Lonely Tylenol
First Post
So while the battle rages in the thread about whether monks qualify for Improved Natural Weapon, a point comes up. It's generally taken for granted that monks are weak. I've played one a few times, and I tend to agree that they're not so good at the whole "survival" thing overall. They work best as a specialized support character, a mage-killer, or perhaps as part of odd multiclasses. But as a member of a 4-member party, they're a bit lacking. They can't make up for a full-BAB character, don't have the skills to make up for a rogue, and have no spellcasting. They get a special ability at every level, but it still somehow seems weak.
What can be done?
This made me remember DrSpunj's classless system, which I downloaded a while back. In this system, DrSpunj has broken down the classes into abilities which are assigned points, and then rebuilt using this point system. He provides "almost-core" versions of the core classes, as well as "improved core" versions which are designed so that all the classes come out with the same number of points at each level. The system can also be used to custom-build a character without using classes, but the balanced-point builds are instructive in this situation.
What does his rebalanced monk get? No weapon proficiencies, fast movement at level 1, and a full BAB.
I like this. The monk is an unarmed fighter, and the weapon proficiencies seemed to be tacked on to suit a pseudo-oriental ideal. Where the monk buys his nunchaku from in a pseudo-medieval world is anyone's guess. Monks also benefit very little from having magic weapons, and so spending money on these is a bit of waste of time. But full BAB...that's pretty nice. It puts him in a position to hit more often and therefore to be a more useful party member. Being highly defensive, but not having access to magic weapons or armour, he can fight in the front lines, but is unlikely to have the versatility or punching power of a fighter or barbarian, especially since he has little ranged capability, and his attacks have a fixed damage die that increases with level, and cannot be given enhancements like shock, keen, or vorpal.
What do other people think about giving full BAB to the monk, in exchange for his weapon proficiencies? Will it make him overpowered? Could he possibly overshadow the other primary fighting classes? Will it finally give him a reason to wade in to combat? Or will it turn him into a mega-munchkin class?
Also, has anyone else checked out DrSpunj's system? What do you think of it in general?
What can be done?
This made me remember DrSpunj's classless system, which I downloaded a while back. In this system, DrSpunj has broken down the classes into abilities which are assigned points, and then rebuilt using this point system. He provides "almost-core" versions of the core classes, as well as "improved core" versions which are designed so that all the classes come out with the same number of points at each level. The system can also be used to custom-build a character without using classes, but the balanced-point builds are instructive in this situation.
What does his rebalanced monk get? No weapon proficiencies, fast movement at level 1, and a full BAB.
I like this. The monk is an unarmed fighter, and the weapon proficiencies seemed to be tacked on to suit a pseudo-oriental ideal. Where the monk buys his nunchaku from in a pseudo-medieval world is anyone's guess. Monks also benefit very little from having magic weapons, and so spending money on these is a bit of waste of time. But full BAB...that's pretty nice. It puts him in a position to hit more often and therefore to be a more useful party member. Being highly defensive, but not having access to magic weapons or armour, he can fight in the front lines, but is unlikely to have the versatility or punching power of a fighter or barbarian, especially since he has little ranged capability, and his attacks have a fixed damage die that increases with level, and cannot be given enhancements like shock, keen, or vorpal.
What do other people think about giving full BAB to the monk, in exchange for his weapon proficiencies? Will it make him overpowered? Could he possibly overshadow the other primary fighting classes? Will it finally give him a reason to wade in to combat? Or will it turn him into a mega-munchkin class?
Also, has anyone else checked out DrSpunj's system? What do you think of it in general?