I was on the home news page and saw the collected pdf for all the monsters "Announced" so far and began looking over their stat blocks. Upon doing so something caught my eye; at the bottom of most of the stat blocks, it gives the creature's ability scores and in parenthesis, their ability modifiers. Of course there is nothing wrong with that, but what I noticed is that the ability modifiers are not consistent.
Let's compare the Bodak Reaver [medium shadow humanoid (undead) - level 18 soldier] to the Bodak Skulk [medium shadow humanoid (undead) - level 16 Lurker]:
Strength: The Reaver has a 22 (+15) while the Skulk has a 21 (+13).
Dexterity: The Reaver has a 21 (+14) while the Skulk has a 19 (+12).
Constitution: The Reaver has a 23 (+15) while the Skulk has a 22 (+14).
Intelligence: 10 (+9) vs. 6 (+6)
Wis: 16 (+12) vs. 15 (+10)
Cha: 23 (+15) vs. 23 (+14)
Now, I could very well just be missing something painfully obvious, but right now it seems as if those modifiers are just really random. Anyone care to shed a bit of light on this?
Let's compare the Bodak Reaver [medium shadow humanoid (undead) - level 18 soldier] to the Bodak Skulk [medium shadow humanoid (undead) - level 16 Lurker]:
Strength: The Reaver has a 22 (+15) while the Skulk has a 21 (+13).
Dexterity: The Reaver has a 21 (+14) while the Skulk has a 19 (+12).
Constitution: The Reaver has a 23 (+15) while the Skulk has a 22 (+14).
Intelligence: 10 (+9) vs. 6 (+6)
Wis: 16 (+12) vs. 15 (+10)
Cha: 23 (+15) vs. 23 (+14)
Now, I could very well just be missing something painfully obvious, but right now it seems as if those modifiers are just really random. Anyone care to shed a bit of light on this?