cignus_pfaccari
First Post
I think they're groovy, though not complete funk-masters of groovosity.
They're great fun; you get to do all sorts of fun kung-fu things with them, they breach a surprising amount of DR, and most of their abilities are useful.
The one thing I'd remove from the monk is the Quivering Palm ability. I'm sorry, a once/week death effect that anyone will save against? Why would I ever use that? The other abilities are useful enough, but Quivering Palm needs to be dropped in favor of something else.
I'd like 6+Int skills, since the Ranger got them and the monk needs them just as much, if not more, but hey, I'll live.
Brad
They're great fun; you get to do all sorts of fun kung-fu things with them, they breach a surprising amount of DR, and most of their abilities are useful.
The one thing I'd remove from the monk is the Quivering Palm ability. I'm sorry, a once/week death effect that anyone will save against? Why would I ever use that? The other abilities are useful enough, but Quivering Palm needs to be dropped in favor of something else.
I'd like 6+Int skills, since the Ranger got them and the monk needs them just as much, if not more, but hey, I'll live.
Brad