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Monks and AC
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<blockquote data-quote="eamon" data-source="post: 4025409" data-attributes="member: 51942"><p>I've also played a monk, and it's fun to play! I don't want to suggest they're completely worthless. However, there's been statements in this thread supposing you could be a decent damage dealer, <em>and</em> be a reach weapon + combat reflexes tactical combatant, <em>and<em> have a high-AC dex/wis monk.</em></em></p><p><em><em></em></em></p><p><em><em>That's just not possible. </em></em></p><p><em><em></em></em></p><p><em><em>A monk can <em>never</em> keep up with the damage output of a real fighter, but if he's focused on damage dealing, he <strong>can</strong> come close, and, as Ferrum points out, in some situations you can keep up. You'll have less hitpoints and worse AC, but faster movement and better saves (and immunities to boot!). It's a viable build.</em></em></p><p><em><em></em></em></p><p><em><em>A monk can do the combat reflexes trick. If he does that, he'll need to concentrate on strength, otherwise it's a meaningless trick. You just can't deal enough damage otherwise - even if you're hitting 4 creatures. Again, this means you'll need to make concessions on dex and wis and on items for AC, and you won't have a brilliant AC.</em></em></p><p><em><em></em></em></p><p><em><em>A monk can also try to take a very high AC. This he can achieve, but it's not easy, especially not at low-to-medium levels, and especially not without non-standard things (such as a githerzai or whatnot). This monk risks being ignored by the opponent. He can still make a difference by helping others, and by judicious use of stunning fist (which meshes well with high-AC builds) and by harassing spellcasters, but he definitely risks irrelevance. Against quite a few opponents, he will be irrelevant, regardless. It doesn't mean he's not fun to play, and he might also make a great scout (helped by wis+dex synergies), but he's not going to keep up with the barbarian damage wise. He just won't.</em></em></p></blockquote><p></p>
[QUOTE="eamon, post: 4025409, member: 51942"] I've also played a monk, and it's fun to play! I don't want to suggest they're completely worthless. However, there's been statements in this thread supposing you could be a decent damage dealer, [i]and[/i] be a reach weapon + combat reflexes tactical combatant, [i]and[i] have a high-AC dex/wis monk. That's just not possible. A monk can [i]never[/i] keep up with the damage output of a real fighter, but if he's focused on damage dealing, he [b]can[/b] come close, and, as Ferrum points out, in some situations you can keep up. You'll have less hitpoints and worse AC, but faster movement and better saves (and immunities to boot!). It's a viable build. A monk can do the combat reflexes trick. If he does that, he'll need to concentrate on strength, otherwise it's a meaningless trick. You just can't deal enough damage otherwise - even if you're hitting 4 creatures. Again, this means you'll need to make concessions on dex and wis and on items for AC, and you won't have a brilliant AC. A monk can also try to take a very high AC. This he can achieve, but it's not easy, especially not at low-to-medium levels, and especially not without non-standard things (such as a githerzai or whatnot). This monk risks being ignored by the opponent. He can still make a difference by helping others, and by judicious use of stunning fist (which meshes well with high-AC builds) and by harassing spellcasters, but he definitely risks irrelevance. Against quite a few opponents, he will be irrelevant, regardless. It doesn't mean he's not fun to play, and he might also make a great scout (helped by wis+dex synergies), but he's not going to keep up with the barbarian damage wise. He just won't.[/i][/i] [/QUOTE]
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