Male Scorpion, Greensting
N Tiny Vermin
Init +3;
Senses Darkvision (60 feet), Tremorsense (60 feet); Perception +4
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DEFENSE
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AC 22, touch 15, flat-footed 19. . (+3 Dex, +2 size, +7 natural)
hp 4 (1d8)
Fort +2,
Ref +3,
Will +0
Immune mind-affecting
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OFFENSE
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Spd 50 ft.
Melee Claw x2 (Scorpion, Greensting) -2 x2 (1d2-4/20/x2) and
. . Constrict (Scorpion, Greensting) -2 (1d2-4/20/x2) and
. . Sting (Scorpion, Greensting) -2 (1d2-4/20/x2) and
. . Unarmed Strike -2 (1-4/20/x2)
Space 2.5 ft.;
Reach 0 ft.
Special Attacks Grab
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STATISTICS
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Str 3,
Dex 16,
Con 10,
Int -,
Wis 10,
Cha 2
Base Atk +0;
CMB +1 (+5 Grappling);
CMD 7
Feats (None)
Skills Climb +7, Fly +0, Perception +4, Stealth +15
Languages
SQ Poison: Sting-injury (DC 10) (Ex)
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Grab (Diminutive) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.
Poison: Sting-injury (DC 10) (Ex) Poison deals 1d2 STR damage, 1/round for 6rounds, cure 1 save.
Tremorsense (60 feet) Sense things and creatures without seeing them.
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