Now all he must do is wait. Wait for an enemy to close = AOO. Wait for an enemy to move away = AOO. Wait for a caster to cast, an archer to shoot, a prone enemy to stand... AOO. </p><p></p><p>One of the important things here is that the Superior Unarmed Strike is not a necessary feat with this build. The enemy should only be within 5' after having taken an AOO. With 18 Dex, monk speed, and combat reflexes, early on in the round the Monk can be in position to take advantage of the opposition's need to close or adjust position, then do this every following round, making two attacks, and setting up more AOOs. </p><p></p><p>Round one, the monk gets in between the enemy and the party, takes a reach pot-shot at the enemy, then as the enemy closes, tries to surround, or pass the monk, or does an other AOO invoking action, the Monk can take 4 more attacks.</p><p></p><p>The Fighter charges, takes one attack.</p><p></p><p>Round two, the monk tumbles/retreats, repositions himself, takes another reach potshot at the closest enemy. Then, as many as 4 more AOOs as all those mooks who got poked by the Monk in round one seek revenge.</p><p></p><p>The fighter takes two attacks, maybe hopes for a cleave. If he took both attacks, he can only make a 5' adjustment.</p><p></p><p>Yes, the fighter hits nearly every time for 20plus damage, and the monk misses half the time and only does 10 damage or so, but the monk is making 2-6 attacks per round, the fighter, 1-2. Average it out, and you get about the same damage, just entirely different styles of producing it.</p></blockquote><p></p>
[QUOTE="Ferrum, post: 4020386, member: 33089"] Its not about damage per hit, it's about damage per round. The Warforged you're talking about has, 2 attacks normally, maybe 3 when it's hasted, 4 if it gets lucky and can manage an AOO. The monk can effectively make AOO's happen. A high Dex monk can tumble into the middle of a fight with ease. With a reach weapon, he can be threatening several opponents at once and then take one attack (two with the right weapons/feat/flurry). Now all he must do is wait. Wait for an enemy to close = AOO. Wait for an enemy to move away = AOO. Wait for a caster to cast, an archer to shoot, a prone enemy to stand... AOO. One of the important things here is that the Superior Unarmed Strike is not a necessary feat with this build. The enemy should only be within 5' after having taken an AOO. With 18 Dex, monk speed, and combat reflexes, early on in the round the Monk can be in position to take advantage of the opposition's need to close or adjust position, then do this every following round, making two attacks, and setting up more AOOs. Round one, the monk gets in between the enemy and the party, takes a reach pot-shot at the enemy, then as the enemy closes, tries to surround, or pass the monk, or does an other AOO invoking action, the Monk can take 4 more attacks. The Fighter charges, takes one attack. Round two, the monk tumbles/retreats, repositions himself, takes another reach potshot at the closest enemy. Then, as many as 4 more AOOs as all those mooks who got poked by the Monk in round one seek revenge. The fighter takes two attacks, maybe hopes for a cleave. If he took both attacks, he can only make a 5' adjustment. Yes, the fighter hits nearly every time for 20plus damage, and the monk misses half the time and only does 10 damage or so, but the monk is making 2-6 attacks per round, the fighter, 1-2. Average it out, and you get about the same damage, just entirely different styles of producing it. [/QUOTE]
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