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Monks and AC
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<blockquote data-quote="Zelc" data-source="post: 4053928" data-attributes="member: 40496"><p>Well, that's hardly a Monk build... more like a Fighter build with a Monk dip.</p><p></p><p></p><p>EDIT TO ADD: This is actually illegal. As a Kensai 3, your Signature Weapon can only have an enhancement bonus of up to +3. Your weapon has the equivalent of a +6 bonus. You can't start off with a magical weapon and then ignore its present enhancement bonus when imbuing the Signature Weapon.</p><p></p><p>So the weapon only contributes 3d6+3 damage.</p><p></p><p></p><p>Quick nit: how did you get 23 AC? I count 22: 10 base +4 dex +6 armor +1 amulet +1 ring. You don't get the wisdom bonus to AC since you're wearing armor.</p><p></p><p></p><p>So, Dungeon Crasher build:</p><p></p><p>Goliath Fighter 6/Monk 2 (if using UA, the Overwhelming Attack and Passive Way fighting styles are best)</p><p></p><p>For stats, we'll swap that 18 and 14. We'll end up with 22 Str and 12 Dex, and boost that Dex with a Gloves of Dexterity for 14. If possible, we can grab a permanent item that boosts Str, but we'll assume we can't. If we can switch more stats around, I'd look for a way to grab another +2 to Dex. Probably by dropping Wis or Cha, or maybe even Con since we get a +2 racial bonus to that.</p><p></p><p>For feats, we'll go with EWP: Spiked Chain, Power Attack, Improved Bull Rush, Knockback, Shock Trooper, Improved Grapple, and Combat Reflexes (We can get Improved Trip or possibly Stand Still instead of Improved Grapple if using UA). We give up the 2nd level and 6th level Fighter feats for Dungeon Crasher.</p><p></p><p>Whenever we hit someone using an attack with Power Attack attached, we make a Bull Rush with a check of +6 str +4 size +4 feat +2x the amount we Power Attacked for. So probably +16, and up to +28 (we do have Shock Trooper, after all). We can push them back at an angle, and if they hit an ally we get a free trip on them.</p><p></p><p>If we Bull Rush the enemy into a wall, we deal an extra 8d6 + 18 damage on top of the normal weapon damage we dished out for hitting them in the first place. This can be done multiple times per round.</p><p></p><p>So this build has better battlefield control (we can actually push people away), better damage (ok, maybe only when there's a wall around, so ask your party wizard to prepare some battlefield control spells or fly and use the ground as the wall), better to-hit (no Monkey Grip!!!) and the same amount of reach. In a pinch, it can also pick up Stand Still to control large creatures it can't Bull Rush or Trip, or Leap Attack to deal tons of damage without a Wall around.</p><p></p><p></p><p>Now, this build does use more sourcebooks than your build did (Dungeonscape for Dungeon Crasher, Races of Stone for Goliath and Knockback). If we want to limit it to Core + Completes, an Improved Trip Str build will still get better battlefield control and similar amounts of damage, especially if we keep the levels the same.</p><p></p><p>So what's my point? My point is, when you start introducing more complexity like with multiclassing, it becomes extremely tough to compare a Str focus vs. a Dex focus. This build, I'll admit, is really a Fighter build with a 2 level dip in Monk. Which is the same argument I'd make for your Kensai build. If we really want to analyze Str vs. Dex on Monks, we should stick to pure or close-to-pure Monks.</p></blockquote><p></p>
[QUOTE="Zelc, post: 4053928, member: 40496"] Well, that's hardly a Monk build... more like a Fighter build with a Monk dip. EDIT TO ADD: This is actually illegal. As a Kensai 3, your Signature Weapon can only have an enhancement bonus of up to +3. Your weapon has the equivalent of a +6 bonus. You can't start off with a magical weapon and then ignore its present enhancement bonus when imbuing the Signature Weapon. So the weapon only contributes 3d6+3 damage. Quick nit: how did you get 23 AC? I count 22: 10 base +4 dex +6 armor +1 amulet +1 ring. You don't get the wisdom bonus to AC since you're wearing armor. So, Dungeon Crasher build: Goliath Fighter 6/Monk 2 (if using UA, the Overwhelming Attack and Passive Way fighting styles are best) For stats, we'll swap that 18 and 14. We'll end up with 22 Str and 12 Dex, and boost that Dex with a Gloves of Dexterity for 14. If possible, we can grab a permanent item that boosts Str, but we'll assume we can't. If we can switch more stats around, I'd look for a way to grab another +2 to Dex. Probably by dropping Wis or Cha, or maybe even Con since we get a +2 racial bonus to that. For feats, we'll go with EWP: Spiked Chain, Power Attack, Improved Bull Rush, Knockback, Shock Trooper, Improved Grapple, and Combat Reflexes (We can get Improved Trip or possibly Stand Still instead of Improved Grapple if using UA). We give up the 2nd level and 6th level Fighter feats for Dungeon Crasher. Whenever we hit someone using an attack with Power Attack attached, we make a Bull Rush with a check of +6 str +4 size +4 feat +2x the amount we Power Attacked for. So probably +16, and up to +28 (we do have Shock Trooper, after all). We can push them back at an angle, and if they hit an ally we get a free trip on them. If we Bull Rush the enemy into a wall, we deal an extra 8d6 + 18 damage on top of the normal weapon damage we dished out for hitting them in the first place. This can be done multiple times per round. So this build has better battlefield control (we can actually push people away), better damage (ok, maybe only when there's a wall around, so ask your party wizard to prepare some battlefield control spells or fly and use the ground as the wall), better to-hit (no Monkey Grip!!!) and the same amount of reach. In a pinch, it can also pick up Stand Still to control large creatures it can't Bull Rush or Trip, or Leap Attack to deal tons of damage without a Wall around. Now, this build does use more sourcebooks than your build did (Dungeonscape for Dungeon Crasher, Races of Stone for Goliath and Knockback). If we want to limit it to Core + Completes, an Improved Trip Str build will still get better battlefield control and similar amounts of damage, especially if we keep the levels the same. So what's my point? My point is, when you start introducing more complexity like with multiclassing, it becomes extremely tough to compare a Str focus vs. a Dex focus. This build, I'll admit, is really a Fighter build with a 2 level dip in Monk. Which is the same argument I'd make for your Kensai build. If we really want to analyze Str vs. Dex on Monks, we should stick to pure or close-to-pure Monks. [/QUOTE]
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