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Monks and AC
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4046840" data-attributes="member: 19675"><p>If you're looking to play a Monk who is proficient in all Martial Weapons (for tactical reasons, RP, PrCl qualification or whatever) but you don't want to fall afoul of the Monk's multiclassing restrictions by dipping into another class, some special abilities & resistances, darkvision, bonuses to stats that matter to a Monk, and an Aasimar's or Tiefling's minimal LA penalty can be an appealing choice.</p><p></p><p></p><p></p><p>Don't know "Dungeoncrasher," but I'm sure my Ftr/Monk/Kensai with her Greatspear letting her do something like 6d6 + 7 per hit, Reach out to 20' or so, the feats to get in some AoOs, and an extremely high AC (as seen at Dallas Gameday, mentioned above) would aquit herself just fine.</p><p></p><p></p><p></p><p>Monks, in general, are secondary combatants/skirmishers who can be quite effective at taking down spellcasters.</p><p></p><p></p><p></p><p>1) There are feats- WotC, Dragon and true 3rd party- that let you use reach weapons against adjacent opponents. (And since we're talking about the Greatspear, we're already outside of the Core 3 books, I have no qualms about including those options as part of the equation.)</p><p></p><p>2) Again, that's assuming that they actually get within 5' of the Monk.</p><p></p><p>3) I don't know the status of things published by Dragon in your campaign, but DCv1 has a feat that lets you use a polearm as a monk weapon, including for FoB.</p><p></p><p>4) FWIW, the DCv1 also has a feat that lets a Monk use his unarmed strike (and everything the Monk can do with it, incl. Stun) at range- and again, while the Str Monk would have the damage/blow advantage, the Dex Monk would have the higher probability of actually landing a blow.</p><p></p><p></p><p></p><p>Yes, but had there been just one more...</p><p></p><p></p><p>Tactical teleportation introduces all kinds of nightmares for the back rows of any party, PC or NPC.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4046840, member: 19675"] If you're looking to play a Monk who is proficient in all Martial Weapons (for tactical reasons, RP, PrCl qualification or whatever) but you don't want to fall afoul of the Monk's multiclassing restrictions by dipping into another class, some special abilities & resistances, darkvision, bonuses to stats that matter to a Monk, and an Aasimar's or Tiefling's minimal LA penalty can be an appealing choice. Don't know "Dungeoncrasher," but I'm sure my Ftr/Monk/Kensai with her Greatspear letting her do something like 6d6 + 7 per hit, Reach out to 20' or so, the feats to get in some AoOs, and an extremely high AC (as seen at Dallas Gameday, mentioned above) would aquit herself just fine. Monks, in general, are secondary combatants/skirmishers who can be quite effective at taking down spellcasters. 1) There are feats- WotC, Dragon and true 3rd party- that let you use reach weapons against adjacent opponents. (And since we're talking about the Greatspear, we're already outside of the Core 3 books, I have no qualms about including those options as part of the equation.) 2) Again, that's assuming that they actually get within 5' of the Monk. 3) I don't know the status of things published by Dragon in your campaign, but DCv1 has a feat that lets you use a polearm as a monk weapon, including for FoB. 4) FWIW, the DCv1 also has a feat that lets a Monk use his unarmed strike (and everything the Monk can do with it, incl. Stun) at range- and again, while the Str Monk would have the damage/blow advantage, the Dex Monk would have the higher probability of actually landing a blow. Yes, but had there been just one more... Tactical teleportation introduces all kinds of nightmares for the back rows of any party, PC or NPC. [/QUOTE]
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