Just checking: the Monster Builder has never had its damage values updated, has it?
I'm just trying to update some monsters for this weekend's session of E1, and when I create a new 22th level brute, the initial damage code is coming up as 2d10+8 by default (it should be significantly higher).
Cheers!
I'm just trying to update some monsters for this weekend's session of E1, and when I create a new 22th level brute, the initial damage code is coming up as 2d10+8 by default (it should be significantly higher).
Cheers!