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Monks and AC
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<blockquote data-quote="Zelc" data-source="post: 4037936" data-attributes="member: 40496"><p>Yes, but proficiency in the Greatspear is usually not optimal for the Str Monk who can't take advantage of Combat Reflexes. He'd probably get something like Improved Initiative or Improved Natural Attack instead.</p><p></p><p></p><p>The idea is that if your party is focus firing, then the Str Monk's extra damage may in fact result in something going down faster, which reduces the overall damage your party takes. And honestly, Great Cleave Fighters and AoE Blaster mages aren't very optimal (with the exception of campaigns with extreme amounts of weak mooks). Perhaps the Dex Monk has some synergy there, but synergy that requires suboptimal party members isn't something to really brag about.</p><p></p><p></p><p>Well, I really see two options that make sense with this feat.</p><p></p><p>1) This feat simply tacks on the entering a threatened square while charging to the AoO rules for someone leaving a threatened square. Thus, you only get 1 AoO on someone charging past you.</p><p></p><p>2) This feat deems entering a threatened square while charging as something that provokes an AoO separate from all the other existing things that trigger AoOs. However, there is usually no limit on how many times someone can provoke an AoO in one round by performing the same thing multiple times (biggest exception being exiting threatened squares). In this case, it's the same thing as shooting an arrow multiple times on a full attack while threatened: you provoke an AoO every single time you enter a square while charging. Cue 6x AoOs.</p><p></p><p>Perhaps some people think it only allows 2 AoOs on a charge, but I think that's less justifiable or consistent than one of the two options above.</p><p></p><p></p><p>Could you give some examples? (I'm curious <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p>I was really hoping we could stick to straight Monks. If you want to add multiclassing, the potential things to account for really explode. For instance, I could use a Lockdown-ish build as an example of the Strength Monk's power. If your Monks are tough to kill, why are your enemies wasting time trying to kill you instead of your weaker party members? You can't prevent them from moving. I'd also like to point out that anecdotes aren't very good for establishing generalities, and Knights aren't really known for their damage output.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4037936, member: 40496"] Yes, but proficiency in the Greatspear is usually not optimal for the Str Monk who can't take advantage of Combat Reflexes. He'd probably get something like Improved Initiative or Improved Natural Attack instead. The idea is that if your party is focus firing, then the Str Monk's extra damage may in fact result in something going down faster, which reduces the overall damage your party takes. And honestly, Great Cleave Fighters and AoE Blaster mages aren't very optimal (with the exception of campaigns with extreme amounts of weak mooks). Perhaps the Dex Monk has some synergy there, but synergy that requires suboptimal party members isn't something to really brag about. Well, I really see two options that make sense with this feat. 1) This feat simply tacks on the entering a threatened square while charging to the AoO rules for someone leaving a threatened square. Thus, you only get 1 AoO on someone charging past you. 2) This feat deems entering a threatened square while charging as something that provokes an AoO separate from all the other existing things that trigger AoOs. However, there is usually no limit on how many times someone can provoke an AoO in one round by performing the same thing multiple times (biggest exception being exiting threatened squares). In this case, it's the same thing as shooting an arrow multiple times on a full attack while threatened: you provoke an AoO every single time you enter a square while charging. Cue 6x AoOs. Perhaps some people think it only allows 2 AoOs on a charge, but I think that's less justifiable or consistent than one of the two options above. Could you give some examples? (I'm curious :) ) I was really hoping we could stick to straight Monks. If you want to add multiclassing, the potential things to account for really explode. For instance, I could use a Lockdown-ish build as an example of the Strength Monk's power. If your Monks are tough to kill, why are your enemies wasting time trying to kill you instead of your weaker party members? You can't prevent them from moving. I'd also like to point out that anecdotes aren't very good for establishing generalities, and Knights aren't really known for their damage output. [/QUOTE]
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