Sir Brennen
Legend
Which of you is correct?
Both! (For their own respective games).
Rulings, not rules.
Which of you is correct?
It might be a better approximation at an elevation of 60 feet, but it's not so great at an elevation of 10 feet. The elevation should really be a factor in this equation, somewhere.According to usage of D&D rules, not adjusted in any way for real-world physics, a monk that runs 60 feet up the wall and jumps outward as far as a 16 strength can carry him without a check would end up on the ground a set distance from the wall (after falling slowly). If treating the jump as vertical, the distance from the wall upon landing would be 6 feet. If treating the jump as horizontal, the distance from the wall upon landing would be 16 feet.
That's why I went with my "immediately fall straight down when you break contact with the wall" solution. The concept of jumping further up the wall is inherently nonsensical. There's no force that would ever make you come "down" from your jump.Also, if jumping away from the wall in this scenario is treated as a "high jump", that implies that an attempt to jump further upwards along the wall (such as to leap from the very edge of the wall where it meets the roof to an airship hovering above the building) would be treated as a "long jump", which doesn't any sense to me. I suppose one could elect to treat all jumps made, no matter direction relative to gravity, as being high jumps while a creature is moving along a vertical surface... but I don't think that makes sense either.
If attempting to model a physics environment, yes. If attempting to have simple, easy to delineate, fun to use rules for a game, no.It might be a better approximation at an elevation of 60 feet, but it's not so great at an elevation of 10 feet. The elevation should really be a factor in this equation, somewhere.
That sounds more like a problem than a solution to me.That's why I went with my "immediately fall straight down when you break contact with the wall" solution.
No, it isn't. That you find it nonsensical doesn't make it inherently so - and as a person that has previously checked the height I could achieve with a normal jump, running jump, and a "wall jump" in which I ran at an angle to a wall, jump, then pushed off the wall to achieve greater height before, I find there nothing at all nonsensical about the magic which allows someone to run up a vertical surface also allowing someone to jump "forward" while doing so (or, at least nothing more nonsensical than being able to run up a wall in the first place).The concept of jumping further up the wall is inherently nonsensical.
It's a matter of degree. Running up a wall isn't so far off from normal cinematic physics as to be really note-worthy. Jumping from that wall, and then falling back to the surface so you can run up it some more is... like... the next genre over. It's nonsensical in the context of normal kung fu physics, but I guess it's not that big of a deal in a world full of wizards.No, it isn't. That you find it nonsensical doesn't make it inherently so - and as a person that has previously checked the height I could achieve with a normal jump, running jump, and a "wall jump" in which I ran at an angle to a wall, jump, then pushed off the wall to achieve greater height before, I find there nothing at all nonsensical about the magic which allows someone to run up a vertical surface also allowing someone to jump "forward" while doing so (or, at least nothing more nonsensical than being able to run up a wall in the first place).
It's a matter of degree. Running up a wall isn't so far off from normal cinematic physics as to be really note-worthy. Jumping from that wall, and then falling back to the surface so you can run up it some more is... like... the next genre over. It's nonsensical in the context of normal kung fu physics, but I guess it's not that big of a deal in a world full of wizards.
For the record, I'm also not a fan of the ability to slow-fall when you aren't even adjacent to a wall. I mean, I get where they're going with that, but it's not a place I enjoy. It seems gratuitous.
Is it an African or a European Monk?