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Monks and AC
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<blockquote data-quote="Zelc" data-source="post: 4036257" data-attributes="member: 40496"><p>Again, I think you made some unfair assumptions in that the Dex Monk will be taking all the hits and the Dex Monk somehow has proficiency in the Greatspear without a commensurate boon for the Str Monk. Can you show me your numbers and calculations? I'm actually not sure how you got to some of those numbers. What are the attack bonuses of everyone? What are the base ACs of everyone?</p><p></p><p>In a more normal fight, you'd actually have some allies helping you attack the same monster. In these cases, that extra damage the Str Monk has can be the difference between a monster living for one more full attack and killing it right away.</p><p></p><p></p><p>Well, that seems to be a really favorable reading of the feat to me. The "Normal" text seems to indicate that this is an extension of the AoO upon movement rule. Your reading seems to indicate that if an enemy charges past you when you have a reach weapon, you get 6 AoOs on him because the one AoO per move action limit doesn't apply (5 from HtL, one from normal movement)? There's also nothing in the text of the feat that says "this ability can only be used once per charge", you know. Even if you can justify this using RAW, I can't see any DM using this ruling.</p><p></p><p></p><p>Yes, but is leaving them all alive so the Fighter can Great Cleave them optimal? While they're at 50% or 25% or 1% HP, they're still full attacking and dealing full damage, and probably not to the Dex Monk either. Killing them faster means they're no longer dealing damage. Extremely simple example: 3 mooks vs. party, each mook deals 1 unit of damage per round, mooks move first. If you focus fire, they do 3, 2, and 1 damage on the rounds for a total of 6 units of damage. If you spread it out so your Fighter can Great Cleave them, they do 3, 3, 0 damage for the same amount of damage. However, in the first scenario, the Fighter could have swapped his Great Cleave (a poor feat in most cases IMO) for something much better.</p><p></p><p></p><p>Well, I don't think there's a race that has proficiency in a reach martial weapon that's worth the LA in general. If you want to dip another class, then that opens a whole can of complexity (why not just dip the 2 levels of Monk then? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> ). Do you want to go down that path? I'm assuming you actually want to play a full Monk and not just a battlefield controller, otherwise I'd just recommend something like a Crusader, Fighter, or Knight.</p><p></p><p></p><p>Other than the blinding with acid part, yes, those are great options at low levels (well, Alchemist's Fire's damage isn't exactly awesome above level 1, but the Tanglefoot Bags are certainly excellent). Costly options, especially at the levels when they're most effective, but great. So I will concede that a Dex Monk is better than a Str Monk for using alchemical items.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4036257, member: 40496"] Again, I think you made some unfair assumptions in that the Dex Monk will be taking all the hits and the Dex Monk somehow has proficiency in the Greatspear without a commensurate boon for the Str Monk. Can you show me your numbers and calculations? I'm actually not sure how you got to some of those numbers. What are the attack bonuses of everyone? What are the base ACs of everyone? In a more normal fight, you'd actually have some allies helping you attack the same monster. In these cases, that extra damage the Str Monk has can be the difference between a monster living for one more full attack and killing it right away. Well, that seems to be a really favorable reading of the feat to me. The "Normal" text seems to indicate that this is an extension of the AoO upon movement rule. Your reading seems to indicate that if an enemy charges past you when you have a reach weapon, you get 6 AoOs on him because the one AoO per move action limit doesn't apply (5 from HtL, one from normal movement)? There's also nothing in the text of the feat that says "this ability can only be used once per charge", you know. Even if you can justify this using RAW, I can't see any DM using this ruling. Yes, but is leaving them all alive so the Fighter can Great Cleave them optimal? While they're at 50% or 25% or 1% HP, they're still full attacking and dealing full damage, and probably not to the Dex Monk either. Killing them faster means they're no longer dealing damage. Extremely simple example: 3 mooks vs. party, each mook deals 1 unit of damage per round, mooks move first. If you focus fire, they do 3, 2, and 1 damage on the rounds for a total of 6 units of damage. If you spread it out so your Fighter can Great Cleave them, they do 3, 3, 0 damage for the same amount of damage. However, in the first scenario, the Fighter could have swapped his Great Cleave (a poor feat in most cases IMO) for something much better. Well, I don't think there's a race that has proficiency in a reach martial weapon that's worth the LA in general. If you want to dip another class, then that opens a whole can of complexity (why not just dip the 2 levels of Monk then? :P ). Do you want to go down that path? I'm assuming you actually want to play a full Monk and not just a battlefield controller, otherwise I'd just recommend something like a Crusader, Fighter, or Knight. Other than the blinding with acid part, yes, those are great options at low levels (well, Alchemist's Fire's damage isn't exactly awesome above level 1, but the Tanglefoot Bags are certainly excellent). Costly options, especially at the levels when they're most effective, but great. So I will concede that a Dex Monk is better than a Str Monk for using alchemical items. [/QUOTE]
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