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Monks and AC
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<blockquote data-quote="Ferrum" data-source="post: 4022510" data-attributes="member: 33089"><p>Most, yes. You'll need to go outside core to get decent options unfortunately. (I thought longspear was a weapon monks could use, but I'm not seeing it in the SRD, and don't have the PHB in front of me)</p><p></p><p>So the monk burns a feat to use a decent weapon, and the fighter uses a feat (a weak one in my opinion) to move around. Still without a mount (which is often more a liability than a benefit) a monk have far better mobility than just about anyone else. And tumble is just a fantastic skill to have.</p><p> The fighter can easily have as good or better AC than a Monk. Unless you're talking about touch AC. And then the monk (with decent dex and wisdom) has superb saves, and evasion. Seeing a high dex/wis monk in action, they are incredibly resilient, in any situation. The movement comparison requiring a mount on the part of a fighter... I don't know about your experiences, but in 3 years of gaming so far I've only seen maybe 5 instances of mounted combat being viable. Even then, only the Paladin with a poke-mount used one (and the monk in the party was still far more maneuverable). Oh, and most mounts can't tumble.</p><p></p><p>A fighter can be a reach monster, but can't do it the way a monk can. A monk is already dependent on dex if he wants a decent AC, so Combat Reflexes and maximizing AOOs is an easy choice. High dex on a fighter who wants high AC is not as intuitive, since he'll be after heavy armor, which diminishes his dex bonus.</p><p></p><p>A build like this optimizes the monk's strengths, and avoids trying to compensate for its weaknesses with valuable resources by using natural talents of the class to go in a different direction. If the fighter optimized for this build wants to match a monk optimized for this build, he likely can. But a fighter who's trying to be a monk, should probably just be a monk.</p></blockquote><p></p>
[QUOTE="Ferrum, post: 4022510, member: 33089"] Most, yes. You'll need to go outside core to get decent options unfortunately. (I thought longspear was a weapon monks could use, but I'm not seeing it in the SRD, and don't have the PHB in front of me) So the monk burns a feat to use a decent weapon, and the fighter uses a feat (a weak one in my opinion) to move around. Still without a mount (which is often more a liability than a benefit) a monk have far better mobility than just about anyone else. And tumble is just a fantastic skill to have. The fighter can easily have as good or better AC than a Monk. Unless you're talking about touch AC. And then the monk (with decent dex and wisdom) has superb saves, and evasion. Seeing a high dex/wis monk in action, they are incredibly resilient, in any situation. The movement comparison requiring a mount on the part of a fighter... I don't know about your experiences, but in 3 years of gaming so far I've only seen maybe 5 instances of mounted combat being viable. Even then, only the Paladin with a poke-mount used one (and the monk in the party was still far more maneuverable). Oh, and most mounts can't tumble. A fighter can be a reach monster, but can't do it the way a monk can. A monk is already dependent on dex if he wants a decent AC, so Combat Reflexes and maximizing AOOs is an easy choice. High dex on a fighter who wants high AC is not as intuitive, since he'll be after heavy armor, which diminishes his dex bonus. A build like this optimizes the monk's strengths, and avoids trying to compensate for its weaknesses with valuable resources by using natural talents of the class to go in a different direction. If the fighter optimized for this build wants to match a monk optimized for this build, he likely can. But a fighter who's trying to be a monk, should probably just be a monk. [/QUOTE]
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