Monotheism

First bit of advice: Read Sepuchrave II's story hours (The Paladin and the Succubus, Sepuchrave II's story hour, The Heretic of the Wyre, and The Rape of Mourne) in the Story Hour forum. He has a system that seems to work remarkably well and would be a good example for what you're trying to accomplish (I think).

If you want to have conflict between followers of the same god then the best way to do this is not to make the god a wishy washy sort with multiple contradictary natures (the reason that people are able to believe in the Trinity is that the Father, Son, and Holy Spirit are all supposed to have the same moral character and nature). A better way to do this is to allow a narrow range of alignments (perhaps only LN, LG, and NG) and work from there.

Now people, even of the same alignment, are bound to have different opinions upon whether rebellion/schism is acceptable. So, say there is an evil ruler of one land which dominates the organized religion. He naturally favors the LN priests who are willing to make excuses for his behavior and to work within the system. The LG and NG priests who directly and indirectly oppose him are marginalized in the institution so as to avoid incurring the ruler's wrath. Over time, even if his descendants are not evil, the LN priests who now dominate the power structure are likely to appoint people who share their philosophies thus perpetuating their dominance. Now if another ruler were to arise and through evil acts or through incompetence cause a rebellion, many of the good priests might very well support the rebellion. If the neutral priests emphasized loyalty, this would be unacceptable to them. So, now, the Lawful neutrals, and some of the lawful goods would probably excommunicate the Lawful and Neutral Good priests who supported the rebels. Assuming the rebellion was successful, the Lawful and Neutral Good priests might establish a rival organization that emphasized good over loyalty. However, having already agreed to one schism, it is likely that they would be willing to divide their priesthood still further over the disagreements that would be bound to arise among a diverse group of people. So you would then have several seperate organizations all worshipping one deity.

If some prophet were to arise among one of the organizations, it is unlikely that he would be accepted by the others and over time, their doctrines could aquire significant differences--particularly if they lacked an unchanging set of scriptures or precepts to ground them.

Now, if most clergy did not have a direct connection that enabled them to work clerical magic, any of these organizations could turn to evil and nobody would notice the difference (most likely) except in their behavior. Alternately, even if low level clerical ability were common, bardic magic could simulate much of this and the bard class would provide the people skills necessary to fool some people into following someone who had lost the favor of their god (or never had it to begin with). That way, you could have a god who had a definite alignment and cared about the behavior of his followers but whose clergy all appeared to cast spells--even the evil ones.
 

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Simple: make the main god of the world Neutral. He can have clerics up to one step away from his alignment, so that's N, LN, CN, NE and NG. Thus, he can have both evil and good worshippers. And, actually, very very good ones and very very evil ones.

Perhaps some kind of very abstract god, such as an 'All Father' type that has mainly withdrawn from the universe and has left his clerics to be his arm and voice.
 

IMC, all known races are monotheistic but refer to the one god by different names. Each race has historical avatars who have come at trouble times and provided guidance in times of need.

For example, an atlantis like continent was the home of the humans who now control the major continent and most of the adjacent archipelago. An ancient avatar of chaos disrupted humanity while the ancient avatar of destruction caused the ancient continents destruction. Fortunately, in the 20th year at sea, the avatar of travel came and show them the direction to hospitable land.

Thus, three avatars came in a short period of time and changed history. Each cleric focuses his faith through two avatars that provide him/her with the appropriate domains.

This provides a goldmine for political intrigue within the church as factions come and go with the occassional influence of a different avatar.
 

Oubliette said:
\
Xarlen: One of my favorite philosophy essays dicusses the theory that all religions are merely "lenses" with which we view the divine.

Link? :)

I've always thought, in some way, most religions Are the same thing, but with different teachings, but the same gemeral message.

I mean, I can't give you a better example then this: Different Factions of the Southern baptist arise because, when you have a congregation, eventually they're going to disagree on how a spesific part of a spesific scripture is disiphored, and then when they can't agree, they split apart, and one forms it's new church, and they teach their own understanding of that spesific scripture.

It strikes me that this is how most religions are, just on an enormously huge scale.
 


I too have decided to move away from the polytheistic nature of most DnD campaigns. It began as monotheistic, but I'm not sure that's strictly true anymore. In simple terms, it works like this:

The Creator made the world. In order for life to exist, he imbued the world with a part of his essence. Life arose (first Dragons, then lesser races) and learned how to use the energy of the world. Arcane spellcasters simply move energy around. Divine spellcasters, however, tap into the life energy itself, not just creating spells and effects, but changing the world's energy in the process. This means that the more the energy is used for evil, the more corrupted the world's energy becomes, and vice versa.

To avoid the problems inherent in the Creator bestowing spells on priests of wildly different alignments, I've thrown out that part altogether. Basically, when a divine spellcaster reaches a certain point (character level), he crosses a threshhold in his understanding of the world, and a whole new branch of spells is available to him. A 3rd-level priest is able to cast 2nd level spells because that is the limit of his understanding, while a 17th-level priest can cast 9th level spells. This is very loosely based on how science works in the real world, where researchers beat their brains out for years and decades, then someone makes a breakthrough, and suddenly knowledge expands dramatically (until the next problem comes up).

So far there are three main churches:

The ErthLords, who seek to do good and heal all injuries to the world itself and its inhabitants. They avoid using violence when possible. They believe in a Creator.
The Clave, who believe the strong should rule and use power accordingly. They believe in a Tyrant.
The Druids, who seek to keep the world's energy in balance. They beleive a Life-Giver.

Each group refers to the Creator in its own way, and has its own myths (and I'm careful not to tell the players which are "true" and which aren't). Within each church, however, there are individuals of various personal beliefs and alignments, with differing politcal and moral motivations. It is possible for the ErthLords to become corrupted (or, at least, fixated on the wrong goals), while a LN priest of the Clave could rise to power as a "benevolent dictator", using power to enforce good behavior. Politics, as opposed to strict alignment, determines the collective behavoir of each organization.

By the way, I've found it necessary to forbid Detect Good/Evil spells from detecting alignments for this reason. Otherwise, organizations would use these basic spells to cull their ranks, and I want differing alignments within the groups. Detect Good/Evil only detect inherent natures, such a demon's Evil nature. This also adds a little more "gray" to the world, as the party can't simply use Detect Evil to justify attacking someone.

Also, there are a host of temples, shrines, etc. devoted to various false gods (cults). The gods don't exist, but the followers believe in them. Such individuals are seen by others as mis-guided, but are rarely persecuted or driven out (unless, of course, their beliefs include things like human sacrifice).

To sum up, there's only one "god", the Creator, who made the world and left a whole lot of energy in it. The inhabitants use the energy as they will, creating entire belief systems to justify its use, which in turn molds the world itself. Virtually all "gods" in the world are creations of the various belief systems, but demons, devils, celestials, etc. do exist. The churches are political organizations, though devoted to different goals than a typical kingdom or empire.
 

Another technique relies upon mortals not knowing the full and absolute truth about the deity. Specifically, not knowign the truth that divine magics don't actually come from the divinity...

Imagine, if you will, a world where there is one deity who is actually worshipped. People with enough dedication can cast spells, thus "proving" that the diety exists, and grants the power.

What if the power comes not from the diety, but from the belief and faith itself? Suppose that there are no other priests simply because nobody can muster up enough faith in another power to gain access to the energy? Then, the deity may not even exist, but you have clerics :)

Or, slightly differently - only one deity is worshipped. People with sufficient faith and dedication can cast spells. What they don't know is that it isn't actually the deity granting the abilities. Some other, silent force or forces grant the spells for their own purposes. Or maybe these silent forces are not "purposeful" in the normal sense.

There are many variations. You have a lot of freedom if you lose the direct connection between the deity and the powers, but you allow the players and characters to continue to believe the system functions in the standard way. It also allows one to question faith, which isn't usually a viable alternative in the standard method.
 

I wish I could do the Aaronic Priesthood debate justice but I barely understand it myself. You should go to lds.org and do a site search for Aaronic Priesthood and Melchizedek. Unfortunately, the site wasn't working when I typed this message. I suggest you look at the Old Testament as well to get the mainstream Christian account of the difference.

In mainstream Christianity, the transition from the Sons of Aaron to the priesthood of Melchizedek is interpreted as a transition from a hereditary priesthood to one which is not. The Mormons have a different understanding I can't quite coherently put into words.
 

Elder-Basilisk said:
If you want to have conflict between followers of the same god then the best way to do this is not to make the god a wishy washy sort with multiple contradictary natures (the reason that people are able to believe in the Trinity is that the Father, Son, and Holy Spirit are all supposed to have the same moral character and nature). A better way to do this is to allow a narrow range of alignments (perhaps only LN, LG, and NG) and work from there.

Hmmph.

Tell me, Elder-Basilisk, have you just called the Hindu religion wishy-washy? Brahman is three major gods in one--Creator, Preserver, and Destroyer--and I think it's safe to say that these natures are fairly "contradictory". And yet somehow, people manage to believe in him...

This is your call, Oubilette. One possibility is that this God's ends are, to an extent, unintelligible to mortals. The reason He/She/It supports both good and evil priests are beyond any simple understanding...
 

Rhialto said:
Hmmph.

Tell me, Elder-Basilisk, have you just called the Hindu religion wishy-washy? Brahman is three major gods in one--Creator, Preserver, and Destroyer--and I think it's safe to say that these natures are fairly "contradictory". And yet somehow, people manage to believe in him...

This is your call, Oubilette. One possibility is that this God's ends are, to an extent, unintelligible to mortals. The reason He/She/It supports both good and evil priests are beyond any simple understanding...

Not exactly. My understanding of Brahman is that ultimately, the divine really doesn't have a personality and that in fact, the lack of individuality, passion, and personality is considered the highest good. Nirvana, as I understand it, is supposed to be escaping the cycle of illusion and reincarnation and merging with the impassive design--the death of personality if you will.

As far as I understand it, Hinduism is neither monotheistic (despite the fact that all of the gods are ultimately incarnations or manifestations of the universal divine nature) of nor polytheistic (despite the fact that it has millions of gods for people to worship) but rather pantheistic.

As such, it wouldn't make any sense to talk about the alignment, personalities, or desires of the divine nature (god even seems like too personal a term). Is that wishy washy? Not exactly--it doesn't present an image of god's personality but it's fairly clear on what it is actually presenting as a portrait of reality.

That kind of a model would certainly grant Rashak Mani what he's looking for in a religion that could have both good and evil priests (just as both Bhudda and the Thuggee cult came from Hindu backgrounds) but it certainly wouldn't be a monotheistic world like he asked for in the beginning.
 

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