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<blockquote data-quote="Dannyalcatraz" data-source="post: 4053859" data-attributes="member: 19675"><p>I could just say something like "Post your Dungeoncrasher first," but...</p><p></p><p>The PC I played at Dallas Gameday 2007 (generally) was:</p><p></p><p>Human Ftr4/Monk2/Kensai3</p><p></p><p>Stats were point buy (I don't remember how much- ask der_kluge) + standard level advancement bonuses, resulting in- Str 14, Dex 18, Con 12, Int 13, Wis12, Cha 10</p><p></p><p><strong>All</strong> feats were WotC Core + Completes, including Combat Reflexes, Power Att, Cleave, Monkey Grip, Deft Opportunist, and Hold the Line. Standard amount of magic items & equipment as determined by DMG.</p><p></p><p>Her primary weapon was a Large Greatspear +3, with Kensai derived bonuses to it of Flame, Frost & Shock. Additional damage was added via the Kensai's Power Surge (+8Str, reusable if you keep making your Concentration checks), and if she had time for it, potions of Bull's Str (+4Str), and potions of Enlarge Person (+2 Str, a d6 boost to the spear's damage and increase in reach)- all of which, BTW, stack with each other.</p><p></p><p>Because of limitations that included not being able to flurry with the polearm (since DCv1 wasn't being used), she wore Mithril Chainmail +2, an Amulet of NatArm +1, and a RoP +1 to boost her AC to 23. She had no Dex boosting items- she couldn't afford a Monk's Belt.</p><p></p><p>The final foes faced in the adventure (of which I had no prior knowledge) were able to keep their distance from almost all the other melee oriented PCs except her- her ranged weapons, her Reach weapon & size increase let her tag the critters when they were otherwise untouchable, and her AC kept her alive. (Had I thought about it a bit more, I might have equipped her with a Masterwork composite longbow only usable when she fully boosted her strength...)</p><p></p><p>In contrast, the single-classed Knight, without such advantages, may not have landed more than a single blow in the entire combat (although the player did a damn good job of roleplaying him, so it was all good).</p><p></p><p>For the record, this build was a variation of the aforementioned PsyWar/Monk/Lucid Cenobite Githzerai build. The main difference between the two builds were race & the PC was in a campaign using the DCv1 & Hyperconscious, so <em>he</em> was able to FoB with his Bisento (Pole Fighter was the only non-WotC feat in the build), and thus eschewed armor to get the full benefit of the Monk/Cenobite class benefits (which included continued progress to AC bonuses & FoB). <em>That </em>build, due to levels in PsyWar, internalized its "go big" potential (Str bonus, incr. base damage & reach) with the psionic power Expansion.</p><p></p><p>In both cases, I had originally planned to use the Feat Heavy Weapon (Magic of Faerun, lets you wield weapons of alchemical gold or platinum) which would have boosted the Greatspear or Bisento's damage further (either by upping the base damage to d8s or adding an additional d6- I don't recall which offhand), but that book was not used by either DM.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4053859, member: 19675"] I could just say something like "Post your Dungeoncrasher first," but... The PC I played at Dallas Gameday 2007 (generally) was: Human Ftr4/Monk2/Kensai3 Stats were point buy (I don't remember how much- ask der_kluge) + standard level advancement bonuses, resulting in- Str 14, Dex 18, Con 12, Int 13, Wis12, Cha 10 [B]All[/B] feats were WotC Core + Completes, including Combat Reflexes, Power Att, Cleave, Monkey Grip, Deft Opportunist, and Hold the Line. Standard amount of magic items & equipment as determined by DMG. Her primary weapon was a Large Greatspear +3, with Kensai derived bonuses to it of Flame, Frost & Shock. Additional damage was added via the Kensai's Power Surge (+8Str, reusable if you keep making your Concentration checks), and if she had time for it, potions of Bull's Str (+4Str), and potions of Enlarge Person (+2 Str, a d6 boost to the spear's damage and increase in reach)- all of which, BTW, stack with each other. Because of limitations that included not being able to flurry with the polearm (since DCv1 wasn't being used), she wore Mithril Chainmail +2, an Amulet of NatArm +1, and a RoP +1 to boost her AC to 23. She had no Dex boosting items- she couldn't afford a Monk's Belt. The final foes faced in the adventure (of which I had no prior knowledge) were able to keep their distance from almost all the other melee oriented PCs except her- her ranged weapons, her Reach weapon & size increase let her tag the critters when they were otherwise untouchable, and her AC kept her alive. (Had I thought about it a bit more, I might have equipped her with a Masterwork composite longbow only usable when she fully boosted her strength...) In contrast, the single-classed Knight, without such advantages, may not have landed more than a single blow in the entire combat (although the player did a damn good job of roleplaying him, so it was all good). For the record, this build was a variation of the aforementioned PsyWar/Monk/Lucid Cenobite Githzerai build. The main difference between the two builds were race & the PC was in a campaign using the DCv1 & Hyperconscious, so [I]he[/I] was able to FoB with his Bisento (Pole Fighter was the only non-WotC feat in the build), and thus eschewed armor to get the full benefit of the Monk/Cenobite class benefits (which included continued progress to AC bonuses & FoB). [I]That [/I]build, due to levels in PsyWar, internalized its "go big" potential (Str bonus, incr. base damage & reach) with the psionic power Expansion. In both cases, I had originally planned to use the Feat Heavy Weapon (Magic of Faerun, lets you wield weapons of alchemical gold or platinum) which would have boosted the Greatspear or Bisento's damage further (either by upping the base damage to d8s or adding an additional d6- I don't recall which offhand), but that book was not used by either DM. [/QUOTE]
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