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<blockquote data-quote="Zelc" data-source="post: 4056556" data-attributes="member: 40496"><p>This absolutely cannot be right. For one thing, from the FAQ:</p><p></p><p>Of course, some don't think the FAQ is authoritative, so I'll also bring in the argument from balance. We're talking about having weapons that should cost far more than your entire WBL, much less compared to a weapon a normal character can afford. With 10 levels of Kensai, you can get a weapon with an enhancement value of +20 before Greater Magic Weapon. That's absolutely ridiculous.</p><p></p><p>So, your build relies on two extremely generous interpretations of the rules: Hold the Line gives you an extra AoO on the same action somehow, and you don't count an item's existing enhancement bonus to determine what Signature Weapon can add on. And it still probably has only comparable damage output to the Dungeon Crasher Monk.</p><p></p><p></p><p>The Kensai doesn't advance any Monk ability (except adding enhancement bonuses to the Unarmed Strike, which isn't really advancing a Monk ability and your build doesn't actually use the Unarmed Strike as the signature weapon). Even though it multiclasses with the Monk, I wouldn't call it a Monk PrC.</p><p></p><p></p><p>That doesn't change the fact that your build at level 10 plays nothing like how a normal Monk plays. By your own words: Your build is more of a tank build than a secondary combatant/skirmisher build, and I don't see why it's any better at taking down spellcasters than a comparable tank with a reach weapon.</p><p></p><p></p><p>Right, but you're using a non-monk build to approximate a monk build that's only possible with 3rd party material. All the other PrCs you suggested either would result in a significant decrease in power (compare what the Lucid Cenobite gets with what the Fist of Zuoken gets), or isn't really what I'd consider a Monk PrC (Kensai). </p><p></p><p></p><p>And that proves what?</p><p></p><p></p><p>The point isn't to resist trips, the point is to trip the monsters so they hold nice and still for the melees and don't go off ganking the squishies.</p><p></p><p></p><p>Yes, and its effectiveness depends on the amount of damage you do. The Str Monk build I posted gets 2 AoOs (3 if you meddle with the stats a bit more), which is enough in most encounters.</p><p></p><p>Honestly, if you want Stand Still on a build that doesn't focus on Unarmed Strikes, Wisdom AC, or fast movement, why are you playing a Monk? Why not a <a href="http://forums.gleemax.com/showthread.php?t=953434" target="_blank">Crusader</a> or <a href="http://forums.gleemax.com/showthread.php?t=656414" target="_blank">Knight</a> or <a href="http://forums.gleemax.com/showthread.php?t=883706" target="_blank">Fighter</a>?</p></blockquote><p></p>
[QUOTE="Zelc, post: 4056556, member: 40496"] This absolutely cannot be right. For one thing, from the FAQ: Of course, some don't think the FAQ is authoritative, so I'll also bring in the argument from balance. We're talking about having weapons that should cost far more than your entire WBL, much less compared to a weapon a normal character can afford. With 10 levels of Kensai, you can get a weapon with an enhancement value of +20 before Greater Magic Weapon. That's absolutely ridiculous. So, your build relies on two extremely generous interpretations of the rules: Hold the Line gives you an extra AoO on the same action somehow, and you don't count an item's existing enhancement bonus to determine what Signature Weapon can add on. And it still probably has only comparable damage output to the Dungeon Crasher Monk. The Kensai doesn't advance any Monk ability (except adding enhancement bonuses to the Unarmed Strike, which isn't really advancing a Monk ability and your build doesn't actually use the Unarmed Strike as the signature weapon). Even though it multiclasses with the Monk, I wouldn't call it a Monk PrC. That doesn't change the fact that your build at level 10 plays nothing like how a normal Monk plays. By your own words: Your build is more of a tank build than a secondary combatant/skirmisher build, and I don't see why it's any better at taking down spellcasters than a comparable tank with a reach weapon. Right, but you're using a non-monk build to approximate a monk build that's only possible with 3rd party material. All the other PrCs you suggested either would result in a significant decrease in power (compare what the Lucid Cenobite gets with what the Fist of Zuoken gets), or isn't really what I'd consider a Monk PrC (Kensai). And that proves what? The point isn't to resist trips, the point is to trip the monsters so they hold nice and still for the melees and don't go off ganking the squishies. Yes, and its effectiveness depends on the amount of damage you do. The Str Monk build I posted gets 2 AoOs (3 if you meddle with the stats a bit more), which is enough in most encounters. Honestly, if you want Stand Still on a build that doesn't focus on Unarmed Strikes, Wisdom AC, or fast movement, why are you playing a Monk? Why not a [url=http://forums.gleemax.com/showthread.php?t=953434]Crusader[/url] or [url=http://forums.gleemax.com/showthread.php?t=656414]Knight[/url] or [url=http://forums.gleemax.com/showthread.php?t=883706]Fighter[/url]? [/QUOTE]
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