Vedic Wizard
First Post
Fascinating thread btw 

Well, they need belief, worshippers are the most powerful and efficient method of doing this.Andor said:Yeah, there is a lot of strangeness in D&D religeon. For example a common theme is that the gods need worshippers, but no explaination is then given for the vast numbers of extremly powerful evil gods. If lack of worship weakens them then why would any being worship these entities? On the other hand if your explanation for the power of the dark gods is that any inkling of dark though feeds them, a flash of anger at the guy who cuts in front of you at the line in the market say, then why aren't the heavens rules by titanically powerful sex gods?
Well, the "time's up" thing is pretty much a 3e-ism, I think that was to prevent it being "easy" to be immortal. Why bother to become a lich or other esoteric means of immortality if it's a fairly common class feature?Also the 'times up' rule is hard to explain. There are plenty of ways to stop ageing in D&D but only one to get past your expiration date. Who sets this date anyway and why are they such a hardass?
paradox42 said:The credo of Nexus can be summed up like this: The natural order of the cosmos is a vast power structure, wherein certain entities are stronger or smarter than others, and use that strength or intelligence to control those below. The structure is in constant flux, with powerful entities eventually using up too much of their power and becoming weaker, or spending their power on frivolous pursuits instead of maintaining or advancing their positions in the web. Their personal corruption becomes a systemic corruption which weakens and destroys their power base and thus frees up the power position for others to take. That this resembles the progression of a disease is no coincidence- disease is but this power-play carried out on a far smaller scale within the body of an individual.
paradox42 said:One thing that's frequently ignored about 'Evil' churches and deities, in D&D terms, is relative morality- that is, the Evil-aligned churches don't see themselves as "evil" unless they're deliberately adopting it for a sort of "bad boy mystique."
tzor said:The Arcane/Divine split was an evolved thing. In the original AD&D every spell casting class had their own spell set. The illusionist’s spell list was different from the wizard’s and the cleric’s spell list was different from the druid’s. Common spells were simply duplicated in the various lists.
Very interesting point- and quite true, really. The classes as they are now did not exist in the original incarnation of D&D, when races like "dwarf" and "elf" and even "halfling" were implemented in game as classes in their own right. Magic-User and Cleric were the only two classes (besides "Elf," which I won't count in future discussion since from the modern perspective it's a race and this would cause confusion) which could cast spells.Psion said:Druid was a "subclass" of cleric and Illusionist was a "subclass" of magic-user. So I think it came into being as soon as there were 2 magic using classes, really.
Paladins cast spells as clerics. Rangers cast spells as both druids and magic-users, oddly enough. But basically, after the first two, all subsequent classes lined after one or the other... or both.
paradox42 said:"Psionicist" was a fifth type that was introduced in the Complete Psionics Handbook splatbook, and never really meshed that well with the others although the designers did try.
Thank you. I actually arrived at the idea of carefully-reasoned creeds for Evil deities when I was having trouble coming up with another Evil deity to fill out my homebrew's Divine hierarchy; I wanted the number of deities in each of the three factions Good, Neutral, and Evil to be the same- like Dragonlance/Krynn.Vedic Wizard said:That's the best reasoned "Evil God Theology" I think I've heard - nice.
This style of thinking is definately the way forward with the darker side of the deities. To often in games I've played (and I'll admit sometimes run) evil has been portrayed as thoughtless, malicious, sadism. It's far more interesting when the evildoers can actually try and convince the characters that their way is the "right" way.