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Monks and AC
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<blockquote data-quote="Ferrum" data-source="post: 4023561" data-attributes="member: 33089"><p>I beg to differ.</p><p></p><p>True, there are foils to every kind of build. Even still, this build has the benefit against Large and larger creatures of not needing to incur AOOs during it's own approach either.</p><p> Well, if you take the field as a static place, and don't try to use tactics to manipulate positioning and movement, all of what you say above is true. This Monk takes more finesse and strategy, it's not for everyone. And it won't always pull off it's reach AOO trick, but its great when it does.</p><p></p><p> I think this is where we're not speaking the same language. I'm not saying that it is a damage build. It's an AOO build that can rack up decent damage in the right situations. Its also an extremely resilient character against magic, and just a fun concept to play, especially when you know you're going to be fighting medium sized creatures in groups of 4 or more.</p><p></p><p> Again, I beg to differ. it's all about tactics.</p><p></p><p> I HOPE SO! The Monk wants to be ignored. He wants to whittle down opponents who think his damage is superfluous. if he can do that against 4 opponents at once, his impact on the battle is going to be far greater than his impact on a single enemy. If his opponents don't ignore him, they can either waste their time and energy avoiding him (giving the monk battlefield control) or they can try to close and attack him (giving the monk AOOs).</p><p></p><p>Really, a monk is not a damage machine, and this build doesn't try to accomplish that. But maneuverability, resilience, and some fun extra options can make it interesting and very useful. </p><p></p><p>My last game I played a Barbarian and a friend played a monk. Sometimes, but not often, he found situations where he could damage just as well as I could. Often, he was moving for flanking bonuses, agitating casters while mooks were cleaned up, using his greatest strengths tactically. I always had the option to charge up, and swing away, but often that was my only option. The monk, equipped with a few nice items, always had many more choices than my damage optimized Barbarian. That was the point.</p></blockquote><p></p>
[QUOTE="Ferrum, post: 4023561, member: 33089"] I beg to differ. True, there are foils to every kind of build. Even still, this build has the benefit against Large and larger creatures of not needing to incur AOOs during it's own approach either. Well, if you take the field as a static place, and don't try to use tactics to manipulate positioning and movement, all of what you say above is true. This Monk takes more finesse and strategy, it's not for everyone. And it won't always pull off it's reach AOO trick, but its great when it does. I think this is where we're not speaking the same language. I'm not saying that it is a damage build. It's an AOO build that can rack up decent damage in the right situations. Its also an extremely resilient character against magic, and just a fun concept to play, especially when you know you're going to be fighting medium sized creatures in groups of 4 or more. Again, I beg to differ. it's all about tactics. I HOPE SO! The Monk wants to be ignored. He wants to whittle down opponents who think his damage is superfluous. if he can do that against 4 opponents at once, his impact on the battle is going to be far greater than his impact on a single enemy. If his opponents don't ignore him, they can either waste their time and energy avoiding him (giving the monk battlefield control) or they can try to close and attack him (giving the monk AOOs). Really, a monk is not a damage machine, and this build doesn't try to accomplish that. But maneuverability, resilience, and some fun extra options can make it interesting and very useful. My last game I played a Barbarian and a friend played a monk. Sometimes, but not often, he found situations where he could damage just as well as I could. Often, he was moving for flanking bonuses, agitating casters while mooks were cleaned up, using his greatest strengths tactically. I always had the option to charge up, and swing away, but often that was my only option. The monk, equipped with a few nice items, always had many more choices than my damage optimized Barbarian. That was the point. [/QUOTE]
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