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Monks and AC
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<blockquote data-quote="Ridley's Cohort" data-source="post: 4034054" data-attributes="member: 545"><p>Sure, boosting the Flurry is fine if you are looking for damage, and that is a good thing. Not saying there is anything wrong there. But it is putting a lot of eggs in one niche: Stand still and fight like a tank.</p><p></p><p>"Flipping all over the battlefield" says Charge attack or Spring Attack to me. Playing for those tactics minimizes the effectiveness of Flurry.</p><p></p><p>As for skills, Tumble and Balance are Dex-based, while Jump and Climb are Str-based. There is no clear advantage in choosing one over the other, and you are likely to be "good enough" in all four to have your fun (if you so choose) regardless.</p><p></p><p>In the medium term, even a Str Monk can eventually pick up TWF if it really would be so valuable. Other than AC, the alleged big edge that the Dex Monk gets is ITWF (and GTWF at 15th level).</p><p></p><p>A 12th level Str Monk with TWF has 5 attacks, at the cost of 1 feat.</p><p>A 12th level Dex Monk with TWF & ITWF has 6 attacks, at the cost of 3 feats.</p><p></p><p>Is that one extra attack at the cost of two feats going to compensate for being behind the damage curve by ~+4 per hit? It is not likely unless you think you can do ~20 damage with that extra hit. That is doable, but not easy.</p><p></p><p>The math looks a little kinder at low levels, but the costs of those 2 feats is also more painful.</p><p></p><p>It certainly seems plausible to optimize the Dex Monk for the Flurry. But based on both theory and observation, it is not likely to work out for most people.</p><p></p><p>For my personal taste, the Str Monk is a better Dex Monk than the Dex Monk because he will have Spring Attack or other funky tactical feats sooner. YMMV.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 4034054, member: 545"] Sure, boosting the Flurry is fine if you are looking for damage, and that is a good thing. Not saying there is anything wrong there. But it is putting a lot of eggs in one niche: Stand still and fight like a tank. "Flipping all over the battlefield" says Charge attack or Spring Attack to me. Playing for those tactics minimizes the effectiveness of Flurry. As for skills, Tumble and Balance are Dex-based, while Jump and Climb are Str-based. There is no clear advantage in choosing one over the other, and you are likely to be "good enough" in all four to have your fun (if you so choose) regardless. In the medium term, even a Str Monk can eventually pick up TWF if it really would be so valuable. Other than AC, the alleged big edge that the Dex Monk gets is ITWF (and GTWF at 15th level). A 12th level Str Monk with TWF has 5 attacks, at the cost of 1 feat. A 12th level Dex Monk with TWF & ITWF has 6 attacks, at the cost of 3 feats. Is that one extra attack at the cost of two feats going to compensate for being behind the damage curve by ~+4 per hit? It is not likely unless you think you can do ~20 damage with that extra hit. That is doable, but not easy. The math looks a little kinder at low levels, but the costs of those 2 feats is also more painful. It certainly seems plausible to optimize the Dex Monk for the Flurry. But based on both theory and observation, it is not likely to work out for most people. For my personal taste, the Str Monk is a better Dex Monk than the Dex Monk because he will have Spring Attack or other funky tactical feats sooner. YMMV. [/QUOTE]
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