So far, I'm jazzed about 4e monsters. I'm not tempted to build monsters from scratch for my home campaign (not every monster, just the occasional inspiration). However, I have one concern with monster construction. Seeing the full rules might cure this fear, but I thought I'd bring it up here to see if anyone has any input.
So far, it looks like we can assign a Level and a Role and that will give us a general HP range, AC/Defenses, and damage per round.
But how do we balance all those interesting powers?
Teleportation, grabs, status effects, continuing damage, etc...
I just see so many options, I'm really not sure how the designers (or us at home) are going to keep them in line.
So far, it looks like we can assign a Level and a Role and that will give us a general HP range, AC/Defenses, and damage per round.
But how do we balance all those interesting powers?
Teleportation, grabs, status effects, continuing damage, etc...
I just see so many options, I'm really not sure how the designers (or us at home) are going to keep them in line.